Faun Warrior
From Heroes of Might and Magic: Olden Era Official Wiki
Faction |
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Tier I |
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Cost 150 (Upgrade cost) ( 35 |
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Base growth +13 |
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Squad value 121 |
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| Stats | |||
Health 11
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Attack 6
Base: 4 Increase: +2 |
Defense 6
Base: 3 Increase: +3 |
Damage 4
Base: 3 Increase: +1-6 Base: 5 Increase: +1 |
Morale 0
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Luck 0
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Initiative 6
Base: 4 Increase: +2 |
Speed 4
Base: 2 Increase: +2 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Faun Warrior |
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| Internal ID | |||
| elf_tracker_upg_alt | |||
Faun Warriors are upgraded tier-I units of the Grove faction. They can be recruited from Faun Huts II.
They are one of the upgrades of the Faun, the other being the Faun Archer.
Description
For some fauns, all outsiders are enemies and unworthy of a quick and silent death. They charge into battle driven by a single emotion: fury.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Parry | |
When attacked, this creature’s counterattack strikes first.
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| Active Ability Nature’s Fury | |
Deals +2 Damage and increases Speed by 2 until the end of the round.
Does not end the turn. | |
Laws
This unit is affected by the following Faction Laws:
Faun growth in your cities increases by 2/4/6. They deal +50% Melee Damage.
Tier ICost: 3/2/1
Law Seals
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Tier VCost: 5
Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals


