Energy Phoenix
From Heroes of Might and Magic: Olden Era Official Wiki
Energy Phoenix |
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Faction |
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Tier VII |
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Base growth +1 |
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Squad value 7699 |
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| Stats | |||
Health 250
Base: 200 Increase: +50 |
Attack 28
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Defense 39
Base: 26 Increase: +13 |
Damage 45-65
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Morale 0
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Luck 0
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Initiative 15
Base: 14 Increase: +1 |
Speed 10
Base: 8 Increase: +2 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Energy Phoenix |
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| Internal ID | |||
| phoenix_upg_alt | |||
Energy Phoenixes are upgraded tier-VII units of the Grove faction. They can be recruited from Pyre II.
They are one of the upgrades of the Phoenix, the other being the Flaming Phoenix.
Description
As phoenixes age, the heat around them intensifies. In time, they grow cautious, their flames shifting to a brilliant blue, radiating raw energy.
To a scholar, they are a marvel — a sentient supernova on the brink of eruption.
To a scholar, they are a marvel — a sentient supernova on the brink of eruption.
Abilities
| Creature Type Embodiment | |
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to -3. Luck range: –3 to -3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Flying | |
Movement ignores obstacles and traps.
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| Movement Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Sweeping Strike | |
Deals Damage to the target and two adjacent hexes to its sides.
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| Passive Ability Embodiment of Fire | |
This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
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| Passive Ability Eternal Flame | |
At the start of each turn, this creature restores 25% of HP lost since the start of battle. This can revive fallen units.
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| Active Ability Awaken: Fire II | |
Increase this creature’s Speed and Initiative by 1 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Does not end the turn. | |
| Active Ability Supernova | |
Deals [ 50 × amount of units ] Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take [ 50 × amount of units ] Magic Damage at the start of their turn. This effect is stackable.
Duration: 2 round(s). Can only be used after “Awaken.” Over Time effect do not affect Phoenixes | |
Laws
This unit is specifically affected by following Faction Laws:


