Heroes Overview

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 21:32, 16 June 2026 by Aurelain (talk | contribs) (Created page with "{{Loc}} {{#invoke:HeroesOverview|display|lang=en}} <div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-toggle">Specialty Summaries</div><div class="mw-collapsible-content"> <span style="color:peru">Note: These texts are necessary for the correct rendering of the above table.</span> * Wayfarer (): More move points * Pathfinder (): No move penalties and more sight radius </div></div>")
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HeroTypeClassSpecialtyStarting SkillsStarting Spells
IsterMightKnightWayfarer
He has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
Leon Sticky-FingersMightKnightPathfinder
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
John JohnsonMightKnightSalt of the Earth
Swordsman growth in your cities increases by 1.
Under his command, Swordsmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Swordsmen lose an equal amount of Attack and Defense.
KestrelMightKnightJaeger
Crossbowman growth in your cities increases by 1.
Under her command, Crossbowmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Crossbowmen lose an equal amount of Attack and Defense.
Aeos the ExaltedMightKnightRousing Presence
Friendly creatures have +1 Morale. They also have a higher chance of triggering the positive Morale effect: +2% chance per Morale point. For every 6 levels, this bonus increases by 1%.
Heretic AvisMightKnightGem Seeker
Groundsight
He produces +1 Gem per day, plus another +1 for every 5 hero level(s). Increases the amount of Gems found on the map by 100%.
KeandraMightKnightJouster
Cavalry growth in your cities increases by 1.
Under her command, Cavalry gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cavalry lose an equal amount of Attack and Defense.
Lord EdgarMightKnightTrue Lord
Friendly creatures gain 10% of his Attack and Defense (as Attack and Defense), plus another 5% for every 5 hero level(s).
Old Lord MandallMightKnightHeroic Smite
His Heroic Strike deals +10 Damage, plus another +5 for every 6 hero level(s). It also increases all Damage taken by the target by 10% until the end of the next round. This effect is stackable.
Merry EliasMagicClericSpiritual Vigor
Reinforcements
He can use each Global Map spell +1 time(s) per day. His maximum mana increases by 20%, plus another 5% for every 4 hero level(s).
PipMagicClericWish to Learn
Clear Fog
When leveling up, he gains 1 additional attribute point(s) for every 2 hero level(s). He gains +5% XP for every 2 hero level(s).
ZenithMagicClericWeaving the Light
Heavenly Blades
Lightweaver growth in your cities increases by 1.
Under her command, Lightweavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Lightweavers lose an equal amount of Attack and Defense.
Lia the Untethered OneMagicClericRadiating Knowledge
Judgement
She receives +1 level to all Daylight spells, plus another +1 for every 10 hero levels. Casting Daylight spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Daylight spells.
JuliusMagicClericCompassionate Healer
Healing Water
He starts with the “Masterful Healing Water” spell. This version of the spell dispels all negative effects from friendly creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
VesperMagicClericBlessing
Blessing
He starts with the “Masterful Blessing” spell. This version of the spell makes the target always deal maximum Damage.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Anastasia the MeekMagicClericHymn to Arina
Arina's Touch
She starts with the “Masterful Arina’s Touch” spell. This version of the spell increases target’s Speed by 1.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
NadirMagicClericHeart of Hearts
Vulnerability
He starts with the “Masterful Vulnerability” spell. The effect of this version of the spell is stackable.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
ClarissaMagicClericWealthy
From a Bird's Eye
She produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.
Necropolis
BulwarkMightDeath KnightBuilt Different
Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks.
King-of-KingsMightDeath KnightCharismatic
It keeps its army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
OnkosMightDeath KnightPerfect Puppets
Skeleton growth in your cities increases by 1.
Under his command, Skeletons gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Skeletons lose an equal amount of Attack and Defense.
Kel'GhulMightDeath KnightDreadful War
Dread Knight growth in your cities increases by 1.
Under his command, Dread Knights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Dread Knights lose an equal amount of Attack and Defense.
NatalidaMightDeath KnightPart of a Pack
Undead Pet growth in your cities increases by 1.
Under her command, Undead Pets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Undead Pets lose an equal amount of Attack and Defense.
Artorius VeritasMightDeath KnightDrive 'em Crazy
Berserk
He starts with the “Masterful Berserk” spell. This version of the spell affects all creatures adjacent to the target.
The cost of this spell is reduced by 1 mana for every 3 hero level(s).
MarlMightDeath KnightLanguid Soil
Web
He starts with the “Masterful Web” spell. This version of the spell affects all enemies.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
TariusMightDeath KnightUndead Legion
He has +5% Necromancy Power, plus another 2% for every 5 hero level(s).
ZamMightDeath KnightAlchemist
Primordial Chaos
He produces +1 Mercury per day, plus another +1 for every 5 hero level(s). Increases the amount of Mercury found on the map by 100%.
MagMagicNecromancerArcane Dominion
Impending Fate
He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.
AdahnMagicNecromancerAmnesiac
Shade Cloak
Wight growth in your cities increases by 1.
Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defense.
EthricMagicNecromancerTomb-bound Will
Song of Power
Lich growth in your cities increases by 1.
Under his command, Liches gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Liches lose an equal amount of Attack and Defense.
Guildmaster KlastorMagicNecromancerBones Guild
Naira's Veil
Graverobber growth in your cities increases by 1.
Under his command, Graverobbers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Graverobbers lose an equal amount of Attack and Defense.
Shadespinner OonaMagicNecromancerShadowmastery
Umbral Grip
She receives +1 level to all Nightshade spells, plus another +1 for every 10 hero levels. Casting Nightshade spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Nightshade spells.
LauraMagicNecromancerMoldering
Despair
She starts with the “Masterful Despair” spell. This version of the spell affects all types of enemies.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Lord RufusMagicNecromancerWistful Nostalgia
Rewind Life
He starts with the “Masterful Rewind Life” spell. This version of the spell can revive units beyond their original amount.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
FunerellaMagicNecromancerUndead Legion
Read Minds
She has +5% Necromancy Power, plus another 2% for every 5 hero level(s).
Milossa the GoldenMagicNecromancerWealthy
Fatal Decay
She produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.
Grove
EithMightWardenPathfinder
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
Gorel SpearheadMightWardenShooter
Creatures in his army deal +10% basic attack Damage, plus another 1% for every 4 hero level(s). Additionally, they deal +1% Ranged and Long Reach Damage for every 4 hero level(s).
GingertailMightWardenFaunsong
Faun growth in your cities increases by 1.
Under her command, Fauns gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Fauns lose an equal amount of Attack and Defense.
Old PilgrimMightWardenNatural Selection
Guillotine
He starts with the “Masterful Guillotine” spell. This version of the spell’s Damage increases twice as fast when cast on the same target.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
OctaviaMightWardenFour-Leaf Horseshoe
She has +1 Luck, and creatures under her command have an increased chance of triggering a Lucky Strike: +3% chance per Luck point. For every 4 levels, this bonus increases by 1%.
MreowaMightWardenCharming Shine
Berserk
She produces +1 Crystals per day, plus another +1 for every 5 hero level(s). Increases the amount of Crystals found on the map by 100%.
FaleorMightWardenHksmilla's Step
Fireball
He starts with the “Masterful Fireball” spell. This version of the spell hits a bigger area.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Alluring Sh'aMightWardenCharismatic
It keeps its army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
Aunt DaliarMightWardenWish to Learn
When leveling up, she gains 1 additional attribute point(s) for every 2 hero level(s). She gains +5% XP for every 2 hero level(s).
VatawnaMagicDruidSpiritual Vigor
Primordial Chaos
She can use each Global Map spell +1 time(s) per day. Her maximum mana increases by 20%, plus another 5% for every 4 hero level(s).
Elder Tss'kishMagicDruidOldest Known Tree
Energize
Herbomancer growth in your cities increases by 1.
Under his command, Herbomancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Herbomancers lose an equal amount of Attack and Defense.
AelinielMagicDruidTempered Embers
Firewall
She starts with the “Masterful Firewall” spell. This version of the spell stays active for +2 round(s).
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
GlaciaMagicDruidIce Bolt
Ice Bolt
She starts with the “Masterful Ice Bolt” spell. The Initiative penalty of this version of the spell is twice as strong.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
VimMagicDruidRock It up!
Cave In
He starts with the “Masterful Cave In” spell. The obstacles created by this version of the spell must be damaged +1 more times to be destroyed.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
HalonMagicDruidThunder and Lightning
Chain Lightning
He starts with the “Masterful Chain Lightning” spell. This version of the spell loses half as much Damage when jumping between targets.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
EcholilyMagicDruidMurmuring Copy
Mirror Copy
She starts with the “Masterful Mirror Copy” spell. This version of the spell can target enemy creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
SullieMagicDruidMurmurwood Native
Weakening Ray
Her summoned Avatar is immune to Magic Damage
When casting Summon Avatar, its effective Spell Power is increased by +1 per 2 hero level(s).
The MinstrelMagicDruidWandering Musician
Energy Explosion
At the beginning of each round (except the first), he generates +2 Focus Point(s), plus another +1 for every 3 hero level(s). The enemy loses the same amount of Focus Points.
Hive
NievMightEnforcerShooter
Favorable Wind
Creatures in her army deal +10% basic attack Damage, plus an additional 1% for every 4 hero level(s). Additionally, they deal +1% Ranged and Long Reach Damage for every 4 hero level(s).
PauperMightEnforcerFlea Bites
Friendly creatures have +1 Speed, plus an additional 1 for every 8 hero level(s).
MaelstromMightEnforcerReave Away
Reaver growth in your cities increases by 1.
Under his command, Reavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Reavers lose an equal amount of Attack and Defense.
NorMightEnforcerWish to Learn
When leveling up, he gains 1 additional attribute point(s) for every 2 hero level(s). He gains +5% XP for every 2 hero level(s).
Zoran, the Self-FoundedMightEnforcerWaurmification
Waurms growth in your cities increases by 1.
Under his command, Waurmos gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Waurmos lose an equal amount of Attack and Defense.
Curson, Duke of RageMightEnforcerIntimidating Strike
His Heroic Strike deals +10 Damage, plus 5 more for every 6 hero level(s). Additionally, it reduces the target’s Initiative by 1 until the battle end. This effect is stackable.
LoMightEnforcerScavenger
Locust growth in your cities increases by 1.
Under her command, Locusts gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Locusts lose an equal amount of Attack and Defense.
GoldentongueMightEnforcerRousing Presence
Friendly creatures have +1 Morale. They also have a higher chance of triggering the positive Morale effect: +2% chance per Morale point. For every 6 levels, this bonus increases by 1%.
Abigor, Duke of BattleMightEnforcerChessmaster
In the Tactics Phase, he has +1 hex to the creature placement range and can see the positions of neutral stacks. Creatures in his army gain 1 Initiative for every 6 hero level(s).
FleuMagicHeraldWayfarer
Doreath's Tide
She has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
XirrMagicHeraldResistant to Elements
Vengeance
He is immune to negative effects in battles and on the global map. His creatures take –10% Magic Damage, and an additional –2% for every 3 hero level(s).
Bathym, Duke of JewelsMagicHeraldCharming Shine
Groundsight
He produces +1 Crystals per day, plus another +1 for every 5 hero level(s). Increases the amount of Crystals found on the map by 100%.
LeiraMagicHeraldStinging
Wean
Hornet growth in your cities increases by 1.
Under her command, Hornets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hornets lose an equal amount of Attack and Defense.
GrooMagicHeraldSon of All Mothers
Sleep
Hive Queen growth in your cities increases by 1.
Under his command, Hive Queens gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hive Queens lose an equal amount of Attack and Defense.
MilaMagicHeraldWingflap
Haste
She starts with the “Masterful Haste” spell. This version of the spell affects all friendly creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
OriaxMagicHeraldHere and There
Blink
She starts with the “Masterful Blink” spell. This version of the spell can target enemy creatures.
The cost of this spell is reduced by 1 mana for every 3 hero level(s).
KharisethMagicHeraldPrimal Weaving
Fireball
They receive +1 level to all Primal spells, plus another +1 for every 10 hero levels. Casting Primal spells does not prevent them from using other spells of the same Magic School. Enemy hero cannot cast Primal spells.
TaviMagicHeraldProliferation
Anti-Magic
Her summoned Fire Larva stacks have +4% health, plus another 2% for every 3 hero level(s).
Schism
NihilMightOathkeeperWayfarer
Energize
She has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
BlackhornMightOathkeeperSpellweaver
Ice Bolt
He deals +15% Damage with spells, plus another 5% for every 3 hero level(s). The Damage from the enemy hero’s spells is reduced by the same value.
Matastala the WhiteMightOathkeeperChessmaster
Optical Illusion
In the Tactics Phase, she has +1 hex to the creature placement range and can see the positions of neutral stacks. Creatures in her army gain 1 Initiative for every 6 hero level(s).
JänheiMightOathkeeperRoguish
Early Start
Cultist growth in your cities increases by 1.
Under his command, Cultists gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cultists lose an equal amount of Attack and Defense.
Mara Mat'haMightOathkeeperColdblood Siblings
Unnatural Calm
Aga’Shoth Rider growth in your cities increases by 1.
Under his command, Aga’Shoth Riders gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Aga’Shoth Riders lose an equal amount of Attack and Defense.
The Iron MasterMightOathkeeperLeash of Chains
Silence
Concubus growth in your cities increases by 1.
Under his command, Concubi gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Concubi lose an equal amount of Attack and Defense.
Wal'khaMightOathkeeperPrimal Weaving
Lightning Bolt
She receives +1 level to all Primal spells, plus another +1 for every 10 hero levels. Casting Primal spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Primal spells.
Changeling UrgoMightOathkeeperEverchanging Essence
Shackles
Its summoned Avatar gains a barrier at the start of its turn that blocks one instance of Damage.
When casting Summon Avatar, its effective Spell Power is increased by +1 per 2 hero level(s).
Martyr ThoMightOathkeeperAlchemist
Assemble!
He produces +1 Mercury per day, plus another +1 for every 5 hero level(s). Increases the amount of Mercury found on the map by 100%.
Grellekh the BetrayerMagicRiftspeakerFighter
Enlarge Shadow
Creatures in his army deal +10% basic attack Damage, plus another 1% for every 4 hero level(s). Additionally, they deal +1% Melee Damage for every 4 hero level(s).
Icequeen Hel'GhatMagicRiftspeakerHeart of Ice
Shorten Shadow
Creatures in her army take –10% basic attack Damage, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in her army take –1% Damage from Melee attacks.
KwinriMagicRiftspeakerLow Summoning
Riposte
Ra’Shoth growth in your cities increases by 1.
Under her command, Ra’Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Ra’Shoth lose an equal amount of Attack and Defense.
The Eye CollectiveMagicRiftspeakerRift's Envoy
Reinforcements
Grand Shoth growth in your cities increases by 1.
Under its command, Grand Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Grand Shoth lose an equal amount of Attack and Defense.
TölkethMagicRiftspeakerStellar Dilation
Circle of Winter
His Heroic Strike deals +10 Damage, plus 5 more for every 6 hero level(s). Additionally, it reduces the target’s Speed by 1 until the battle end. This effect is stackable.
UlkuthMagicRiftspeakerPathfinder
From a Bird's Eye
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
Ra'DavokMagicRiftspeakerMagic Fortress
Carapace
He starts with the “Masterful Carapace” spell. This version of the spell makes the target immune to negative effects and dispel effects.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Sister KeiriMagicRiftspeakerMask of the Moon
Umbral Grip
She starts with the “Masterful Umbral Grip” spell. This version of the spell also affects enemy creatures adjacent to the target.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
DhüvriMagicRiftspeakerTrue Believer
Thick Hide
She gains +1 Communion level after a victory and has +1 maximum Communion level for every 8 hero level(s).
Dungeon
EnateeMightOverlordSlithering Menace
Medusa growth in your cities increases by 1.
Under her command, Medusae gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Medusae lose an equal amount of Attack and Defense.
Tellaris the BetrayedMightOverlordWith One Eye Open
Early Start
He starts with the “Masterful Early Start” spell. This version of the spell affects all friendly creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
StingerMightOverlordVenomous Strike
Her Heroic Strike deals +10 Damage, plus another +5 for every 6 hero level(s). It additionally poisons the target until the end of the battle, dealing [ 20 + 10% × (hero’s Level – 1) ] Magic Damage each round. This effect is stackable.
KieranMightOverlordThe Blind Folk
Troglodyte growth in your cities increases by 1.
Under his command, Troglodytes gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Troglodytes lose an equal amount of Attack and Defense.
MouarenMightOverlordSpy
Infiltrator growth in your cities increases by 1.
Under his command, Infiltrators gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Infiltrators lose an equal amount of Attack and Defense.
Devir, son of DevirMightOverlordBalthazar's Lair
Minotaur growth in your cities increases by 1.
Under his command, Minotaurs gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Minotaurs lose an equal amount of Attack and Defense.
Creta, daughter of NavarrMightOverlordGem Seeker
Read Minds
She produces +1 Gem per day, plus another +1 for every 5 hero level(s). Increases the amount of Gems found on the map by 100%.
RheaMightOverlordFour-Leaf Horseshoe
She has +1 Luck, and creatures under her command have an increased chance of triggering a Lucky Strike: +3% chance per Luck point. For every 4 levels, this bonus increases by 1%.
Gleard the GreyMightOverlordArcane Dominion
Temporal Spheres
He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.
Kelarr, son of NavarrMagicWarlockWish to Learn
Stone Fangs
When leveling up, he gains 1 additional attribute point(s) for every 2 hero level(s). He gains +5% XP for every 2 hero level(s).
Zakron the GreatMagicWarlockSpellweaver
Firewall
He deals +15% Damage with spells, plus another 5% for every 3 hero level(s). The Damage from the enemy hero’s spells is reduced by the same value.
Sister DeiraMagicWarlockMask of the Sun
Arina's Chosen
She starts with the “Masterful Arina’s Chosen” spell. This version of the spell gives the target +1 extra turn(s).
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
MotleyMagicWarlockDanse Macabre
Twilight
Onyx Dancer growth in your cities increases by 1.
Under her command, Onyx Dancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Onyx Dancers lose an equal amount of Attack and Defense.
YlwariMagicWarlockCharismatic
Assemble!
She keeps her army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
GlastorMagicWarlockWealthy
Clear Fog
He produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.
TyphonaMagicWarlockAlvarian Hydra
Taunt
Hydra growth in your cities increases by 1.
Under her command, Hydras gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hydras lose an equal amount of Attack and Defense.
Sunny RauktolMagicWarlockRadiating Knowledge
Inner Light
He receives +1 level to all Daylight spells, plus another +1 for every 10 hero levels. Casting Daylight spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Daylight spells.
LodosMagicWarlockShadowmastery
Sleep
He receives +1 level to all Nightshade spells, plus another +1 for every 10 hero levels. Casting Nightshade spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Nightshade spells.
Specialty Summaries

Note: These texts are necessary for the correct rendering of the above table.

  • Wayfarer (): More move points
  • Pathfinder (): No move penalties and more sight radius