Chain Lightning
From Heroes of Might and Magic: Olden Era Official Wiki
| Chain Lightning | ||
| Tier IV |
Mana | |
| School |
Type Battle Spell |
|
| Effect | ||
| Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump. Does not affect Qilins. |
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| Effects at higher levels | ||
| Level 2 | Makes +1 jump(s). | |
| Level 3 | Makes +1 jump(s). Base Damage: 100 > 300. | |
| Level 4 | Makes +1 jump(s). Damage per Spell Power: 20 > 30. | |
| Masterful Version | ||
| This version of the spell loses half as much Damage when jumping between targets. | ||
| Heroes that start with this spell | ||
| Internal ID | ||
| primal_12_magic_chain_lightning | ||
Chain Lightning is a tier-IV spell of the
Primal Magic school.
Specialist hero
He starts with the “Masterful Chain Lightning” spell. This version of the spell loses half as much Damage when jumping between targets.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Strategy
Nothing yet. Maybe you can add it...?
Related pages
| Spells Overview |


