Murmuring

From Heroes of Might and Magic: Olden Era Official Wiki


Murmuring is the unique faction skill of the Grove faction, known by default by all Wardens and Druids and unavailable to other hero classes.

It lets the hero start battle with a number of Focus Charges already available, helping them use Focus abilities sooner.

Levels

Basic Murmuring
Generates 1 Focus Charge(s) at the start of every battle.
Advanced Murmuring
Generates 2 Focus Charge(s) at the start of every battle.
Mycelium Grounds
Friendly Grove creatures deal +10% and take –10% Damage on Native Terrain.
Life Essence
Focus Charge limit increases by 1.
Child of the Woods
+20 maximum mana.
Expert Murmuring
Generates 3 Focus Charge(s) at the start of every battle.
Just One More Time
Every Focus Charge spent by friendly creatures or the hero reduces the cooldowns of all the hero’s spells by 1 round(s).
Burst of Energy
Every Focus Charge spent by friendly creatures or the hero increases Heroic Strike Damage by 10% per hero level until the end of the round.
Strong Connection
Every Focus Charge spent by friendly creatures or the hero increases all hero attributes by 2 until the end of the round.

Chances

Hero Class Basic Murmuring
chance at level-up
Every
4th level
Every
5th level
At level
20
Knight
Cleric
Death Knight
Necromancer
Warden 8.51% 4.55% 4.17%
Druid 8.51% 4.55% 4.17%
Enforcer
Herald
Oathkeeper
Riftspeaker
Overlord
Warlock


Artifact effects

Holy Sigil of Roph  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Righteousness, Necromancy, Murmuring, Triumvirate’s Strength, Abyssal Communion, Summon Swarm.

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