Healing Water
From Heroes of Might and Magic: Olden Era Official Wiki
| Healing Water | ||
| Tier I |
Mana | |
| School |
Type Battle Spell |
|
| Effect | ||
| Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP. Cannot revive fallen units. Does not affect Undead, Embodiments, or Constructs. |
||
| Effects at higher levels | ||
| Level 2 | HP per Spell Power: 5 > 10. | |
| Level 3 | Triggers one more time at the beginning of the next round. | |
| Level 4 | Affects all friendly creatures. | |
| Masterful Version | ||
| This version of the spell dispels all negative effects from friendly creatures. | ||
| Heroes that start with this spell | ||
| Internal ID | ||
| day_1_magic_healing_water | ||
Healing Water is a tier-I spell of the
Daylight Magic school.
Specialist hero
He starts with the “Masterful Healing Water” spell. This version of the spell dispels all negative effects from friendly creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Strategy
Nothing yet. Maybe you can add it...?
Related pages
| Spells Overview |


