Healing Water

From Heroes of Might and Magic: Olden Era Official Wiki


Healing Water
Tier
I
Mana
5
School
Daylight Magic
Type
Battle Spell
Effect
Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP.
Cannot revive fallen units.
Does not affect Undead, Embodiments, or Constructs.
Effects at higher levels
Level 2 HP per Spell Power: 5 > 10.
Level 3 Triggers one more time at the beginning of the next round.
Level 4 Affects all friendly creatures.
Masterful Version
This version of the spell dispels all negative effects from friendly creatures.
Heroes that start with this spell
Julius
Internal ID
day_1_magic_healing_water

Healing Water is a tier-I spell of the Daylight Magic school.

Specialist hero

Compassionate Healer
He starts with the “Masterful Healing Water” spell. This version of the spell dispels all negative effects from friendly creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).

Strategy

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Related pages

Daylight Magic
Spells Overview