Overlord

From Heroes of Might and Magic: Olden Era Official Wiki


Overlord
Might Hero
Faction
Starting attributes
(with growth odds at levels 1-24)
Attack 2
30%
35%
At levels 25+, all odds are 25%.
Elite classes
Balthazar's Bodyguard
Silvertongue's Envoy
Internal ID
might_dungeon

The Overlord is the Might Hero of the Dungeon faction. Their Magic counterpart is the Warlock.

Skills

As a Might Hero, the Overlord has good chances of learning Might-related skills, and can learn the Might-exclusive skill Combat.

An Overlord has the following chances of getting new, Basic-level skills offered on level-up:

Switch percentage ⇄ weight
Skill Chance on
level-up
Every
4th level
Every
5th level
At level
20
Offense 6.25%150
Defense 6.25%150
Leadership 5.21%125
Luck 3.12%75
Resistance 6.25%150
Tactics 4.17%100
Battlecraft 6.25%150
Siegecraft 4.17%100
Recruitment 4.17%100
Combat 6.25%150 4.44%100 4.08%100
Battle Magic 2.08%50
Sorcery 2.08%50
Summon Avatar 2.08%50
Wisdom 2.08%50
Daylight Magic 2.08%50 3.85%100 4.08%100
Nightshade Magic 2.08%50 3.85%100 4.08%100
Arcane Magic 2.08%50 3.85%100 4.08%100
Primal Magic 2.08%50 3.85%100 4.08%100
Thaumaturgy —
Diplomacy 6.25%150
Logistics 4.17%100
Scouting 4.17%100
Insight 3.12%75
Economy 5.21%125
Righteousness —
Necromancy —
Murmuring —
Summon Swarm —
Abyssal Communion —
Triumvirate's Strength 8.33%200 4.44%100 4.08%100


Elite Classes

The Overlord can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:

Balthazar's Bodyguard
The hero gains +100% Attack.
Requirements
Internal ID
sub_class_dungeon_might_1
Silvertongue's Envoy
The hero gains +100% Defense.
Requirements
Internal ID
sub_class_dungeon_might_2

Heroes

HeroTypeClassSpecialty
EnateeMightOverlordSlithering Menace
Medusa bonuses …
Medusa growth in your cities increases by 1.
Under her command, Medusae gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Medusae lose an equal amount of Attack and Defense.
Tellaris the BetrayedMightOverlordWith One Eye Open
Masterful Early Start …
He starts with the “Masterful Early Start” spell. This version of the spell affects all friendly creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
StingerMightOverlordVenomous Strike
Stronger Heroic Strike (poison) …
Her Heroic Strike deals +10 Damage, plus another +5 for every 6 hero level(s). It additionally poisons the target until the end of the battle, dealing [ 20 + 10% × (hero’s Level – 1) ] Magic Damage each round. This effect is stackable.
KieranMightOverlordThe Blind Folk
Troglodyte bonuses …
Troglodyte growth in your cities increases by 1.
Under his command, Troglodytes gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Troglodytes lose an equal amount of Attack and Defense.
MouarenMightOverlordSpy
Infiltrator bonuses …
Infiltrator growth in your cities increases by 1.
Under his command, Infiltrators gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Infiltrators lose an equal amount of Attack and Defense.
Devir, son of DevirMightOverlordBalthazar's Lair
Minotaur bonuses …
Minotaur growth in your cities increases by 1.
Under his command, Minotaurs gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Minotaurs lose an equal amount of Attack and Defense.
Creta, daughter of NavarrMightOverlordGem Seeker
Bonus Gem income …
She produces +1 Gem per day, plus another +1 for every 5 hero level(s). Increases the amount of Gems found on the map by 100%.
RheaMightOverlordFour-Leaf Horseshoe
Luck bonuses …
She has +1 Luck, and creatures under her command have an increased chance of triggering a Lucky Strike: +3% chance per Luck point. For every 4 levels, this bonus increases by 1%.
Gleard the GreyMightOverlordArcane Dominion
Arcane Magic bonuses …
He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.
Notes:

Strategy

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Related pages

Hero Classes
Might Knight  • Death Knight  • Warden  • Enforcer  • Oathkeeper  • Overlord
Magic Cleric  • Necromancer  • Druid  • Herald  • Riftspeaker  • Warlock