Parasite
From Heroes of Might and Magic: Olden Era Official Wiki
Parasite |
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Faction |
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Tier I |
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Cost 80 |
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Base growth +22 |
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Squad value 63 |
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| Stats | |||
Health 7
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Attack 3
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Defense 3
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Damage 2-4
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Morale 0
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Luck 0
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Initiative 4
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Speed 3
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| Other Info | |||
Dwelling |
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| Related Units | |||
Base unit Parasite |
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| Internal ID | |||
| trick_demon | |||
Parasites are tier-I units of the Hive faction. They can be recruited from Neglected Housing.
They can be upgraded into the Warden Parasite or Ravager Parasite.
Description
Parasites are an easy — but nonetheless horrendous — way to create the Hive’s foot soldiers. Attaching themseves to unfortunate passersby, they gain a sturdy, disposable host. Although the host does not possess exceptional agility, it still allows the parasites to be effective in melee, while their own bodies are predisposed to engage the enemy at short distance.
Abilities
| Creature Type Hive Spawn | |
A part of a hivemind that serves a powerful lord from beyond.
Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle. | |
| Attack Type Long Reach | |
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
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| Passive Ability Topple the Strong! | |
The higher the target’s tier, the more Damage this creature deals to it: +{0}% Damage per tier of difference.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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Laws
This unit is affected by the following Faction Laws:
Parasite growth in your cities increases by 4. They gain 1/2 HP.
Tier IICost: 3/2
Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals


