Hornet: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Specialist Hero== | ==Specialist Hero== | ||
{{UnitSpecialist|lang=en| | {{UnitSpecialist|lang=en|unit_id=wasp}} | ||
==Laws== | ==Laws== | ||
Revision as of 15:52, 3 August 2026
Hornet |
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Faction |
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Tier III |
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Cost 255 |
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Base growth +7 |
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Squad value 233 |
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| Stats | |||
Health 20
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Attack 7
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Defense 10
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Damage 4-9
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Morale 0
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Luck 0
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Initiative 10
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Speed 7
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Hornet |
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| Internal ID | |||
| wasp | |||
Hornets are tier-III units of the Hive faction. They can be recruited from Paper Nest.
They can be upgraded into the Chanter or Stinger.
Description
A horrific mutation of the waspfolk, hornets were among the first creatures to fall prey to demonic corruption. With massive wings and formidable intellect, they have become a deadly air force in service to the Hive.
Abilities
Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Specialist Hero
Hornet growth in your cities increases by 1.
Under her command, Hornets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hornets lose an equal amount of Attack and Defense.
Under her command, Hornets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hornets lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Hornet growth in your cities increases by 2. They gain 1/2 Initiative.
Tier IICost: 3/2
Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


