Parasite: Difference between revisions

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==Abilities==
==Abilities==
{{AbilityTable|Parasite}}
{{UnitAbility|lang=en|id=demon}}
{{UnitAbility|lang=en|id=remote_attack}}
{{UnitAbility|lang=en|id=trick_demon_passive_1}}


===Laws===
==Laws==
This unit is affected by the following Faction [[Laws]]:
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_demon_10}}
{{LawSummary|lang=en|id=fraction_law_demon_10}}
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{{LawSummary|lang=en|id=fraction_law_dungeon_6}}
{{LawSummary|lang=en|id=fraction_law_dungeon_6}}


{{Clear}}<br>
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=demon}}
{{UnitsNavbox|lang=en|faction=demon}}
[[Category:Hive Units]]
[[Category:Hive Units]]
[[Category:Units]]
[[Category:Units]]
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Revision as of 09:07, 31 July 2026


Parasite
Faction
Tier
I
Cost
80Gold
Base growth
+22
Squad value
63
Stats
Health
7
Attack
3
Defense
3
Damage
2-4
Morale
0
Luck
0
Initiative
4
Speed
3
Other Info
Related Units
Base unit
Parasite
Internal ID
trick_demon

Parasites are tier-I units of the Hive faction. They can be recruited from Neglected Housing.

They can be upgraded into the Warden Parasite or Ravager Parasite.

Description

Parasites are an easy — but nonetheless horrendous — way to create the Hive’s foot soldiers. Attaching themseves to unfortunate passersby, they gain a sturdy, disposable host. Although the host does not possess exceptional agility, it still allows the parasites to be effective in melee, while their own bodies are predisposed to engage the enemy at short distance.

Abilities

Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Passive Ability
Topple the Strong!
The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.

Laws

This unit is affected by the following Faction Laws:

Parasite growth in your cities increases by 4. They gain 1/2 HP.
Tier IICost: 3/2 Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals

Related pages