Hornet: Difference between revisions

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==Abilities==
==Abilities==
{{AbilityTable|Hornet}}
{{UnitAbility|lang=en|id=demon}}
{{UnitAbility|lang=en|id=melee_attack}}
{{UnitAbility|lang=en|id=fly}}


===Laws===
==Laws==
This unit is affected by the following Faction [[Laws]]:
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_demon_12}}
{{LawSummary|lang=en|id=fraction_law_demon_12}}
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{{LawSummary|lang=en|id=fraction_law_dungeon_13}}
{{LawSummary|lang=en|id=fraction_law_dungeon_13}}


{{Clear}}<br>
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=demon}}
{{UnitsNavbox|lang=en|faction=demon}}
[[Category:Hive Units]]
[[Category:Hive Units]]
[[Category:Units]]
[[Category:Units]]
__NOTOC__
__NOTOC__

Revision as of 09:07, 31 July 2026


Hornet
Faction
Tier
III
Cost
255Gold
Base growth
+7
Squad value
233
Stats
Health
20
Attack
7
Defense
10
Damage
4-9
Morale
0
Luck
0
Initiative
10
Speed
7
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Hornet
Upgrade A
Upgrade B
Internal ID
wasp

Hornets are tier-III units of the Hive faction. They can be recruited from Paper Nest.

They can be upgraded into the Chanter or Stinger.

Description

A horrific mutation of the waspfolk, hornets were among the first creatures to fall prey to demonic corruption. With massive wings and formidable intellect, they have become a deadly air force in service to the Hive.

Abilities

Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.

Laws

This unit is affected by the following Faction Laws:

Hornet growth in your cities increases by 2. They gain 1/2 Initiative.
Tier IICost: 3/2 Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2 Law Seals

Related pages