Hornet: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Description== | ==Description== | ||
{{Unitdesc|Hornet}} | {{Unitdesc|Hornet}} | ||
==Abilities== | ==Abilities== | ||
{{AbilityTable|Hornet}} | {{AbilityTable|Hornet}} | ||
===Laws=== | |||
== | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_demon_12}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_11}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_13}} | |||
{{Clear}} | {{Clear}}<br> | ||
{{UnitsNavbox|lang=en|faction=demon}} | {{UnitsNavbox|lang=en|faction=demon}} | ||
[[Category:Hive Units]] | [[Category:Hive Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 10:32, 27 July 2026
Hornet |
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Faction |
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Tier III |
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Cost 255 |
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Base growth +7 |
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Squad value 233 |
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| Stats | |||
Health 20
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Attack 7
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Defense 10
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Damage 4-9
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Morale 0
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Luck 0
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Initiative 10
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Speed 7
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Hornet |
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| Internal ID | |||
| wasp | |||
Hornets are tier-III units of the Hive faction. They can be recruited from Paper Nest.
They can be upgraded into the Chanter or Stinger.
Description
A horrific mutation of the waspfolk, hornets were among the first creatures to fall prey to demonic corruption. With massive wings and formidable intellect, they have become a deadly air force in service to the Hive.
Abilities
| Creature Type Hive Spawn | |
A part of a hivemind that serves a powerful lord from beyond.
Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Movement Type Flying | |
Movement ignores obstacles and traps.
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Laws
This unit is affected by the following Faction Laws:
Hornet growth in your cities increases by 2. They gain 1/2 Initiative.
Tier IICost: 3/2
Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2
Law Seals


