Reaver: Difference between revisions
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Revision as of 15:08, 31 July 2026
Reaver |
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Faction |
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Tier V |
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Cost 750 |
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Base growth +3 |
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Squad value 799 |
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| Stats | |||
Health 45
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Attack 18
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Defense 12
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Damage 10-40
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Morale 1
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Luck 0
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Initiative 11
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Speed 6
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Reaver |
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| Internal ID | |||
| godslayer | |||
Reavers are tier-V units of the Hive faction. They can be recruited from Apex.
They can be upgraded into the Menacing Reaver or Maniacal Reaver.
Description
The first time I witnessed a Reaver, I understood that the Hive was more than an anomaly — it had direction and purpose. They are not mere brutes, but predators hellbent on reaching the apex of the food chain.
Abilities
Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Apex Predator - Rank IThis ability has multiple versions.
Deals +50% Damage to higher-tier targets.
Active Ability
Rapid Assault
Attack Modifier
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Performs a Melee attack that does not provoke a counterattack.Laws
This unit is affected by the following Faction Laws:
Reaver growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck.
Tier IIICost: 3/2
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


