Waurms: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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{{UnitAbility|lang=en|id=teleport}} | {{UnitAbility|lang=en|id=teleport}} | ||
{{UnitAbility|lang=en|id=olgoi_passive_1}} | {{UnitAbility|lang=en|id=olgoi_passive_1}} | ||
{{UnitAbility|lang=en|id=olgoi_passive_2}} | {{UnitAbility|lang=en|id=olgoi_passive_2|rank=Rank I}} | ||
==Laws== | ==Laws== | ||
Revision as of 13:55, 31 July 2026
Waurms |
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Faction |
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Tier VI |
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Cost 1200 |
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Base growth +2 |
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Squad value 1428 |
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| Stats | |||
Health 120
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Attack 21
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Defense 21
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Damage 21-23
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Morale 0
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Luck 1
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Initiative 7
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Speed 8
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Waurms |
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| Internal ID | |||
| olgoi | |||
Waurmos are tier-VI units of the Hive faction. They can be recruited from Burning Soul Burrows.
They can be upgraded into the Devourer or the Pyroboros.
Description
Waurmos were once known as semi-intelligent creatures roaming the Ironsand Desert. It broke my heart to discover they had all become corrupted, now serving as the Hive’s siege breakers.
Abilities
Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.
Passive Ability
Corpse Eater
If destination hex contains a fallen corpse, it is devoured, restoring 120 HP. This can revive fallen units.
Does not affect Undead, Embodiments, or Constructs.
Does not affect Undead, Embodiments, or Constructs.
Passive Ability
Demonic Stench - wiki_ability_rank_Rank I💬This ability has multiple versions.
Reduces enemy creatures’ Luck by 1. This effect does not stack; only the strongest one is active.
Laws
This unit is affected by the following Faction Laws:
Waurms growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck.
Tier IIICost: 3/2
Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


