Reaver: Difference between revisions

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==Description==
==Description==
{{Unitdesc|Reaver}}
{{Unitdesc|Reaver}}
==Abilities==
==Abilities==
{{AbilityTable|Reaver}}
{{AbilityTable|Reaver}}
==Laws==
This unit is specifically affected by following Faction Laws:
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==Strategy==
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==Trivia==
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===Laws===
==Galery==
This unit is affected by the following Faction [[Laws]]:
<gallery>
{{LawSummary|lang=en|id=fraction_law_demon_17}}
File:Image.jpg|Caption
{{LawSummary|lang=en|id=fraction_law_unfrozen_24}}
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{{LawSummary|lang=en|id=fraction_law_dungeon_26}}
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{{Clear}}<br>
{{UnitsNavbox|lang=en|faction=demon}}
{{UnitsNavbox|lang=en|faction=demon}}
[[Category:Hive Units]]
[[Category:Hive Units]]
[[Category:Units]]
[[Category:Units]]
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Revision as of 10:34, 27 July 2026


Reaver
Faction
Tier
V
Cost
750Gold
Base growth
+3
Squad value
799
Stats
Health
45
Attack
18
Defense
12
Damage
10-40
Morale
1
Luck
0
Initiative
11
Speed
6
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Reaver
Internal ID
godslayer

Reavers are tier-V units of the Hive faction. They can be recruited from Apex.

They can be upgraded into the Menacing Reaver or Maniacal Reaver.

Description

The first time I witnessed a Reaver, I understood that the Hive was more than an anomaly — it had direction and purpose. They are not mere brutes, but predators hellbent on reaching the apex of the food chain.

Abilities

Creature Type
Hive Spawn
-5 to 5Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.
Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Apex Predator
Deals +100% Damage to higher‑tier targets.
Active Ability
Rapid Assault
1 Focus Charge(s)
Performs a Melee attack that does not provoke a counterattack.


Laws

This unit is affected by the following Faction Laws:

Reaver growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck.
Tier IIICost: 3/2 Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals