Reaver: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Description== | ==Description== | ||
{{Unitdesc|Reaver}} | {{Unitdesc|Reaver}} | ||
==Abilities== | ==Abilities== | ||
{{AbilityTable|Reaver}} | {{AbilityTable|Reaver}} | ||
===Laws=== | |||
== | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_demon_17}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_24}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_26}} | |||
{{Clear}} | {{Clear}}<br> | ||
{{UnitsNavbox|lang=en|faction=demon}} | {{UnitsNavbox|lang=en|faction=demon}} | ||
[[Category:Hive Units]] | [[Category:Hive Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 10:34, 27 July 2026
Reaver |
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Faction |
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Tier V |
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Cost 750 |
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Base growth +3 |
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Squad value 799 |
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| Stats | |||
Health 45
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Attack 18
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Defense 12
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Damage 10-40
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Morale 1
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Luck 0
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Initiative 11
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Speed 6
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Reaver |
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| Internal ID | |||
| godslayer | |||
Reavers are tier-V units of the Hive faction. They can be recruited from Apex.
They can be upgraded into the Menacing Reaver or Maniacal Reaver.
Description
The first time I witnessed a Reaver, I understood that the Hive was more than an anomaly — it had direction and purpose. They are not mere brutes, but predators hellbent on reaching the apex of the food chain.
Abilities
| Creature Type Hive Spawn | |
A part of a hivemind that serves a powerful lord from beyond.
Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Apex Predator | |
Deals +100% Damage to higher‑tier targets.
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| Active Ability Rapid Assault | |
Performs a Melee attack that does not provoke a counterattack.
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Laws
This unit is affected by the following Faction Laws:
Reaver growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck.
Tier IIICost: 3/2
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


