Parasite: Difference between revisions

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[[Category:Hive Units]]
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Revision as of 19:32, 22 July 2026


Parasite
Faction
Tier
I
Cost
80Gold
Base growth
+22
Squad value
63
Stats
Health
7
Attack
3
Defense
3
Damage
2-4
Morale
0
Luck
0
Initiative
4
Speed
3
Other Info
Related Units
Base unit
Parasite
Internal ID
trick_demon

Parasites are tier-I units of the Hive faction. They can be recruited from Neglected Housing.

They can be upgraded into the Warden Parasite or Ravager Parasite.

Description

Parasites are an easy — but nonetheless horrendous — way to create the Hive’s foot soldiers. Attaching themseves to unfortunate passersby, they gain a sturdy, disposable host. Although the host does not possess exceptional agility, it still allows the parasites to be effective in melee, while their own bodies are predisposed to engage the enemy at short distance.

Abilities

Creature Type
Hive Spawn
-5 to 5Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5.
Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Passive Ability
Topple the Strong!
The higher the target’s tier, the more Damage this creature deals to it: +{0}% Damage per tier of difference.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.

Laws

This unit is specifically affected by following Faction Laws:

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