Pyroboros: Difference between revisions
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{{UnitInfobox|lang=en|id=olgoi_upg_alt}} | {{UnitInfobox|lang=en|id=olgoi_upg_alt}} | ||
'''Pyroboroses''' are upgraded tier-VI [[units]] of the | '''Pyroboroses''' are upgraded tier-VI [[units]] of the {{F|demon|en}} faction. They can be recruited from [[Burning Soul Burrows II]]. | ||
They are one of the upgrades of the | They are one of the upgrades of the {{Unit|olgoi|en}}, the other being the {{Unit|olgoi_upg|en}}. | ||
==Description== | ==Description== | ||
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==Specialist Hero== | ==Specialist Hero== | ||
{{UnitSpecialist|lang=en| | {{UnitSpecialist|lang=en|unit_id=olgoi_upg_alt}} | ||
==Laws== | ==Laws== | ||
Latest revision as of 07:49, 6 August 2026
Pyroboros |
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Faction |
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Tier VI |
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Cost 1900 (Upgrade cost) ( 700 |
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Base growth +2 |
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Squad value 2277 |
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| Stats | |||
Health 120
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Attack 21
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Defense 21
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Damage 21-23
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Morale 0
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Luck 2
Base: 1 Increase: +1 |
Initiative 8
Base: 7 Increase: +1 |
Speed 8
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Pyroboros |
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| Internal ID | |||
| olgoi_upg_alt | |||
Pyroboroses are upgraded tier-VI units of the
Hive faction. They can be recruited from Burning Soul Burrows II.
They are one of the upgrades of the
Waurms, the other being the
Devourer.
Description
At first, I couldn’t believe the reports of “fire worms” evaporating forests. My doubts swiftly dispelled when my friend Ylwari shared the story of encountering a Pyroboros, turning swamps into a lake of lava.
Abilities
Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Ranged Attack
No melee penalty
Can attack enemies at any range.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.
Passive Ability
Area Strike
Deals Damage to the target and all enemies around it.
Passive Ability
Duelist
Receives no penalty in Melee range, dealing full Damage.
Passive Ability
Hivemind: Vanguard
At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
Passive Ability
Corpse Eater
If destination hex contains a fallen corpse, it is devoured, restoring 120 HP. This can revive fallen units.
Does not affect Undead, Embodiments, or Constructs.
Does not affect Undead, Embodiments, or Constructs.
Passive Ability
Demonic Stench - Rank IIThis ability has multiple versions.
Reduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Alternative Attack
Free Target
Allows selection of any hex on the battlefield to perform a basic attack.
Specialist Hero
Waurms growth in your cities increases by 1.
Under his command, Waurmos gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Waurmos lose an equal amount of Attack and Defense.
Under his command, Waurmos gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Waurmos lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Waurms growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck.
Tier IIICost: 3/2
Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


