Complex Needs: Difference between revisions
thefinpope (talk | contribs) →Complex Food & Services: removed religion need for lizards from chart, added boots |
Anteprefix (talk | contribs) Updated all pre-DLC values to current |
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{{Version|1. | {{Version|1.7.5}} | ||
[[File:CompleNeedsHeader.PNG|thumb|360px|The Consumption Control Panel Controlling Services and Foods Needs]] | [[File:CompleNeedsHeader.PNG|thumb|360px|The Consumption Control Panel Controlling Services and Foods Needs]] | ||
== Overview == | == Overview == | ||
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All [[Villagers]] will eat raw food to survive, but they need [[Complex Food]] to thrive and fulfill the [[Complex Food]] Need. All Species have different preferences. | All [[Villagers]] will eat raw food to survive, but they need [[Complex Food]] to thrive and fulfill the [[Complex Food]] Need. All Species have different preferences. | ||
Unless forced to with [[Consumption Control]], [[Villagers]] will eat only their preferred [[Complex Food]], which they gain [[Resolve]] from. If they are forced to eat a non-preferred [[Complex Food]], they will not gain [[Resolve]], but they will also not go hungry. | Unless forced to with [[Consumption Control]], [[Villagers]] will eat only their preferred [[Complex Food]], which they gain [[Resolve]] from, or raw food if no preferred Complex Food is available. If they are forced to eat a non-preferred [[Complex Food]], they will not gain [[Resolve]], but they will also not go hungry. | ||
Services are another opportunity for Viceroys to boost [[Villager]] resolve. Services need '''both a [[Building]] and a [[Good]]''' to be used by [[Villagers]]. For example, if you have {{rl|Scrolls}} in your [[Warehouse]], you also need a [[Building]] like a {{bl|Forum}} who can disperse these to your [[Villagers]]. | Services are another opportunity for Viceroys to boost [[Villager]] resolve. Services need '''both a [[Building]] and a [[Good]]''' to be used by [[Villagers]]. For example, if you have {{rl|Scrolls}} in your [[Warehouse]], you also need a [[Building]] like a {{bl|Forum}} who can disperse these to your [[Villagers]]. | ||
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! {{rl|Pie|medium}} | ! {{rl|Pie|medium}} | ||
! {{rl|Pickled Goods|medium}} | ! {{rl|Pickled Goods|medium}} | ||
! | ! {{rl|Paste|medium}} | ||
! {{rl|Coats|medium}} | ! {{rl|Coats|medium}} | ||
! | ! {{rl|Boots|medium}} | ||
! {{Service link|Leisure|medium}} | ! {{Service link|Leisure|medium}} | ||
! {{Service link|Brawling|medium}} | ! {{Service link|Brawling|medium}} | ||
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| — | | — | ||
| +5 | |||
| — | | — | ||
| — | | — | ||
| + | | +10 | ||
| — | | — | ||
| — | | — | ||
| +10 | | +10 | ||
|- | |- | ||
! | ! {{Species link|Frogs|medium}} | ||
| — | | — | ||
| +4 | | +4 | ||
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| — | | — | ||
| — | | — | ||
| | | — | ||
| | | — | ||
| — | | — | ||
| +6 | | +6 | ||
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! {{Species link|Beavers|large}} | ! {{Species link|Beavers|large}} | ||
! {{Species link|Foxes|large}} | ! {{Species link|Foxes|large}} | ||
! | ! {{Species link|Frogs|large}} | ||
! {{Species link|Harpies|large}} | ! {{Species link|Harpies|large}} | ||
! {{Species link|Humans|large}} | ! {{Species link|Humans|large}} | ||
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| — | | — | ||
| — | | — | ||
| | | — | ||
| +5 | | +5 | ||
| — | | — | ||
| Line 219: | Line 219: | ||
| — | | — | ||
| +5 | | +5 | ||
| | | — | ||
| +5 | | +5 | ||
| +5 | | +5 | ||
| Line 231: | Line 231: | ||
| +8 | | +8 | ||
|- | |- | ||
! | ! {{rl|Paste|medium}} | ||
| — | | — | ||
| — | | — | ||
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| — | | — | ||
|- | |- | ||
! | ! {{rl|Boots|medium}} | ||
| | |||
| — | | — | ||
| +5 | |||
| +5 | | +5 | ||
| +5 | | +5 | ||
| — | | — | ||
| | | +5 | ||
|- | |- | ||
!rowspan="6"| Services | !rowspan="6"| Services | ||
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! {{Service link|Brawling|medium}} | ! {{Service link|Brawling|medium}} | ||
| — | | — | ||
| | | — | ||
| +8 | | +8 | ||
| — | | — | ||
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! {{Service link|Religion|medium}} | ! {{Service link|Religion|medium}} | ||
| — | | — | ||
| +8 | |||
| +8 | |||
| — | | — | ||
| +8 | | +8 | ||
| — | | — | ||
|- | |- | ||
! {{Service link|Education|medium}} | ! {{Service link|Education|medium}} | ||
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! {{Service link|Luxury|medium}} | ! {{Service link|Luxury|medium}} | ||
| +10 | | +10 | ||
| | | — | ||
| +10 | | +10 | ||
| — | | — | ||
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* [[File:Human House icon.png|32px]] Human Houses for {{Species link|Humans}} | * [[File:Human House icon.png|32px]] Human Houses for {{Species link|Humans}} | ||
* [[File:Lizard House icon.png|32px]] Lizard Houses for {{Species link|Lizards}} | * [[File:Lizard House icon.png|32px]] Lizard Houses for {{Species link|Lizards}} | ||
* [[File:Frog House icon.png|32px]] Frog Houses for | * [[File:Frog House icon.png|32px]] Frog Houses for {{Species link|Frogs}} | ||
All Species Housing give +3 [[Resolve]] to each [[Villager]] affected, except for [[File:Fox House icon.png|32px]] Fox Houses, which give +4 [[Resolve]]. | {{Species link|Frogs}} do not have a need for Basic Housing, so they will not occupy shelters. Frog Houses are required to avoid homelessness in Frogs. | ||
All Species Housing give +3 [[Resolve]] to each [[Villager]] affected, except for [[File:Fox House icon.png|32px]] Fox Houses, which give +4 [[Resolve]], and [[File:Frog House icon.png|32px]] Frog Houses, which give +5 [[Resolve]]. | |||
=== Clothing Need === | === Clothing Need === | ||
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* {{Species link|Humans}} | * {{Species link|Humans}} | ||
New {{rl|Coats}} will be used every time a [[Villager]] takes a [[break]], much like Food. | 4 / 6 Species use {{rl|Boots}} to boost [[Resolve]] by +5, these are: | ||
* {{Species link|Foxes}} | |||
* {{Species link|Frogs}} | |||
* {{Species link|Harpies}} | |||
* {{Species link|Lizards}} | |||
New {{rl|Coats}} or {{rl|Boots}} will be used every time a [[Villager]] takes a [[break]], much like Food. Each clothing need fulfilled also provides a secondary bonus for those villagers: | |||
* {{rl|Coats}} provide an additional +3 [[Resolve]] during the [[Storm]]. | |||
* {{rl|Boots}} provide a +15% movement speed bonus. | |||
For more information, please see '''[[Clothing Need]]'''. | For more information, please see '''[[Clothing Need]]'''. | ||
Revision as of 18:10, 21 February 2025
Overview
Complex Needs are opportunities for Viceroys to boost Villager Resolve when fulfilled. There are 4 types of Complex Needs, they are:
Fulfilling these Needs
Complex Food & Services
All Villagers will eat raw food to survive, but they need Complex Food to thrive and fulfill the Complex Food Need. All Species have different preferences.
Unless forced to with Consumption Control, Villagers will eat only their preferred Complex Food, which they gain Resolve from, or raw food if no preferred Complex Food is available. If they are forced to eat a non-preferred Complex Food, they will not gain Resolve, but they will also not go hungry.
Services are another opportunity for Viceroys to boost Villager resolve. Services need both a Building and a Good to be used by Villagers. For example, if you have
Scrolls in your Warehouse, you also need a Building like a Forum who can disperse these to your Villagers.
The Services need the following Goods to be fulfilled:
- Education:
Scrolls - Brawling:
Training Gear - Leisure:
Ale - Luxury:
Wine - Treatment:
Tea - Religion:
Incense
| Species | Complex foods | Clothing | Services | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| — | — | — | +5 | — | +8 | — | +5 | — | +8 | — | — | +10 | +10 | — | |
| — | +4 | +5 | — | — | +8 | — | — | +5 | — | — | +10 | — | — | +10 | |
| — | +4 | — | — | +5 | — | +6 | — | +5 | — | +8 | +8 | — | +10 | — | |
| +4 | — | — | — | — | — | +6 | +5 | +5 | — | — | — | +10 | — | +10 | |
| — | +4 | — | +5 | +5 | — | — | +5 | — | +8 | — | +8 | — | — | — | |
| +4 | — | +5 | — | +5 | +8 | — | — | +5 | — | +8 | — | — | — | — | |
Transposed:
| — | Species | ||||||
|---|---|---|---|---|---|---|---|
| Category | Need | ||||||
| Complex Foods | — | — | — | +4 | — | +4 | |
| — | +4 | +4 | — | +4 | — | ||
| — | +5 | — | — | — | +5 | ||
| +5 | — | — | — | +5 | — | ||
| — | — | +5 | — | +5 | +5 | ||
| +8 | +8 | — | — | — | +8 | ||
| — | — | +6 | +6 | — | — | ||
| Clothing | +5 | — | — | +5 | +5 | — | |
| — | +5 | +5 | +5 | — | +5 | ||
| Services | +8 | — | — | +8 | — | — | |
| — | — | +8 | — | — | +8 | ||
| — | +8 | +8 | — | +8 | — | ||
| +10 | — | — | +10 | — | — | ||
| +10 | — | +10 | — | — | — | ||
| — | +10 | — | +10 | — | — | ||
For more information, please see Complex Food.
Complex Housing Need
- Main article: Housing Need


On the left, we can see:
- The "Basic Shelter" need
- The "Complex Housing" need
On the right we see when hovering over these icons, an expanded panel appears. This panel shows:
- How many Species Specific (Complex Housing) is available.
- How many are "affected" (or live in this housing).
- How many are "unaffected" (Homeless or living in Basic Shelters).
- The average amount of Resolve Villagers are gaining from living in these houses.
- The maximum amount of Resolve Villagers can gain if everyone lives in these houses.
Villagers can stay in
Basic Shelters and
Large Shelters, but they will prefer their own Species Specific housing. These are:
Beaver Houses for
Beavers
Fox Houses for
Foxes
Harpy Houses for
Harpies
Human Houses for
Humans
Lizard Houses for
Lizards
Frog Houses for
Frogs
Frogs do not have a need for Basic Housing, so they will not occupy shelters. Frog Houses are required to avoid homelessness in Frogs.
All Species Housing give +3 Resolve to each Villager affected, except for
Fox Houses, which give +4 Resolve, and
Frog Houses, which give +5 Resolve.
Clothing Need
3 / 6 Species use
Coats to boost Resolve by +5, these are:
4 / 6 Species use
Boots to boost Resolve by +5, these are:
New
Coats or
Boots will be used every time a Villager takes a break, much like Food. Each clothing need fulfilled also provides a secondary bonus for those villagers:
For more information, please see Clothing Need.
Services Needs
- Main article: Services Needs
List of services needs
Each service can satisfy more than one species. Correspondingly, each of the seven species require different combinations of the possible services available. The following shows the relationships between service (and the service-related good) and species.
The service building is also listed for convenience.
| Service | Corresponding service good | Species satisfied | Service building options |
|---|---|---|---|
| |||
| |||
| |||
| |||
| |||
|


