Resources: Difference between revisions

From Against the Storm Official Wiki
Fixed a lot of the incomplete information by splitting into separate tables for raw and produced, like elsewhere on this page. Removed time and amount produced because it depends on the stars of the building.. →Fuel & exploration
Removed time and amount produced from these tables, because they vary by building/stars. Better left for further detail pages or in-game recipes panel.
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Note that the ingredients [[Flour]], one of its ingredient alternatives [[Grain]], and [[Herbs]] are not edible, but required in many Complex Food recipes.
Note that the ingredients [[Flour]], one of its ingredient alternatives [[Grain]], and [[Herbs]] are not edible, but required in many Complex Food recipes.
Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.


{| class="wikitable"
{| class="wikitable"
|+ Complex Food and how to get it
|+ Complex Food and how to get it
!rowspan=2| Complex Food !!rowspan=2| Amber Value !!rowspan=2| Produced in !!colspan=4| Recipe
!rowspan=2| Complex Food
!rowspan=2| Amber Value
!rowspan=2| Produced in
!COLSPAN=2| Recipe
|-
|-
! First ingredient alternatives !! Second ingredient alternatives !! Amount produced !! Time cost
! 1st ingredient alternatives !! 2nd ingredient alternatives
|-
|-
| [[File:Biscuits.png|64px]] [[Biscuits]]
| [[File:Biscuits.png|64px]] [[Biscuits]]
Line 126: Line 131:
| [[File:Flour.png|32px]] [[Flour]]
| [[File:Flour.png|32px]] [[Flour]]
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Roots.png|32px]] [[Roots]]
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Roots.png|32px]] [[Roots]]
| 10 [[File:Biscuits.png|32px]]
| 1:30
|-
|-
| [[File:Jerky.png|64px]] [[Jerky]]
| [[File:Jerky.png|64px]] [[Jerky]]
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| [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Meat.png|32px]] [[Meat]]
| [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Meat.png|32px]] [[Meat]]
| [[File:Coal.png|32px]] [[Coal]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:SeaMarrow.png|32px]] [[Sea Marrow]] <br /> [[File:Wood.png|32px]] [[Wood]]
| [[File:Coal.png|32px]] [[Coal]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:SeaMarrow.png|32px]] [[Sea Marrow]] <br /> [[File:Wood.png|32px]] [[Wood]]
| 10 [[File:Jerky.png|32px]]
| 1:15
|-
|-
| [[File:PickledGoods.png|64px]] [[Pickled Goods]]
| [[File:PickledGoods.png|64px]] [[Pickled Goods]]
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| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]] <br /> [[File:Roots.png|32px]] [[Roots]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]] <br /> [[File:Roots.png|32px]] [[Roots]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| [[File:Barrels.png|32px]] [[Barrels]] <br /> [[File:Pottery.png|32px]] [[Pottery]] <br /> [[File:Waterskins.png|32px]] [[Waterskins]]
| [[File:Barrels.png|32px]] [[Barrels]] <br /> [[File:Pottery.png|32px]] [[Pottery]] <br /> [[File:Waterskins.png|32px]] [[Waterskins]]
| 10 [[File:PickledGoods.png|32px]]
| 1:30
|-
|-
| [[File:Pie.png|64px]] [[Pie]]
| [[File:Pie.png|64px]] [[Pie]]
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| [[File:Flour.png|32px]] [[Flour]]
| [[File:Flour.png|32px]] [[Flour]]
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Meat.png|32px]] [[Meat]]
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Meat.png|32px]] [[Meat]]
| 10 [[File:Pie.png|32px]]
| 1:30
|-
|-
| [[File:Skewers.png|64px]] [[Skewers]]
| [[File:Skewers.png|64px]] [[Skewers]]
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| [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Jerky.png|32px]] [[Jerky]] <br /> [[File:Meat.png|32px]] [[Meat]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]]
| [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Jerky.png|32px]] [[Jerky]] <br /> [[File:Meat.png|32px]] [[Meat]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]]
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Roots.png|32px]] [[Roots]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Roots.png|32px]] [[Roots]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| 10 [[File:Skewers.png|32px]]
| 1:30
|-
|-
|}
|}
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Building Materials are mostly used for constructing new [[Buildings]], however there are [[Recipes]] that require these materials as ingredients. All materials are refunded if a Building is demolished.
Building Materials are mostly used for constructing new [[Buildings]], however there are [[Recipes]] that require these materials as ingredients. All materials are refunded if a Building is demolished.
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.


{| class="wikitable"
{| class="wikitable"
|+ Building Materials and where to get them
|+ Building Materials and where to get them
!rowspan=2| Building Material !!rowspan=2| Amber value !!rowspan=2| Produced in !!colspan=4| Recipe
!rowspan=2| Building Material
!rowspan=2| Amber value
!rowspan=2| Produced in
!COLSPAN=2| Recipe
|-
|-
! First ingredient alternatives !! Second ingredient alternatives !! Amount produced !! Time cost
! 1st ingredient alternatives !! 2nd ingredient alternatives
|-
|-
| [[File:Bricks.png|64px]] [[Bricks]]  
| [[File:Bricks.png|64px]] [[Bricks]]  
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| —<!--blank-->
| —<!--blank-->
| [[File:Clay.png|32px]] [[Clay]] <br /> [[File:Stone.png|32px]] [[Stone]]
| [[File:Clay.png|32px]] [[Clay]] <br /> [[File:Stone.png|32px]] [[Stone]]
| 2 [[File:Bricks.png|32px]]
| 0:30
|-
|-
| [[File:Fabric.png|64px]] [[Fabric]]
| [[File:Fabric.png|64px]] [[Fabric]]
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| —<!--blank-->
| —<!--blank-->
| [[File:PlantFiber.png|32px]] [[Plant Fiber]] <br /> [[File:Leather.png|32px]] [[Leather]] <br /> [[File:Reeds.png|32px]] [[Reed]]
| [[File:PlantFiber.png|32px]] [[Plant Fiber]] <br /> [[File:Leather.png|32px]] [[Leather]] <br /> [[File:Reeds.png|32px]] [[Reed]]
| 2 [[File:Fabric.png|32px]]
| 0:20
|-
|-
| [[File:Planks.png|64px]] [[Planks]]
| [[File:Planks.png|64px]] [[Planks]]
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| —<!--blank-->
| —<!--blank-->
| [[File:Wood.png|32px]] [[Wood]]  
| [[File:Wood.png|32px]] [[Wood]]  
| 2 [[File:Planks.png|32px]]
| 0:20
|-
|-
| [[File:Parts.png|64px]] [[Parts]]
| [[File:Parts.png|64px]] [[Parts]]
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| [[File:Clay.png|32px]] [[Clay]] <br /> [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] <br /> [[File:Stone.png|32px]] [[Stone]]
| [[File:Clay.png|32px]] [[Clay]] <br /> [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] <br /> [[File:Stone.png|32px]] [[Stone]]
| [[File:Coal.png|32px]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:Wood.png|32px]] [[Wood]]
| [[File:Coal.png|32px]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:Wood.png|32px]] [[Wood]]
| 1 [[File:Parts.png|32px]]
| 2:00
|-
|-
| [[File:Wildfire Essence.png|64px]] [[Wildfire Essence]]
| [[File:Wildfire Essence.png|64px]] [[Wildfire Essence]]
| 5.00 {{Amber}}
| 5.00 {{Amber}}
|colspan=5| Cannot be produced; only available by trading.
|COLSPAN=3| ''Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and fulfilling [[Orders]].''
|}
|}


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Consumable items are used in [[Service Buildings]] to satisfy villagers' needs for [[Services]]. Some of these items are also ingredients when producing Packs of Goods.
Consumable items are used in [[Service Buildings]] to satisfy villagers' needs for [[Services]]. Some of these items are also ingredients when producing Packs of Goods.
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.


{| class="wikitable"
{| class="wikitable"
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!rowspan=2| Amber value
!rowspan=2| Amber value
!rowspan=2| Produced in
!rowspan=2| Produced in
!COLSPAN=4| Recipe
!COLSPAN=2| Recipe
|-
|-
! Amount produced !! First ingredient alternatives !! Second ingredient alternatives !! Time cost
! 1st ingredient alternatives !! 2nd ingredient alternatives
|-
|-
| [[File:Coats.png|64px]] [[Coats]]
| [[File:Coats.png|64px]] [[Coats]]
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| —<!--blank-->
| —<!--blank-->
| [[File:Fabric.png|32px]] [[Fabric]]
| [[File:Fabric.png|32px]] [[Fabric]]
| 10 [[File:Coats.png|32px]]
| 1:30
|-
|-
| [[File:Ale.png|64px]] [[Ale]]
| [[File:Ale.png|64px]] [[Ale]]
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| [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Roots.png|32px]] [[Roots]]
| [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Roots.png|32px]] [[Roots]]
| [[File:Barrels.png|32px]] [[Barrels]] <br /> [[File:Pottery.png|32px]] [[Pottery]] <br /> [[File:Waterskins.png|32px]] [[Waterskins]]
| [[File:Barrels.png|32px]] [[Barrels]] <br /> [[File:Pottery.png|32px]] [[Pottery]] <br /> [[File:Waterskins.png|32px]] [[Waterskins]]
| 10 [[File:Ale.png|32px]]
| 1:15
|-
|-
| [[File:Cosmetics.png|64px]] [[Cosmetics]]
| [[File:Cosmetics.png|64px]] [[Cosmetics]]
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| [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Oil.png|32px]] [[Oil]]
| [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Oil.png|32px]] [[Oil]]
| [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Pigment.png|32px]] [[Pigment]] <br /> [[File:Resin.png|32px]] [[Resin]]
| [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Pigment.png|32px]] [[Pigment]] <br /> [[File:Resin.png|32px]] [[Resin]]
| 10 [[File:Cosmetics.png|32px]]
| 1:30
|-
|-
| [[File:Incense.png|64px]] [[Incense]]
| [[File:Incense.png|64px]] [[Incense]]
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| [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Resin.png|32px]] [[Resin]] <br /> [[File:Roots.png|32px]] [[Roots]]
| [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Resin.png|32px]] [[Resin]] <br /> [[File:Roots.png|32px]] [[Roots]]
| [[File:Coal.png|32px]] [[Coal]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:SeaMarrow.png|32px]] [[Sea Marrow]] <br /> [[File:Wood.png|32px]] [[Wood]]
| [[File:Coal.png|32px]] [[Coal]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:SeaMarrow.png|32px]] [[Sea Marrow]] <br /> [[File:Wood.png|32px]] [[Wood]]
| 10 [[File:Incense.png|32px]]
| 1:30
|-
|-
| [[File:Scrolls.png|64px]] [[Scrolls]]
| [[File:Scrolls.png|64px]] [[Scrolls]]
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| [[File:Leather.png|32px]] [[Leather]] <br /> [[File:PlantFiber.png|32px]] [[Plant Fiber]] <br /> [[File:Wood.png|32px]] [[Wood]]
| [[File:Leather.png|32px]] [[Leather]] <br /> [[File:PlantFiber.png|32px]] [[Plant Fiber]] <br /> [[File:Wood.png|32px]] [[Wood]]
| [[File:Pigment.png|32px]] [[Pigment]] <br /> [[File:Wine.png|32px]] [[Wine]]
| [[File:Pigment.png|32px]] [[Pigment]] <br /> [[File:Wine.png|32px]] [[Wine]]
| 8 [[File:Scrolls.png|32px]]
| 1:00
|-
|-
| [[File:TrainingGear.png|64px]] [[Training Gear]]
| [[File:TrainingGear.png|64px]] [[Training Gear]]
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| [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] <br /> [[File:Stone.png|32px]] [[Stone]]
| [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]] <br /> [[File:Stone.png|32px]] [[Stone]]
| [[File:Planks.png|32px]] [[Planks]] <br /> [[File:Reeds.png|32px]] [[Reed]]
| [[File:Planks.png|32px]] [[Planks]] <br /> [[File:Reeds.png|32px]] [[Reed]]
| 10 [[File:TrainingGear.png|32px]]
| 1:30
|-
|-
| [[File:Wine.png|64px]] [[Wine]]
| [[File:Wine.png|64px]] [[Wine]]
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| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]] <br /> [[File:Reeds.png|32px]] [[Reed]]
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]] <br /> [[File:Reeds.png|32px]] [[Reed]]
| [[File:Barrels.png|32px]] [[Barrels]] <br /> [[File:Pottery.png|32px]] [[Pottery]] <br /> [[File:Waterskins.png|32px]] [[Waterskins]]
| [[File:Barrels.png|32px]] [[Barrels]] <br /> [[File:Pottery.png|32px]] [[Pottery]] <br /> [[File:Waterskins.png|32px]] [[Waterskins]]
| 10 [[File:Wine.png|32px]]
| 1:00
|}
|}


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Crafting Materials can frequently be found as rewards from [[Glade Events]] and [[Orders]].
Crafting Materials can frequently be found as rewards from [[Glade Events]] and [[Orders]].
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.


=== Raw Crafting Materials ===
=== Raw Crafting Materials ===
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{| class="wikitable"
{| class="wikitable"
|+ Raw Crafting Materials and where to get them
|+ Raw Crafting Materials and where to get them
!rowspan=2| Raw Crafting Material !!rowspan=2| Amber value !!COLSPAN=2| Gathered by !!rowspan=2| Farmed from [[Farm Field]]s by !!rowspan=2| Produced by
!rowspan=2| Raw Crafting Material
!rowspan=2| Amber value
!COLSPAN=2| Gathered by
!rowspan=2| Farmed from [[Farm Field]]s by
!rowspan=2| Produced by
|-
|-
! Camp !! Near resource node
! Camp !! Near resource node
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These Crafting Materials are produced from [[Recipes]] in [[Buildings]]. They are not available from gathering, with the exception of [[Crystalized Dew]].
These Crafting Materials are produced from [[Recipes]] in [[Buildings]]. They are not available from gathering, with the exception of [[Crystalized Dew]].
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.


{| class="wikitable"
{| class="wikitable"
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!rowspan=2| Amber value
!rowspan=2| Amber value
!rowspan=2| Produced in
!rowspan=2| Produced in
!COLSPAN=5| Recipe
!COLSPAN=3| Recipe
|-
|-
! First ingredient alternatives !! Second ingredient alternatives !! Third ingredient alternatives !! Amount produced !! Time cost
! 1st ingredient alternatives !! 2nd ingredient alternatives !! 3rd ingredient alternatives
|-
|-
| [[File:Barrels.png|64px]] [[Barrels]]
| [[File:Barrels.png|64px]] [[Barrels]]
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| [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| [[File:CopperBar.png|32px]] [[Copper Bars]] <br /> [[File:CrystalizedDew.png|32px]] [[Crystalized Dew]]
| [[File:Planks.png|32px]] [[Planks]]
| [[File:Planks.png|32px]] [[Planks]]
| 10 [[File:Barrels.png|32px]]
| 1:30
|-
|-
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]
| [[File:CrystalizedDew.png|64px]] [[Crystalized Dew]]
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| [[File:Clay.png|32px]] [[Clay]] <br /> [[File:Stone.png|32px]] [[Stone]]
| [[File:Clay.png|32px]] [[Clay]] <br /> [[File:Stone.png|32px]] [[Stone]]
| [[File:Sparkdew.png|32px]] [[Sparkdew]]
| [[File:Sparkdew.png|32px]] [[Sparkdew]]
| 2 [[File:CrystalizedDew.png|32px]]
| 0:30
|-
|-
| [[File:Flour.png|64px]] [[Flour]]
| [[File:Flour.png|64px]] [[Flour]]
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| —<!--blank-->
| —<!--blank-->
| [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Mushrooms.png|32px]] [[Mushroom]] <br /> [[File:Roots.png|32px]] [[Roots]]
| [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Mushrooms.png|32px]] [[Mushroom]] <br /> [[File:Roots.png|32px]] [[Roots]]
| 10 [[File:Flour.png|32px]]
| 0:45
|-
|-
| [[File:Pigment.png|64px]] [[Pigment]]
| [[File:Pigment.png|64px]] [[Pigment]]
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| —<!--blank-->
| —<!--blank-->
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Coal.png|32px]] [[Coal]] <br /> [[File:CopperOre.png|32px]] [[Copper Ore]] <br /> [[File:Insects.png|32px]] [[Insects]]
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Coal.png|32px]] [[Coal]] <br /> [[File:CopperOre.png|32px]] [[Copper Ore]] <br /> [[File:Insects.png|32px]] [[Insects]]
| 10 [[File:Pigment.png|32px]]
| 1:30
|-
|-
| [[File:Pottery.png|64px]] [[Pottery]]
| [[File:Pottery.png|64px]] [[Pottery]]
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| [[File:Clay.png|32px]] [[Clay]]
| [[File:Clay.png|32px]] [[Clay]]
| [[File:Coal.png|32px]] [[Coal]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:SeaMarrow.png|32px]] [[Sea Marrow]] <br /> [[File:Wood.png|32px]] [[Wood]]
| [[File:Coal.png|32px]] [[Coal]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:SeaMarrow.png|32px]] [[Sea Marrow]] <br /> [[File:Wood.png|32px]] [[Wood]]
| 5 [[File:Pottery.png|32px]]
| 1:00
|-
|-
| [[File:Waterskins.png|64px]] [[Waterskins]]
| [[File:Waterskins.png|64px]] [[Waterskins]]
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| [[File:Leather.png|32px]] [[Leather]]
| [[File:Leather.png|32px]] [[Leather]]
| [[File:Meat.png|32px]] [[Meat]] <br /> [[File:Oil.png|32px]] [[Oil]]
| [[File:Meat.png|32px]] [[Meat]] <br /> [[File:Oil.png|32px]] [[Oil]]
| 10 [[File:Waterskins.png|32px]]
| 0:45
|}
|}


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[[Citadel Resources]] are also in this section, which are awarded after completing settlement [[Missions]] and from [[Glade Events]]. They are not producible by any Buildings.
[[Citadel Resources]] are also in this section, which are awarded after completing settlement [[Missions]] and from [[Glade Events]]. They are not producible by any Buildings.
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.


{| class="wikitable"
{| class="wikitable"
Line 550: Line 528:
!rowspan=2| Amber value
!rowspan=2| Amber value
!rowspan=2| Produced in
!rowspan=2| Produced in
!COLSPAN=4| Recipe
!COLSPAN=2| Recipe
|-
|-
! First ingredient alternatives !! Second ingredient alternatives !! Amount produced !! Time cost
! First ingredient alternatives !! Second ingredient alternatives
|-
|-
| [[File:BuildingMaterials.png|64px]] [[Pack of Building Materials]]
| [[File:BuildingMaterials.png|64px]] [[Pack of Building Materials]]
Line 560: Line 538:
| —<!--blank-->
| —<!--blank-->
| [[File:Bricks.png|32px]] [[Bricks]] <br /> [[File:CopperOre.png|32px]] [[Copper Ore]] <br /> [[File:Fabric.png|32px]] [[Fabric]] <br /> [[File:Planks.png|32px]] [[Planks]]
| [[File:Bricks.png|32px]] [[Bricks]] <br /> [[File:CopperOre.png|32px]] [[Copper Ore]] <br /> [[File:Fabric.png|32px]] [[Fabric]] <br /> [[File:Planks.png|32px]] [[Planks]]
| 2 [[File:BuildingMaterials.png|32px]]
| 0:30
|-
|-
| [[File:Crops.png|64px]] [[Pack of Crops]]
| [[File:Crops.png|64px]] [[Pack of Crops]]
Line 569: Line 545:
| —<!--blank-->
| —<!--blank-->
| [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]] <br /> [[File:Roots.png|32px]] [[Roots]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| [[File:Grain.png|32px]] [[Grain]] <br /> [[File:Mushrooms.png|32px]] [[Mushrooms]] <br /> [[File:Roots.png|32px]] [[Roots]] <br /> [[File:Vegetables.png|32px]] [[Vegetables]]
| 2 [[File:Crops.png|32px]]
| 0:30
|-
|-
| [[File:Luxury.png|64px]] [[Pack of Luxury Goods]]
| [[File:Luxury.png|64px]] [[Pack of Luxury Goods]]
Line 578: Line 552:
| —<!--blank-->
| —<!--blank-->
| [[File:Ale.png|32px]] [[Ale]] <br /> [[File:Cosmetics.png|32px]] [[Cosmetics]] <br /> [[File:Incense.png|32px]] [[Incense]] <br /> [[File:Scrolls.png|32px]] [[Scrolls]] <br /> [[File:TrainingGear.png|32px]] [[Training Gear]] <br /> [[File:Wine.png|32px]] [[Wine]]
| [[File:Ale.png|32px]] [[Ale]] <br /> [[File:Cosmetics.png|32px]] [[Cosmetics]] <br /> [[File:Incense.png|32px]] [[Incense]] <br /> [[File:Scrolls.png|32px]] [[Scrolls]] <br /> [[File:TrainingGear.png|32px]] [[Training Gear]] <br /> [[File:Wine.png|32px]] [[Wine]]
| 2 [[File:Luxury.png|32px]]
| 0:30
|-
|-
| [[File:Provisions.png|64px]] [[Pack of Provisions]]
| [[File:Provisions.png|64px]] [[Pack of Provisions]]
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| —<!--blank-->
| —<!--blank-->
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Meat.png|32px]] [[Meat]]
| [[File:Berries.png|32px]] [[Berries]] <br /> [[File:Eggs.png|32px]] [[Eggs]] <br /> [[File:Herbs.png|32px]] [[Herbs]] <br /> [[File:Insects.png|32px]] [[Insects]] <br /> [[File:Meat.png|32px]] [[Meat]]
| 3 [[File:Provisions.png|32px]]
| 0:30
|-
|-
| [[File:TradeGoods.png|64px]] [[Pack of Trade Goods]]
| [[File:TradeGoods.png|64px]] [[Pack of Trade Goods]]
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| —<!--blank-->
| —<!--blank-->
| [[File:Barrels.png|32px]] [[Barrels]] <br /> [[File:Flour.png|32px]] [[Flour]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:Pigment.png|32px]] [[Pigment]] <br /> [[File:Pottery.png|32px]] [[Pottery]] <br /> [[File:Waterskins.png|32px]] [[Waterskins]]
| [[File:Barrels.png|32px]] [[Barrels]] <br /> [[File:Flour.png|32px]] [[Flour]] <br /> [[File:Oil.png|32px]] [[Oil]] <br /> [[File:Pigment.png|32px]] [[Pigment]] <br /> [[File:Pottery.png|32px]] [[Pottery]] <br /> [[File:Waterskins.png|32px]] [[Waterskins]]
| 2 [[File:TradeGoods.png|32px]]
| 0:30
|-
|-
| [[File:Amber.png|64px]] [[Amber]]
| [[File:Amber.png|64px]] [[Amber]]
Line 605: Line 573:
| [[File:Resin.png|32px]] [[Resin]]
| [[File:Resin.png|32px]] [[Resin]]
| [[File:Sparkdew.png|32px]] [[Sparkdew]] <br /> [[File:Oil.png|32px]] [[Oil]]
| [[File:Sparkdew.png|32px]] [[Sparkdew]] <br /> [[File:Oil.png|32px]] [[Oil]]
| 1 [[File:Amber.png|32px]]
| 0:30
|-
|-
| [[File:AncientTablet.png|64px]] [[Ancient Tablet]]
| [[File:AncientTablet.png|64px]] [[Ancient Tablet]]
| 8.00 {{Amber}}
| 8.00 {{Amber}}
|COLSPAN=5| Cannot be produced. Found from solving [[Glade Events]].
|COLSPAN=3| ''Cannot be produced. Found from solving [[Glade Events]].''
|-
|-
|[[File:Icon MetaResource FoodStockpiles.png|64px]] [[Food Stockpiles]]
|[[File:Icon MetaResource FoodStockpiles.png|64px]] [[Food Stockpiles]]
|  
|  
|COLSPAN=5| Cannot be produced. Found from solving [[Glade Events]] and completing [[Missions]].
|COLSPAN=3| ''Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].''
|-
|-
| [[File:Icon MetaResource Machinery.png|64px]] [[Machinery]]
| [[File:Icon MetaResource Machinery.png|64px]] [[Machinery]]
|  
|  
|COLSPAN=5| Cannot be produced. Found from solving [[Glade Events]] and completing [[Missions]].
|COLSPAN=3| ''Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].''
|-
|-
| [[File:Icon MetaResource Artifact.png|64px]] [[Artifacts]]
| [[File:Icon MetaResource Artifact.png|64px]] [[Artifacts]]
|  
|  
|COLSPAN=5| Cannot be produced. Found from solving [[Glade Events]] and completing [[Missions]].
|COLSPAN=3| ''Cannot be produced. Found from [[Trading]], solving [[Glade Events]], and completing [[Missions]].''
|}
|}


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Some of the Fuel & Exploration Resources are produced in [[Buildings]] from [[Recipes]]. [[Coal]] is also gathered via the [[Mine]], shown in the previous section.
Some of the Fuel & Exploration Resources are produced in [[Buildings]] from [[Recipes]]. [[Coal]] is also gathered via the [[Mine]], shown in the previous section.
Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the [[Recipes Panel]] in the game or the specific, linked Building page or Resource page for these further details.


{| class="wikitable"
{| class="wikitable"

Revision as of 03:04, 12 November 2022

Your Settlement revolves around your resources. Some are gathered from map tiles, some are produced in Buildings, some are rewarded from Glade Events, and all of them will move around your settlement by villagers to fill Storage, satisfy Recipes, build Buildings and Roads, and complete Glade Events. Resources are also moved invisibly and instantly through Trade, Sacrificing, and Orders.

Whenever producing a new Recipe, check to see whether you can use alternative ingredients. If the Recipe accepts alternatives, the resource icon will be round with rotating arrows around it, like this: 🔄. If the ingredient is fixed, for example Flour in the Biscuits recipe, the icon will be square.

Consult the Recipes Panel to browse Recipes or look for a specific ingredient or product. To open this panel, click any product in any building, or click the book icon in the top right of your screen. In this panel, you can check or uncheck Recipes just like when looking at a Building. You can also set limits, to stop production once the count of that resource in Storage reaches that number.


Resources Panel

Resources panel in game
Showing Crafting Materials expanded

At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.

The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in Storage. The number below each of those icons is how many of that item your settlement has in Storage. It does not count items in Building inventories that are waiting to be consumed by Recipes or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.

From left to right, the categories are the following:

  1. Food (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)
  2. Building Materials (the main three—Planks, Bricks, and Fabric—and also Parts and Wildfire Essence)
  3. Consumable Items (for providing Services, such as Ale, Incense, and Scrolls)
  4. Crafting Materials (everything else that's part of a Recipe—like Flour, Pottery, and Reeds—and also Stone and Clay that are used in both Recipes and for building Roads)
  5. Trade Goods (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)
  6. Fuel & Exploration (Wood, Tools, and fuel items like Coal and Sea Marrow)


Food

Main article: Food

Every few minutes, Villagers will go to rest at a Hearth and try to eat food from Storage. If they cannot eat, they will get a Resolve penalty. Alternatively, if Complex Food is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.

Raw Food

Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for Complex Food. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.

You can prevent your villagers from eating one or more of these Raw Food resources via Consumption Control, once the Upgrade Obsidian Archives Level 3 is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.

Raw food resources and how to get them
Raw food item Amber value Gathered by Farmed from Farm Fields by Produced by
Camp Near resource node
Berries 0.20 Amber Herbalists' Camp (★) Dewberry Bush Plantation (★★) none
Eggs 0.20 Amber Scavengers' Camp (★)
Trappers' Camp (★)
Stormbird Nest none Ranch (★)
Insects 0.20 Amber Scavengers' Camp (★)
Trappers' Camp (★)
Wormtongue Nest none none
Meat 0.20 Amber Trappers' Camp (★) Slickshell Broodmother none Ranch (★)
Mushrooms 0.20 Amber Herbalists' Camp (★) Bleeding Tooth Mushroom Homestead (★★) Greenhouse (★★)
Roots 0.20 Amber Scavengers' Camp (★) Roots Deposit Herb Garden (★★) none
Vegetables 0.20 Amber Foragers' Camp (★) Moss Broccoli Patch Small Farm (★)
Homestead (★★)
none


Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Raw food item From resource node
Berries Herb Node
Eggs Lush Trees (Royal Woodlands)
Insects Bleeding Tooth Mushroom
Flax Field
Moss Broccoli Patch
Stone Deposit
Meat Musselsprout Trees (Coral Forest)
Stormbird Nest
Mushrooms Mushwood Trees (The Marshlands)
Roots Clay Deposit
Moss Broccoli Patch
Reed Field
Stone Deposit
Vegetables none

Complex Food

Main article: Complex Food Need

These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over Raw Food when resting at Hearths. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.

Note that the ingredients Flour, one of its ingredient alternatives Grain, and Herbs are not edible, but required in many Complex Food recipes.

Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Complex Food and how to get it
Complex Food Amber Value Produced in Recipe
1st ingredient alternatives 2nd ingredient alternatives
Biscuits 0.25 Amber Apothecary (★★)
Bakery (★★)
Cookhouse (★★)
Smelter (★)
Field Kitchen (⊙)
Flour Berries
Herbs
Roots
Jerky 0.14 Amber Smokehouse (★★★)
Butcher (★★)
Kiln (★)
Field Kitchen (⊙)
Insects
Meat
Coal
Oil
Sea Marrow
Wood
Pickled Goods 0.20 Amber Granary (★★)
Brewery (★)
Cellar (★)
Field Kitchen (⊙)
Berries
Mushrooms
Roots
Vegetables
Barrels
Pottery
Waterskins
Pie 0.25 Amber Brick Oven (★★★)
Bakery (★★)
Furnace (★★)
Flour Berries
Eggs
Herbs
Insects
Meat
Skewers 0.20 Amber Grill (★★★)
Butcher (★★)
Cookhouse (★★)
Insects
Jerky
Meat
Mushrooms
Berries
Eggs
Roots
Vegetables


Building Materials

Building Materials are mostly used for constructing new Buildings, however there are Recipes that require these materials as ingredients. All materials are refunded if a Building is demolished.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Building Materials and where to get them
Building Material Amber value Produced in Recipe
1st ingredient alternatives 2nd ingredient alternatives
Bricks 0.31 Amber Brickyard (★★)
Furnace (★★)
Workshop (★★)
Kiln (★)
Crude Workstation (⊙)
— Clay
Stone
Fabric 0.31 Amber Weaver (★★★)
Granary (★★)
Leatherworker (★★)
Workshop (★★)
Crude Workstation (⊙)
— Plant Fiber
Leather
Reed
Planks 0.18 Amber Lumber Mill (★★★)
Carpenter (★★)
Supplier (★★)
Workshop (★★)
Crude Workstation (⊙)
— Wood
Parts 2.39 Amber Rainpunk Foundry (★★★) Clay
Copper Bars
Crystalized Dew
Stone

Oil
Wood
Wildfire Essence 5.00 Amber Cannot be produced. Found from Trading, solving Glade Events, and fulfilling Orders.


Consumable Items

Consumable items are used in Service Buildings to satisfy villagers' needs for Services. Some of these items are also ingredients when producing Packs of Goods.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Consumable Items and where to get them
Consumable Item Used in Service Amber value Produced in Recipe
1st ingredient alternatives 2nd ingredient alternatives
Coats Clothing (at Hearths) 0.10 Amber Clothier (★★★)
Artisan (★★)
Smithy (★★)
Druid's Hut (★)
— Fabric
Ale Leisure 0.17 Amber Brewery (★★★)
Tinctury (★★)
Scribe (★★)
Grill (★)
Grain
Roots
Barrels
Pottery
Waterskins
Cosmetics Cleanliness 0.14 Amber Alchemist's Hut (★★)
Apothecary (★★)
Cooperage (★)
Eggs
Oil
Herbs
Pigment
Resin
Incense Religion 0.18 Amber Apothecary (★★)
Brick Oven (★)
Druid's Hut (★)
Smokehouse (★)
Herbs
Insects
Resin
Roots
Coal
Oil
Sea Marrow
Wood
Scrolls Education 0.14 Amber Scribe (★★★)
Clothier (★)
Lumber Mill (★)
Rain Mill (★)
Leather
Plant Fiber
Wood
Pigment
Wine
Training Gear Brawling 0.21 Amber Cooperage (★★)
Manufactory (★★)
Tinkerer (★★)
Weaver (★)
Copper Bars
Crystalized Dew
Stone
Planks
Reed
Wine Luxury 0.14 Amber Cellar (★★★)
Alchemist's Hut (★★)
Tinctury (★★)
Berries
Mushrooms
Reed
Barrels
Pottery
Waterskins


Crafting Materials

Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building Roads also falls into this broad category.

Crafting Materials can frequently be found as rewards from Glade Events and Orders.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Raw Crafting Materials

These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a Camp or Mine, while others need Fertile Soil to be improved to Farm Fields and a nearby farming building.

Note that Crystalized Dew appears here because it can be farmed raw from the Grove. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.

Raw Crafting Materials and where to get them
Raw Crafting Material Amber value Gathered by Farmed from Farm Fields by Produced by
Camp Near resource node
Clay 0.14 Amber Stonecutters' Camp (★) Clay Deposit none Clay Pit (★★)
Copper Ore 0.12 Amber none none Mine (★)
Crystalized Dew 0.59 Amber none Grove (★★) Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Grain 0.20 Amber Foragers' Camp (★) Swamp Wheat Field Homestead (★★)
Small Farm (★★)
none
Herbs 0.20 Amber Herbalists' Camp (★) Herb Node Greenhouse (★★)
Herb Garden (★★)
none
Leather 0.14 Amber none none Ranch (★)
Plant Fiber 0.14 Amber Harvesters' Camp (★) Flax Field Plantation (★★) none
Reed 0.14 Amber Harvesters' Camp (★) Reed Field none Clay Pit (★★)
Resin 0.14 Amber none Grove (★★) none
Sparkdew 0.06 Amber none none Rain Collector (★)
Stone 0.14 Amber Stonecutters' Camp Stone Deposit none none


Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Raw Crafting Material From resource node
Clay Flax Field
Reed Field
Stone Deposit
Copper Ore Clay Deposit
Coppervein Trees (Scarlet Orchard)
Crystalized Dew Musselsprout Trees (Coral Forest)
Grain none
Herbs Roots Deposit
Leather Mushwood Trees (The Marshlands)
Slickshell Broodmother
Plant Fiber Coppervein Trees (Scarlet Orchard)
Herb Node
Lush Trees (Royal Woodlands)
Swamp Wheat Field
Reed none
Resin Lush Trees (Royal Woodlands)
Plantleaf Trees (Coral Forest)
Sparkdew none
Stone Crimsonreach Trees (Coral Forest)
Sea Marrow Deposit


Produced Crafting Materials

These Crafting Materials are produced from Recipes in Buildings. They are not available from gathering, with the exception of Crystalized Dew.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Crafting Materials that are produced and how to get them
Produced Crafting Material Amber value Produced in Recipe
1st ingredient alternatives 2nd ingredient alternatives 3rd ingredient alternatives
Barrels 0.20 Amber Cooperage (★★★)
Artisan (★★)
Provisioner (★★)
Toolshop (★)
— Copper Bars
Crystalized Dew
Planks
Crystalized Dew 0.59 Amber Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Herbs
Insects
Resin
Clay
Stone
Sparkdew
Flour 0.18 Amber Rain Mill (★★★)
Provisioner (★★)
Stamping Mill (★★)
Supplier (★★)
Press (★)
— — Grain
Mushroom
Roots
Pigment 0.12 Amber Artisan (★★)
Cookhouse (★★)
Manufactory (★★)
Tinctury (★★)
— — Berries
Coal
Copper Ore
Insects
Pottery 0.18 Amber Stamping Mill (★★★)
Bakery (★★)
Brickyard (★★)
Smokehouse (★)
— Clay Coal
Oil
Sea Marrow
Wood
Waterskins 0.18 Amber Leatherworker (★★★)
Supplier (★★)
Clothier (★)
Toolshop (★)
— Leather Meat
Oil


Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Crystalized Dew is repeated here for quick reference, although it is also in the bonus gathering table in Raw Crafting Materials, above.

Bonus produced Crafting Materials and where to find them
Crafting Material From resource node
Barrels none
Crystalized Dew Musselsprout Trees (Coral Forest)
Flour none
Pigment Coppervein Trees (Scarlet Orchard)
Pottery none
Waterskins none


Trade Goods

Trade Goods are used in Trade and Orders. Generally, these items have the highest value of Amber among all of the resources because they are at the end of the production chains.

Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.

Amber is in this section, which is the currency of settlements and Trade.

Citadel Resources are also in this section, which are awarded after completing settlement Missions and from Glade Events. They are not producible by any Buildings.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Trade Goods and how to make them
Trade Goods Amber value Produced in Recipe
First ingredient alternatives Second ingredient alternatives
Pack of Building Materials 0.87 Amber Tinkerer (★★)
Rain Mill (★)
Makeshift Post (⊙)
— Bricks
Copper Ore
Fabric
Planks
Pack of Crops 0.59 Amber Granary (★★)
Brewery (★)
Makeshift Post (⊙)
— Grain
Mushrooms
Roots
Vegetables
Pack of Luxury Goods 0.65 Amber Carpenter (★★)
Leatherworker (★)
Press (★)
— Ale
Cosmetics
Incense
Scrolls
Training Gear
Wine
Pack of Provisions 0.40 Amber Provisioner (★★)
Manufactory (★★)
Makeshift Post (⊙)
— Berries
Eggs
Herbs
Insects
Meat
Pack of Trade Goods 0.80 Amber Smithy (★★)
Lumber Mill (★)
Weaver (★)
— Barrels
Flour
Oil
Pigment
Pottery
Waterskins
Amber 1.00 Amber Finesmith (★★★) Resin Sparkdew
Oil
Ancient Tablet 8.00 Amber Cannot be produced. Found from solving Glade Events.
Food Stockpiles Cannot be produced. Found from Trading, solving Glade Events, and completing Missions.
Machinery Cannot be produced. Found from Trading, solving Glade Events, and completing Missions.
Artifacts Cannot be produced. Found from Trading, solving Glade Events, and completing Missions.


Fuel & Exploration

This category includes the Fuel burned and Sacrificed in Hearths, the Wood obtained from opening Glades, and the tools for opening Caches and solving Glade Events.

Raw Fuel Resources

The Fuel resources in this category can be gathered from resource deposits on the map tiles. There are Recipes for Coal and Oil in the next table of all Fuel & Exploration resources.

Fuel and where to get it
Resource Amber value Gathered by Farmed from Farm Fields Produced by
Camp Near resource node
Coal 0.31 Amber none none Mine (★)
Oil 0.16 Amber none none Druid's Hut (★★★)
Press (★★★)
Butcher (★★)
Sea Marrow 0.31 Amber Stonecutters' Camp (★) Sea Marrow Deposit none none
Wood 0.06 Amber Woodcutters' Camp (★) Trees none none


Produced Fuel & Exploration Resources

Some of the Fuel & Exploration Resources are produced in Buildings from Recipes. Coal is also gathered via the Mine, shown in the previous section.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Fuel & Exploration Resource Amber value Produced in Recipe
1st ingredient alternatives 2nd ingredient alternatives 3rd ingredient alternatives
Coal 0.31 Amber Kiln (★★★)
Brick Oven (★)
– – Wood
Oil 0.16 Amber Druid's Hut (★★★)
Press (★★★)
Butcher (★★)
– – Grain
Meat
Plant Fiber
Vegetables
Sea Marrow 0.31 Amber none none
Wood 0.06 Amber none none
Simple Tools 1.38 Amber Toolshop (★★★)
Carpenter (★★)
Smithy (★★)
Tinkerer (★★)
Scribe (★)
– Planks
Wood
Copper Bars
Crystalized Dew
Infused Tools 1.76 Amber Finesmith (★★★)
Rainpunk Foundry (★★★)
Planks
Wood
Copper Bars
Crystalized Dew
Sparkdew
Purging Fire 0.31 Amber Blight Post (★) – – Coal
Oil
Sea Marrow
Wood