Complex Needs: Difference between revisions

From Against the Storm Official Wiki
→Complex Food & Services: removed religion need for lizards from chart, added boots
Updated all pre-DLC values to current
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{{Version|1.3.4}}
{{Version|1.7.5}}
[[File:CompleNeedsHeader.PNG|thumb|360px|The Consumption Control Panel Controlling Services and Foods Needs]]
[[File:CompleNeedsHeader.PNG|thumb|360px|The Consumption Control Panel Controlling Services and Foods Needs]]
== Overview ==
== Overview ==
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All [[Villagers]] will eat raw food to survive, but they need [[Complex Food]] to thrive and fulfill the [[Complex Food]] Need. All Species have different preferences.
All [[Villagers]] will eat raw food to survive, but they need [[Complex Food]] to thrive and fulfill the [[Complex Food]] Need. All Species have different preferences.


Unless forced to with [[Consumption Control]], [[Villagers]] will eat only their preferred [[Complex Food]], which they gain [[Resolve]] from. If they are forced to eat a non-preferred [[Complex Food]], they will not gain [[Resolve]], but they will also not go hungry.
Unless forced to with [[Consumption Control]], [[Villagers]] will eat only their preferred [[Complex Food]], which they gain [[Resolve]] from, or raw food if no preferred Complex Food is available. If they are forced to eat a non-preferred [[Complex Food]], they will not gain [[Resolve]], but they will also not go hungry.


Services are another opportunity for Viceroys to boost [[Villager]] resolve. Services need '''both a [[Building]] and a [[Good]]''' to be used by [[Villagers]]. For example, if you have {{rl|Scrolls}} in your [[Warehouse]], you also need a [[Building]] like a {{bl|Forum}} who can disperse these to your [[Villagers]].
Services are another opportunity for Viceroys to boost [[Villager]] resolve. Services need '''both a [[Building]] and a [[Good]]''' to be used by [[Villagers]]. For example, if you have {{rl|Scrolls}} in your [[Warehouse]], you also need a [[Building]] like a {{bl|Forum}} who can disperse these to your [[Villagers]].
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! {{rl|Pie|medium}}
! {{rl|Pie|medium}}
! {{rl|Pickled Goods|medium}}
! {{rl|Pickled Goods|medium}}
! [[Paste]]
! {{rl|Paste|medium}}
! {{rl|Coats|medium}}
! {{rl|Coats|medium}}
! [[Boots]]
! {{rl|Boots|medium}}
! {{Service link|Leisure|medium}}
! {{Service link|Leisure|medium}}
! {{Service link|Brawling|medium}}
! {{Service link|Brawling|medium}}
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| —
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| +5
| —
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| +8
| +10
| —  
| —  
| —  
| —  
| +10
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| +10
|-
|-
! [[Frogs]]
! {{Species link|Frogs|medium}}
| —
| —
| +4  
| +4  
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| —
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| +5
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| +5
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| +6
| +6
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! {{Species link|Beavers|large}}
! {{Species link|Beavers|large}}
! {{Species link|Foxes|large}}
! {{Species link|Foxes|large}}
! [[Frogs]]
! {{Species link|Frogs|large}}
! {{Species link|Harpies|large}}
! {{Species link|Harpies|large}}
! {{Species link|Humans|large}}
! {{Species link|Humans|large}}
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| —
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| —
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| +5
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| +5
| +5
| —
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| —
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| +5
| +5
| +5
| —
| +5
| +5
| +5
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| +8
| +8
|-
|-
! [[Paste]]
! {{rl|Paste|medium}}
| —
| —
| —
| —
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| —
| —
|-
|-
! [[Boots]]
! {{rl|Boots|medium}}
| —
| —
| —
| +5
| +5
| +5
| +5
| +5
| —
| —
| —
| +5
|-
|-
!rowspan="6"| Services
!rowspan="6"| Services
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! {{Service link|Brawling|medium}}
! {{Service link|Brawling|medium}}
| —
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| +8
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| +8
| +8
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! {{Service link|Religion|medium}}
! {{Service link|Religion|medium}}
| —
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| +8
| +8
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| +8
| +8
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| +8
| +8
|-
|-
! {{Service link|Education|medium}}
! {{Service link|Education|medium}}
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! {{Service link|Luxury|medium}}
! {{Service link|Luxury|medium}}
| +10
| +10
| +10
| —
| +10
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* [[File:Human House icon.png|32px]] Human Houses for {{Species link|Humans}}
* [[File:Human House icon.png|32px]] Human Houses for {{Species link|Humans}}
* [[File:Lizard House icon.png|32px]] Lizard Houses for {{Species link|Lizards}}
* [[File:Lizard House icon.png|32px]] Lizard Houses for {{Species link|Lizards}}
* [[File:Frog House icon.png|32px]] Frog Houses for [[Frogs]]
* [[File:Frog House icon.png|32px]] Frog Houses for {{Species link|Frogs}}


All Species Housing give +3 [[Resolve]] to each [[Villager]] affected, except for [[File:Fox House icon.png|32px]] Fox Houses, which give +4 [[Resolve]].
{{Species link|Frogs}} do not have a need for Basic Housing, so they will not occupy shelters. Frog Houses are required to avoid homelessness in Frogs.
All Species Housing give +3 [[Resolve]] to each [[Villager]] affected, except for [[File:Fox House icon.png|32px]] Fox Houses, which give +4 [[Resolve]], and [[File:Frog House icon.png|32px]] Frog Houses, which give +5 [[Resolve]].


=== Clothing Need ===
=== Clothing Need ===
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* {{Species link|Humans}}
* {{Species link|Humans}}


New {{rl|Coats}} will be used every time a [[Villager]] takes a [[break]], much like Food.
4 / 6 Species use {{rl|Boots}} to boost [[Resolve]] by +5, these are:
* {{Species link|Foxes}}
* {{Species link|Frogs}}
* {{Species link|Harpies}}
* {{Species link|Lizards}}
 
New {{rl|Coats}} or {{rl|Boots}} will be used every time a [[Villager]] takes a [[break]], much like Food. Each clothing need fulfilled also provides a secondary bonus for those villagers:
* {{rl|Coats}} provide an additional +3 [[Resolve]] during the [[Storm]].
* {{rl|Boots}} provide a +15% movement speed bonus.


For more information, please see '''[[Clothing Need]]'''.
For more information, please see '''[[Clothing Need]]'''.

Revision as of 18:10, 21 February 2025

This article was last updated during version 1.7.5. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

The Consumption Control Panel Controlling Services and Foods Needs

Overview

Complex Needs are opportunities for Viceroys to boost Villager Resolve when fulfilled. There are 4 types of Complex Needs, they are:

Fulfilling these Needs

Complex Food & Services

All Villagers will eat raw food to survive, but they need Complex Food to thrive and fulfill the Complex Food Need. All Species have different preferences.

Unless forced to with Consumption Control, Villagers will eat only their preferred Complex Food, which they gain Resolve from, or raw food if no preferred Complex Food is available. If they are forced to eat a non-preferred Complex Food, they will not gain Resolve, but they will also not go hungry.

Services are another opportunity for Viceroys to boost Villager resolve. Services need both a Building and a Good to be used by Villagers. For example, if you have Scrolls Scrolls in your Warehouse, you also need a Building like a Forum who can disperse these to your Villagers.

The Services need the following Goods to be fulfilled:


Table of complex food, clothing, and services needs by species
Species Complex foods Clothing Services
Jerky Jerky Porridge Porridge Skewers Skewers Biscuits Biscuits Pie Pie Pickled Goods Pickled Goods Paste Paste Coats Coats Boots Boots Leisure Leisure Brawling Brawling Religion Religion Education Education Luxury Luxury Treatment Treatment
Beavers Beavers — — — +5 — +8 — +5 — +8 — — +10 +10 —
Foxes Foxes — +4 +5 — — +8 — — +5 — — +10 — — +10
Frogs Frogs — +4 — — +5 — +6 — +5 — +8 +8 — +10 —
Harpies Harpies +4 — — — — — +6 +5 +5 — — — +10 — +10
Humans Humans — +4 — +5 +5 — — +5 — +8 — +8 — — —
Lizards Lizards +4 — +5 — +5 +8 — — +5 — +8 — — — —

Transposed:


Transposed table of complex food, clothing, and services needs by species
— Species
Category Need Beavers Beavers Foxes Foxes Frogs Frogs Harpies Harpies Humans Humans Lizards Lizards
Complex Foods Jerky Jerky — — — +4 — +4
Porridge Porridge — +4 +4 — +4 —
Skewers Skewers — +5 — — — +5
Biscuits Biscuits +5 — — — +5 —
Pie Pie — — +5 — +5 +5
Pickled Goods Pickled Goods +8 +8 — — — +8
Paste Paste — — +6 +6 — —
Clothing Coats Coats +5 — — +5 +5 —
Boots Boots — +5 +5 +5 — +5
Services Leisure Leisure +8 — — +8 — —
Brawling Brawling — — +8 — — +8
Religion Religion — +8 +8 — +8 —
Education Education +10 — — +10 — —
Luxury Luxury +10 — +10 — — —
Treatment Treatment — +10 — +10 — —


For more information, please see Complex Food.

Complex Housing Need

Main article: Housing Need









On the left, we can see:

  1. The "Basic Shelter" need
  2. The "Complex Housing" need

On the right we see when hovering over these icons, an expanded panel appears. This panel shows:

  • How many Species Specific (Complex Housing) is available.
  • How many are "affected" (or live in this housing).
  • How many are "unaffected" (Homeless or living in Basic Shelters).
  • The average amount of Resolve Villagers are gaining from living in these houses.
  • The maximum amount of Resolve Villagers can gain if everyone lives in these houses.

Villagers can stay in Basic Shelters and Large Shelters, but they will prefer their own Species Specific housing. These are:

Frogs Frogs do not have a need for Basic Housing, so they will not occupy shelters. Frog Houses are required to avoid homelessness in Frogs. All Species Housing give +3 Resolve to each Villager affected, except for Fox Houses, which give +4 Resolve, and Frog Houses, which give +5 Resolve.

Clothing Need

3 / 6 Species use Coats Coats to boost Resolve by +5, these are:

4 / 6 Species use Boots Boots to boost Resolve by +5, these are:

New Coats Coats or Boots Boots will be used every time a Villager takes a break, much like Food. Each clothing need fulfilled also provides a secondary bonus for those villagers:

For more information, please see Clothing Need.

Services Needs

Main article: Services Needs

List of services needs

Each service can satisfy more than one species. Correspondingly, each of the seven species require different combinations of the possible services available. The following shows the relationships between service (and the service-related good) and species.

The service building is also listed for convenience.

Service Corresponding service good Species satisfied Service building options
Brawling Brawling Training Gear Training Gear Bats Bats
Frogs Frogs
Lizards Lizards


Education Education Scrolls Scrolls Bats Bats
Beavers Beavers
Harpies Harpies


Leisure Leisure Ale Ale Beavers Beavers
Humans Humans


Luxury Luxury Wine Wine Beavers Beavers
Frogs Frogs


Religion Religion Incense Incense Foxes Foxes
Frogs Frogs
Humans Humans


Treatment Treatment Tea Tea Foxes Foxes
Harpies Harpies