Complex Needs: Difference between revisions
mNo edit summary |
Added table entries for Frogs, Paste, and Boots. I left the bonus values for the new items as ?s until I (or someone) verify them in a smaller edit |
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{| class="wikitable sortable mw-collapsible" | {| class="wikitable sortable mw-collapsible" | ||
|+ Table of complex food, clothing, and services needs by species | |+ Table of complex food, clothing, and services needs by species | ||
!rowspan=2| Species !!colspan= | !rowspan=2| Species !!colspan=7| Complex foods !! colspan=2| Clothing !!colspan=6| Services | ||
|- | |- | ||
! {{rl|Jerky|med}} | ! {{rl|Jerky|med}} | ||
| Line 40: | Line 40: | ||
! {{rl|Pie|med}} | ! {{rl|Pie|med}} | ||
! {{rl|Pickled Goods|med}} | ! {{rl|Pickled Goods|med}} | ||
! [[Paste]] | |||
! {{rl|Coats|med}} | ! {{rl|Coats|med}} | ||
! [[Boots]] | |||
! {{Service link|Leisure|med}} | ! {{Service link|Leisure|med}} | ||
! {{Service link|Brawling|med}} | ! {{Service link|Brawling|med}} | ||
| Line 55: | Line 57: | ||
| — | | — | ||
| +8 | | +8 | ||
| — | |||
| +5 | | +5 | ||
| — | |||
| +8 | | +8 | ||
| — | | — | ||
| — | | — | ||
| +10 | | +10 | ||
| +10 | | +10 | ||
| — | | — | ||
|- | |- | ||
| Line 71: | Line 77: | ||
| +8 | | +8 | ||
| — | | — | ||
| — | |||
| — | |||
| — | | — | ||
| +8 | | +8 | ||
| — | |||
| — | |||
| +10 | |||
| +10 | |||
|- | |||
! [[Frogs]] | |||
| — | | — | ||
| +4 | |||
| — | |||
| — | |||
| +5 | |||
| — | |||
| +? | |||
| — | |||
| +? | |||
| — | |||
| +8 | |||
| +8 | |||
| — | |||
| +10 | |||
| — | | — | ||
|- | |- | ||
! {{Species link|Harpies|med}} | ! {{Species link|Harpies|med}} | ||
| Line 85: | Line 114: | ||
| +5 | | +5 | ||
| — | | — | ||
| — | |||
| +5 | | +5 | ||
| +? | |||
| — | | — | ||
| — | | — | ||
| — | | — | ||
| +10 | | +10 | ||
| — | | — | ||
| +10 | | +10 | ||
|- | |- | ||
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| +5 | | +5 | ||
| — | | — | ||
| — | |||
| +5 | | +5 | ||
| — | | — | ||
| +8 | |||
| — | |||
| +8 | |||
| — | |||
| — | |||
| — | | — | ||
|- | |- | ||
| Line 113: | Line 150: | ||
| +5 | | +5 | ||
| — | | — | ||
| +5 | | +5 | ||
| +8 | |||
| +8 | |||
| — | | — | ||
| — | |||
| — | | — | ||
| — | |||
| +8 | |||
| +8 | |||
| — | |||
| — | |||
| — | | — | ||
|- | |||
|} | |} | ||
</onlyinclude> | </onlyinclude> | ||
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{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+ Transposed table of complex food, clothing, and services needs by species | |+ Transposed table of complex food, clothing, and services needs by species | ||
!class=unsortable colspan=2| — !!class=unsortable colspan= | !class=unsortable colspan=2| — !!class=unsortable colspan=6| Species | ||
|- | |- | ||
! Category | ! Category | ||
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! {{Species link|Beavers|large}} | ! {{Species link|Beavers|large}} | ||
! {{Species link|Foxes|large}} | ! {{Species link|Foxes|large}} | ||
! [[Frogs]] | |||
! {{Species link|Harpies|large}} | ! {{Species link|Harpies|large}} | ||
! {{Species link|Humans|large}} | ! {{Species link|Humans|large}} | ||
! {{Species link|Lizards|large}} | ! {{Species link|Lizards|large}} | ||
|- | |- | ||
!rowspan=" | !rowspan="7"| Complex Foods | ||
! {{rl|Jerky|med}} | ! {{rl|Jerky|med}} | ||
| — | |||
| — | | — | ||
| — | | — | ||
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! {{rl|Porridge|med}} | ! {{rl|Porridge|med}} | ||
| — | | — | ||
| +4 | |||
| +4 | | +4 | ||
| — | | — | ||
| Line 157: | Line 202: | ||
| — | | — | ||
| +5 | | +5 | ||
| — | |||
| — | | — | ||
| — | | — | ||
| Line 163: | Line 209: | ||
! {{rl|Biscuits|med}} | ! {{rl|Biscuits|med}} | ||
| +5 | | +5 | ||
| — | |||
| — | | — | ||
| +5 | | +5 | ||
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| — | | — | ||
| — | | — | ||
| +5 | |||
| +5 | | +5 | ||
| +5 | | +5 | ||
| Line 178: | Line 226: | ||
| +8 | | +8 | ||
| +8 | | +8 | ||
| — | |||
| — | | — | ||
| — | | — | ||
| +8 | | +8 | ||
|- | |- | ||
! Clothing | ! [[Paste]] | ||
| — | |||
| — | |||
| +? | |||
| — | |||
| — | |||
| — | |||
|- | |||
!rowspan="2"| Clothing | |||
! {{rl|Coats|med}} | ! {{rl|Coats|med}} | ||
| +5 | | +5 | ||
| — | |||
| — | | — | ||
| +5 | | +5 | ||
| +5 | | +5 | ||
| — | |||
|- | |||
! [[Boots]] | |||
| — | |||
| — | |||
| +? | |||
| +? | |||
| — | |||
| — | | — | ||
|- | |- | ||
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| — | | — | ||
| +8 | | +8 | ||
| — | |||
| — | | — | ||
|- | |- | ||
! {{Service link|Brawling|med}} | ! {{Service link|Brawling|med}} | ||
| — | | — | ||
| +8 | |||
| +8 | | +8 | ||
| — | | — | ||
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| — | | — | ||
| — | | — | ||
| +8 | |||
| — | | — | ||
| +8 | | +8 | ||
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! {{Service link|Education|med}} | ! {{Service link|Education|med}} | ||
| +10 | | +10 | ||
| — | |||
| — | | — | ||
| +10 | | +10 | ||
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|- | |- | ||
! {{Service link|Luxury|med}} | ! {{Service link|Luxury|med}} | ||
| +10 | |||
| +10 | | +10 | ||
| +10 | | +10 | ||
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| — | | — | ||
| +10 | | +10 | ||
| — | |||
| +10 | | +10 | ||
| — | | — | ||
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* [[File:Human House icon.png|32px]] Human Houses for {{Species link|Humans}} | * [[File:Human House icon.png|32px]] Human Houses for {{Species link|Humans}} | ||
* [[File:Lizard House icon.png|32px]] Lizard Houses for {{Species link|Lizards}} | * [[File:Lizard House icon.png|32px]] Lizard Houses for {{Species link|Lizards}} | ||
* [[File:Frog House icon.png|32px]] Frog Houses for [[Frogs]] | |||
All Species Housing give +3 [[Resolve]] to each [[Villager]] affected, except for [[File:Fox House icon.png|32px]] Fox Houses, which give +4 [[Resolve]]. | All Species Housing give +3 [[Resolve]] to each [[Villager]] affected, except for [[File:Fox House icon.png|32px]] Fox Houses, which give +4 [[Resolve]]. | ||
| Line 265: | Line 338: | ||
=== Clothing Need === | === Clothing Need === | ||
3 / | 3 / 6 Species use {{rl|Coats}} to boost [[Resolve]] by +5, these are: | ||
* {{Species link|Beavers}} | * {{Species link|Beavers}} | ||
* {{Species link|Harpies}} | * {{Species link|Harpies}} | ||
Revision as of 21:54, 29 September 2024
Overview
Complex Needs are opportunities for Viceroys to boost Villager Resolve when fulfilled. There are 4 types of Complex Needs, they are:
Fulfilling these Needs
Complex Food & Services
All Villagers will eat raw food to survive, but they need Complex Food to thrive and fulfill the Complex Food Need. All Species have different preferences.
Unless forced to with Consumption Control, Villagers will eat only their preferred Complex Food, which they gain Resolve from. If they are forced to eat a non-preferred Complex Food, they will not gain Resolve, but they will also not go hungry.
Services are another opportunity for Viceroys to boost Villager resolve. Services need both a Building and a Good to be used by Villagers. For example, if you have
Scrolls in your Warehouse, you also need a Building like a Forum who can disperse these to your Villagers.
The Services need the following Goods to be fulfilled:
- Education:
Scrolls - Brawling:
Training Gear - Leisure:
Ale - Luxury:
Wine - Treatment:
Tea - Religion:
Incense
| Species | Complex foods | Clothing | Services | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| [Resource Link size not valid: med] | [Resource Link size not valid: med] | [Resource Link size not valid: med] | [Resource Link size not valid: med] | [Resource Link size not valid: med] | [Resource Link size not valid: med] | Paste | [Resource Link size not valid: med] | Boots | |||||||
| — | — | — | +5 | — | +8 | — | +5 | — | +8 | — | — | +10 | +10 | — | |
| — | +4 | +5 | — | — | +8 | — | — | — | — | +8 | — | — | +10 | +10 | |
| Frogs | — | +4 | — | — | +5 | — | +? | — | +? | — | +8 | +8 | — | +10 | — |
| +4 | — | — | +5 | +5 | — | — | +5 | +? | — | — | — | +10 | — | +10 | |
| — | +4 | — | +5 | +5 | — | — | +5 | — | +8 | — | +8 | — | — | — | |
| +4 | — | +5 | — | +5 | +8 | — | — | — | — | +8 | +8 | — | — | — | |
Transposed:
| — | Species | ||||||
|---|---|---|---|---|---|---|---|
| Category | Need | Frogs | |||||
| Complex Foods | [Resource Link size not valid: med] | — | — | — | +4 | — | +4 |
| [Resource Link size not valid: med] | — | +4 | +4 | — | +4 | — | |
| [Resource Link size not valid: med] | — | +5 | — | — | — | +5 | |
| [Resource Link size not valid: med] | +5 | — | — | +5 | +5 | — | |
| [Resource Link size not valid: med] | — | — | +5 | +5 | +5 | +5 | |
| [Resource Link size not valid: med] | +8 | +8 | — | — | — | +8 | |
| Paste | — | — | +? | — | — | — | |
| Clothing | [Resource Link size not valid: med] | +5 | — | — | +5 | +5 | — |
| Boots | — | — | +? | +? | — | — | |
| Services | +8 | — | — | +8 | — | — | |
| — | +8 | +8 | — | — | +8 | ||
| — | — | +8 | — | +8 | +8 | ||
| +10 | — | — | +10 | — | — | ||
| +10 | +10 | +10 | — | — | — | ||
| — | +10 | — | +10 | — | — | ||
For more information, please see Complex Food.
Complex Housing Need
- Main article: Housing Need


On the left, we can see:
- The "Basic Shelter" need
- The "Complex Housing" need
On the right we see when hovering over these icons, an expanded panel appears. This panel shows:
- How many Species Specific (Complex Housing) is available.
- How many are "affected" (or live in this housing).
- How many are "unaffected" (Homeless or living in Basic Shelters).
- The average amount of Resolve Villagers are gaining from living in these houses.
- The maximum amount of Resolve Villagers can gain if everyone lives in these houses.
Villagers can stay in
Basic Shelters and
Large Shelters, but they will prefer their own Species Specific housing. These are:
Beaver Houses for
Beavers
Fox Houses for
Foxes
Harpy Houses for
Harpies
Human Houses for
Humans
Lizard Houses for
Lizards
Frog Houses for Frogs
All Species Housing give +3 Resolve to each Villager affected, except for
Fox Houses, which give +4 Resolve.
Clothing Need
3 / 6 Species use
Coats to boost Resolve by +5, these are:
New
Coats will be used every time a Villager takes a break, much like Food.
For more information, please see Clothing Need.
Services Needs
- Main article: Services Needs
List of services needs
Each service can satisfy more than one species. Correspondingly, each of the seven species require different combinations of the possible services available. The following shows the relationships between service (and the service-related good) and species.
The service building is also listed for convenience.
| Service | Corresponding service good | Species satisfied | Service building options |
|---|---|---|---|
| |||
| |||
| |||
| |||
| |||
|


