Resources: Difference between revisions

From Against the Storm Official Wiki
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Revision as of 23:48, 26 February 2023

This article was last updated during version 0.38.3. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Your Settlement revolves around your resources. Some are gathered from map tiles, some are produced in Buildings, some are rewarded from Glade Events, and all of them will move around your settlement by villagers to fill Storage, satisfy Recipes, build Buildings and Roads, and complete Glade Events. Resources are also moved invisibly and instantly through Trade, Sacrificing, and Orders.

Look for this border around ingredients you can swap
Look for this border around ingredients you can swap

Whenever producing a new Recipe, check to see whether you can use alternative ingredients. If the Recipe accepts alternatives, the resource icon will be round with rotating arrows around it, like this: 🔄. If the ingredient is fixed, for example Planks in the Barrels recipe, the icon will be square.

Recipes button
Recipes button
Recipes icon (fourth from left, like a book) in top right of game window

Consult the Recipes Panel to browse Recipes or look for a specific ingredient or product. To open this panel, click any product in any building, or click the book icon in the top right of your screen. In this panel, you can check or uncheck Recipes just like when looking at a Building. You can also set limits, to stop production once the count of that resource in Storage reaches that number.


Swapping Ingredients

Two recipes shown in the game.
Two recipes shown in the game.

Whenever producing a new Recipe, check to see whether you can use alternative ingredients. If the Recipe accepts alternatives, the resource icon will be round with rotating arrows around it, like this: 🔄 (emoji) (in-game). If the ingredient is fixed, for example Planks in the Barrels recipe, the icon will be square.

In the example screenshot, the top recipe is for Barrels. This Building is currently using Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for Packs of Provisions is currently using Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.


Resources Panel

Resources panel in game
Showing Crafting Materials expanded

At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.

The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in Storage. The number below each of those icons is how many of that item your settlement has in Storage. It does not count items in Building inventories that are waiting to be consumed by Recipes or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.

From left to right, the categories are the following:

  1. Food (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)
  2. Building Materials (the main three—Planks, Bricks, and Fabric—and also Parts and Wildfire Essence)
  3. Consumable Items (for providing Services, such as Ale, Incense, and Scrolls)
  4. Crafting Materials (everything else that's part of a Recipe—like Flour, Pottery, and Reeds—and also Stone and Clay that are used in both Recipes and for building Roads)
  5. Trade Goods (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)
  6. Fuel & Exploration (Wood, Tools, and fuel items like Coal and Sea Marrow)


Food

Main article: Food

Every few minutes, Villagers will go to rest at a Hearth and try to eat food from Storage. If they cannot eat, they will get a Resolve penalty. Alternatively, if Complex Food is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.

Raw Food

Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for Complex Food. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.

You can prevent your villagers from eating one or more of these Raw Food resources via Consumption Control, once the Upgrade Obsidian Archives Level 3 is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.

Raw food resources and how to get them
Raw food item Amber value Gathered by Farmed from Farm Fields by Produced by
Camp Near resource node
Berries 0.20 Amber Herbalists' Camp (★) Dewberry Bush Plantation (★★) none
Eggs 0.20 Amber Scavengers' Camp (★)
Trappers' Camp (★)
Stormbird Nest
Snake Nest
none Ranch (★)
Insects 0.20 Amber Trappers' Camp (★) Wormtongue Nest none none
Meat 0.20 Amber Trappers' Camp (★) Slickshell Broodmother none Ranch (★)
Mushrooms 0.20 Amber Herbalists' Camp (★) Bleeding Tooth Mushroom Homestead (★★) Greenhouse (★★)
Roots 0.20 Amber Foragers' Camp (★)
Scavengers' Camp (★)
Roots Deposit Herb Garden (★★) none
Vegetables 0.20 Amber Foragers' Camp (★) Moss Broccoli Patch Small Farm (★)
Homestead (★★)
none

Resource nodes

Resource nodes are spots that allow villagers to gather resources. Each node can have its own priority set, when it is preferred to be harvested more or less often than other nodes.

Resource nodes come in two sizes. With the exception of the tutorial, big resource nodes can only be found inside Dangerous Glades and Forbidden Glades.

Each node has a number of Charges, representing the amount of times it can be harvested. Small resource nodes can be harvested 15 times if they provide raw food and 20 times if they provide raw resources. Large resource nodes can be harvested 60 times. The number can be increased by certain Smoldering City upgrades.

Node Guaranteed resources Possible resources Gathered by Biome Description
Bleeding Tooth Mushroom (big) Mushrooms Insects (40%) Herbalists' Camp Royal Woodlands
The Marshlands
Cursed Royal Woodlands
A resilient species that grows on marshy soil.
Bleeding Tooth Mushroom (small) Insects (20%)
Grasscap Mushroom (big) Mushrooms Insects (40%) Herbalists' Camp Royal Woodlands
The Marshlands
Cursed Royal Woodlands
A resilient species that grows on marshy soil.
Grasscap Mushroom (small) Insects (20%)
Clay Deposit (big) Clay Copper Ore (40%)
Roots (30%)
Stonecutters' Camp Royal Woodlands
Cursed Royal Woodlands
Soil infused with the essence of the rain.
Clay Deposit (small) Copper Ore (25%)
Roots (20%)
Dewberry Bush (big) Berries Berries (80%) Herbalists' Camp Royal Woodlands
Scarlet Orchard
Fresh and sweet berries infused by the Rain.
Dewberry Bush (small) Berries (20%)
Flax Field (big) Plant Fiber Clay (20%)
Insects (20%)
Harvesters' Camp Royal Woodlands
Cursed Royal Woodlands
Resilient plants perfect for cloth-making.
Flax Field (small) Clay (20%)
Insects (20%)
Herb Node (big) Herbs Berries (40%)
Plant Fiber (20%)
Herbalists' Camp Coral Forest
Scarlet Orchard
Cursed Royal Woodlands
A dense shrub full of many useful plant species.
Herb Node (small) Berries (20%)
Moss Broccoli Patch (big) Vegetables Insects (40%)
Roots (20%)
Foragers' Camp Coral Forest
Royal Woodlands
Cursed Royal Woodlands
An edible and tasty type of moss.
Moss Broccoli Patch (small) Insects (30%)
Reed Field (big) Reeds Clay (40%)
Roots (40%)
Harvesters' Camp Coral Forest
Scarlet Orchard
A very common plant, it thrives thanks to the magical rain.
Reed Field (small) Clay (20%)
Roots (20%)
Root Deposit (big) Roots Herbs (30%)
Resin (30%)
Foragers' Camp Royal Woodlands
Scarlet Orchard
A tangled net of living vines.
Root Deposit (small) Herbs (20%)
Sea Marrow Deposit (big) Sea Marrow Sea Marrow (100%)
Stone (50%)
Ancient Tablet (1%)
Stonecutters' Camp Royal Woodlands
Scarlet Orchard
Cursed Royal Woodlands
Ancient fossils rich in resources.
Sea Marrow Deposit (small) Sea Marrow Sea Marrow (80%)
Stone (40%)
Slickshell Broodmother (big) Meat Leather (100%) Trappers' Camp Royal Woodlands
The Marshlands
Coral Forest
Small Slickshells are crawling out of the openings in the broodmother's shell. It's easy to collect them.
Slickshell Broodmother (small) Leather (20%)
Stone Deposit (big) Stone Insects (30%)
Roots (30%)
Copper Ore (10%)
Stonecutters' Camp Coral Forest
Scarlet Orchard
The Marshlands
Stones weathered by the everlasting rain.
Stone Deposit (small) Insects (20%)
Roots (20%)
Stormbird Nest (big) Eggs Meat (40%)
Trappers' Camp
Royal Woodlands
Scarlet Orchard
The Marshlands
An abandoned nest. Let's hope the owner doesn't come back...
Stormbird Nest (small) Meat (20%)
Snake Nest (big) Eggs Leather (40%)
Meat (20%)
Trappers' Camp Royal Woodlands
Scarlet Orchard
The Marshlands
An abandoned nest. Let's hope the owner doesn't come back...
Snake Nest (small) Leather (20%)
Swamp Wheat Field (big) Grain Plant Fiber (100%)
Plant Fiber (20%)
Foragers' Camp Scarlet Orchard
The Marshlands
Cursed Royal Woodlands
A plant species at home in the swamp.
Swamp Wheat Field (small) Plant Fiber (20%)
Wormtongue Nest (big) Insects Insects (60%)
Trappers' Camp
Coral Forest
Cursed Royal Woodlands
A nest full of tasty Wormtongues.
Wormtongue Nest (small) Insects (20%)

Produced Raw Food

Meat and Eggs are the only Raw Food that is produced, in the Ranch.

Produced Raw Food
Complex Food Amber Value Produced in Recipe
1st ingredient alternatives 2nd ingredient alternatives Blightrot Footprint
Eggs 0.20 Amber Ranch (★) — Berries
Grain
Insects
Reed
3% Blightrot Footprint
Meat 0.20 Amber Ranch (★) — Grain
Plant Fiber
Reed
Vegetables
3% Blightrot Footprint


Complex Food

Main article: Complex Food Need

These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over Raw Food when resting at Hearths. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.

Note that the ingredients Flour, one of its ingredient alternatives Grain, and Herbs are not edible, but required in many Complex Food recipes.

Also note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Complex Food and how to get it
Complex Food Amber Value Produced in Recipe
1st ingredient alternatives 2nd ingredient alternatives Blightrot Footprint
Biscuits 0.25 Amber Apothecary (★★)
Bakery (★★)
Cookhouse (★★)
Smelter (★)
Field Kitchen (⊙)
Flour Berries
Herbs
Roots
2% Blightrot Footprint
Jerky 0.14 Amber Smokehouse (★★★)
Butcher (★★)
Kiln (★)
Field Kitchen (⊙)
Insects
Meat
Coal
Oil
Sea Marrow
Wood
2% Blightrot Footprint
Pickled Goods 0.20 Amber Granary (★★)
Brewery (★)
Cellar (★)
Field Kitchen (⊙)
Berries
Mushrooms
Roots
Vegetables
Barrels
Pottery
Waterskins
2% Blightrot Footprint
Pie 0.25 Amber Brick Oven (★★★)
Bakery (★★)
Furnace (★★)
Flour Berries
Eggs
Herbs
Insects
Meat
2% Blightrot Footprint
Skewers 0.20 Amber Grill (★★★)
Butcher (★★)
Cookhouse (★★)
Insects
Jerky
Meat
Mushrooms
Berries
Eggs
Roots
Vegetables
2% Blightrot Footprint

Building Materials

Building Materials are mostly used for constructing new Buildings, however there are Recipes that require these materials as ingredients. All materials are refunded if a Building is demolished.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Building Materials and where to get them
Building Material Amber value Produced in Recipe
1st ingredient alternatives 2nd ingredient alternatives Blightrot Footprint
Bricks 0.31 Amber Brickyard (★★)
Furnace (★★)
Workshop (★★)
Kiln (★)
Crude Workstation (⊙)
— Clay
Stone
2% Blightrot Footprint
Fabric 0.31 Amber Weaver (★★★)
Granary (★★)
Leatherworker (★★)
Workshop (★★)
Crude Workstation (⊙)
— Plant Fiber
Leather
Reed
2% Blightrot Footprint
Planks 0.18 Amber Lumber Mill (★★★)
Carpenter (★★)
Supplier (★★)
Workshop (★★)
Crude Workstation (⊙)
— Wood 2% Blightrot Footprint
Parts 2.39 Amber Rainpunk Foundry (★★★) Clay
Copper Bars
Crystalized Dew
Stone

Oil
Wood
4% Blightrot Footprint
Wildfire Essence 5.00 Amber Cannot be produced. Found from Trading, solving Glade Events, and fulfilling Orders.


Consumable Items

Consumable items are used in Service Buildings to satisfy villagers' needs for Services. Some of these items can also be used as ingredients when producing Trade Goods.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Consumable Items and where to get them
Consumable Item Used in Service Amber value Produced in Recipe
1st ingredient alternatives 2nd ingredient alternatives Blightrot Footprint
Coats Clothing (at Hearths) 0.10 Amber Clothier (★★★)
Artisan (★★)
Smithy (★★)
Druid's Hut (★)
— Fabric 2% Blightrot Footprint
Ale Leisure 0.17 Amber Brewery (★★★)
Tinctury (★★)
Scribe (★★)
Grill (★)
Grain
Roots
Barrels
Pottery
Waterskins
4% Blightrot Footprint
Cosmetics Cleanliness 0.14 Amber Alchemist's Hut (★★)
Apothecary (★★)
Cooperage (★)
Eggs
Oil
Herbs
Pigment
Resin
4% Blightrot Footprint
Incense Religion 0.18 Amber Apothecary (★★)
Brick Oven (★)
Druid's Hut (★)
Smokehouse (★)
Herbs
Insects
Resin
Roots
Coal
Oil
Sea Marrow
Wood
4% Blightrot Footprint
Scrolls Education 0.14 Amber Scribe (★★★)
Clothier (★)
Lumber Mill (★)
Rain Mill (★)
Leather
Plant Fiber
Wood
Pigment
Wine
4% Blightrot Footprint
Training Gear Brawling 0.21 Amber Cooperage (★★)
Manufactory (★★)
Tinkerer (★★)
Weaver (★)
Copper Bars
Crystalized Dew
Stone
Planks
Reed
4% Blightrot Footprint
Wine Luxury 0.14 Amber Cellar (★★★)
Alchemist's Hut (★★)
Tinctury (★★)
Berries
Mushrooms
Reed
Barrels
Pottery
Waterskins
4% Blightrot Footprint

Bonus Consumable Items

Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Consumable Item From resource node
Ale none
Cosmetics none
Incense Crimsonreach Trees (Coral Forest)
Scrolls none
Training Gear none
Wine none

Crafting Materials

Crafting Materials are goods used in Recipes, and most don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being used in almost a dozen recipes. Materials for building Roads also falls into this broad category.

Crafting Materials are split into roughly two groups, one raw from the map and one produced in Buildings. The exceptions that appear in both lists are Crystalized Dew and Leather.

Crafting Materials can frequently be found as rewards from Glade Events and Orders.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Raw Crafting Materials

These Crafting Materials are gathered or farmed from map tiles with resource deposits. Some only need a Camp or Mine, while others need Fertile Soil to be improved to Farm Fields and a nearby farming building.

Note that Crystalized Dew appears here because it can be farmed raw from the Grove. It is also produced in three buildings, listed here for quick reference, and its Recipe appears in the second table for Crafting Materials.

Raw Crafting Materials and where to get them
Raw Crafting Material Amber value Gathered by Farmed from Farm Fields by Produced by
Camp Near resource node
Clay 0.14 Amber Stonecutters' Camp (★) Clay Deposit none Clay Pit (★★)
Copper Ore 0.12 Amber none none Mine (★)
Crystalized Dew 0.59 Amber none Grove (★★) Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Grain 0.20 Amber Foragers' Camp (★) Swamp Wheat Field Homestead (★★)
Small Farm (★★)
none
Herbs 0.20 Amber Herbalists' Camp (★) Herb Node Greenhouse (★★)
Herb Garden (★★)
none
Leather 0.14 Amber none none Ranch (★)
Plant Fiber 0.14 Amber Harvesters' Camp (★) Flax Field Plantation (★★) none
Reed 0.14 Amber Harvesters' Camp (★) Reed Field none Clay Pit (★★)
Resin 0.14 Amber none Grove (★★) none
Sparkdew 0.06 Amber none none Rain Collector (★)
Stone 0.14 Amber Stonecutters' Camp Stone Deposit none none

Bonus Raw Crafting Materials

Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Bonus resources and where to find them
Raw Crafting Material From resource node
Clay Flax Field
Reed Field
Stone Deposit
Mine on a Copper Deposit
Copper Ore Clay Deposit
Coppervein Trees (Scarlet Orchard)
Crystalized Dew Musselsprout Trees (Coral Forest)
Grain none
Herbs Roots Deposit
Leather Mushwood Trees (The Marshlands)
Slickshell Broodmother
Snake Nest
Plant Fiber Coppervein Trees (Scarlet Orchard)
Herb Node
Lush Trees (Royal Woodlands)
Plateleaf Trees (Coral Forest)
Swamp Wheat Field
Reed none
Resin Lush Trees (Royal Woodlands)
Plantleaf Trees (Coral Forest)
Sparkdew none
Stone Mine on a Coal Deposit
Crimsonreach Trees (Coral Forest)
Sea Marrow Deposit

Refined Crafting Materials

These Crafting Materials are produced from Recipes in Buildings. They are not available from gathering, with the exception of Crystalized Dew.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Crafting Materials that are produced and how to get them
Produced Crafting Material Amber value Produced in Recipe
1st ingredient alternatives 2nd ingredient alternatives 3rd ingredient alternatives Blightrot Footprint
Barrels 0.20 Amber Cooperage (★★★)
Artisan (★★)
Provisioner (★★)
Toolshop (★)
— Copper Bars
Crystalized Dew
Planks 3% Blightrot Footprint
Copper Bars 0.59 Amber Smelter (★★★)
Furnace (★★)
Grill (★)
Stamping Mill (★)
— Copper Ore Template:Wood
Template:Oil
Template:Coal
Template:Sea Marrow
4% Blightrot Footprint
Crystalized Dew 0.59 Amber Alchemist's Hut (★★)
Brickyard (★★)
Smelter (★)
Herbs
Insects
Resin
Vegetables
Clay
Stone
Sparkdew 4% Blightrot Footprint
Flour 0.18 Amber Rain Mill (★★★)
Provisioner (★★)
Stamping Mill (★★)
Supplier (★★)
Press (★)
— — Grain
Mushroom
Roots
3% Blightrot Footprint
Leather 0.14 Amber Ranch (★) — — Grain
Plant Fiber
Reed
Vegetables
3% Blightrot Footprint
Pigment 0.12 Amber Artisan (★★)
Cookhouse (★★)
Manufactory (★★)
Tinctury (★★)
— — Berries
Coal
Copper Ore
Insects
3% Blightrot Footprint
Pottery 0.18 Amber Stamping Mill (★★★)
Bakery (★★)
Brickyard (★★)
Smokehouse (★)
— Clay Coal
Oil
Sea Marrow
Wood
3% Blightrot Footprint
Waterskins 0.18 Amber Leatherworker (★★★)
Supplier (★★)
Clothier (★)
Toolshop (★)
— Leather Meat
Oil
3% Blightrot Footprint

Bonus Refined Crafting Materials

Additionally, some of these resources are available as bonuses when villagers work deposits on map tiles. If you have no access to their main production methods, you will still find a few as bonuses. They are infrequent extra resources that happen during normal gathering (between 5% and 40% of the time, typically about 1-in-5 times). See Bonus Resources for more information.

Crystalized Dew and Leather are repeated here for quick reference; they are also in #Bonus Raw Crafting Materials, above.

Bonus refined Crafting Materials and where to find them
Crafting Material From resource node
Barrels none
Copper Bars none
Crystalized Dew Musselsprout Trees (Coral Forest)
Flour none
Leather Mushwood Trees (The Marshlands)
Slickshell Broodmother
Pigment Coppervein Trees (Scarlet Orchard)
Pottery none
Waterskins none

Trade Goods

Trade Goods are used in Trade and Orders. Generally, these items have the highest value of Amber among all of the resources because they are at the end of the production chains.

Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.

Amber is in this section, which is the currency of settlements and Trade.

Citadel Resources are also in this section, which are awarded after completing settlement Missions and from Glade Events. They are not producible by any Buildings.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Trade Goods and how to make them
Trade Goods Amber value Produced in Recipe
First ingredient alternatives Second ingredient alternatives Blightrot Footprint
Pack of Building Materials 0.87 Amber Tinkerer (★★)
Rain Mill (★)
Makeshift Post (⊙)
— Bricks
Copper Ore
Fabric
Planks
2% Blightrot Footprint
Pack of Crops 0.59 Amber Granary (★★)
Brewery (★)
Makeshift Post (⊙)
— Grain
Mushrooms
Roots
Vegetables
2% Blightrot Footprint
Pack of Luxury Goods 0.65 Amber Carpenter (★★)
Leatherworker (★)
Press (★)
— Ale
Cosmetics
Incense
Scrolls
Training Gear
Wine
2% Blightrot Footprint
Pack of Provisions 0.40 Amber Provisioner (★★)
Manufactory (★★)
Makeshift Post (⊙)
— Berries
Eggs
Herbs
Insects
Meat
2% Blightrot Footprint
Pack of Trade Goods 0.80 Amber Smithy (★★)
Lumber Mill (★)
Weaver (★)
— Barrels
Flour
Oil
Pigment
Pottery
Waterskins
2% Blightrot Footprint
Amber 1.00 Amber Finesmith (★★★) Resin Sparkdew
Oil
4% Blightrot Footprint
Ancient Tablet 8.00 Amber Cannot be produced. Found from solving Glade Events.
Food Stockpiles Cannot be produced. Found from Trading, solving Glade Events, and completing Missions.
Machinery Cannot be produced. Found from Trading, solving Glade Events, and completing Missions.
Artifacts Cannot be produced. Found from Trading, solving Glade Events, and completing Missions.


Fuel & Exploration

This category includes the Fuel burned and Sacrificed in Hearths, the Wood obtained from opening Glades, and the tools for opening Caches and solving Glade Events.

Raw Fuel Resources

The Fuel resources in this category can be gathered from resource deposits on the map tiles. There are Recipes for Coal and Oil in the next table of all Fuel & Exploration resources.

Fuel and where to get it
Resource Amber value Gathered by Farmed from Farm Fields Produced by
Camp Near resource node
Coal 0.31 Amber none none Mine (★)
Oil 0.16 Amber none none Druid's Hut (★★★)
Press (★★★)
Butcher (★★)
Sea Marrow 0.31 Amber Stonecutters' Camp (★) Sea Marrow Deposit none none
Wood 0.06 Amber Woodcutters' Camp (★) Trees none none

Produced Fuel & Exploration Resources

Some of the Fuel & Exploration Resources are produced in Buildings from Recipes. Coal is also gathered via the Mine, shown in the previous section.

Note that the amount of ingredients, the amount produced, and the time it takes to produce all vary depending on the Building in which the Recipe is working. Consult the Recipes Panel in the game or the specific, linked Building page or Resource page for these further details.

Produced Fuel & Exploration Resources
Fuel & Exploration Resource Amber value Produced in Recipe
1st ingredient alternatives 2nd ingredient alternatives 3rd ingredient alternatives Blightrot Footprint
Coal 0.31 Amber Kiln (★★★)
Brick Oven (★)
– – Wood 2% Blightrot Footprint
Oil 0.16 Amber Druid's Hut (★★★)
Press (★★★)
Butcher (★★)
– – Grain
Meat
Plant Fiber
Vegetables
4% Blightrot Footprint
Simple Tools 1.38 Amber Toolshop (★★★)
Carpenter (★★)
Smithy (★★)
Tinkerer (★★)
Scribe (★)
– Planks
Wood
Copper Bars
Crystalized Dew
4% Blightrot Footprint
Infused Tools 1.76 Amber Finesmith (★★★)
Rainpunk Foundry (★★★)
Planks
Wood
Copper Bars
Crystalized Dew
Sparkdew 4% Blightrot Footprint
Purging Fire 0.31 Amber Blight Post (★) – – Coal
Oil
Sea Marrow
Wood
none