Services Needs: Difference between revisions

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== Strategy and Special Combinations ==
== Strategy and Special Combinations ==
'''''The service needs of Foxes and Lizards were changed in version 1.4, so this section is now out-of-date. Please consider contributing by updating it!'''''


Based on the Species in your Settlement, there are obvious choices and options to avoid when seeking to provide Services. However, note that if the Building provides an exceptional working bonus for your Settlement's specific needs, then it is always worth considering if you can assign full workers to it.
Based on the Species in your Settlement, there are obvious choices and options to avoid when seeking to provide Services. However, note that if the Building provides an exceptional working bonus for your Settlement's specific needs, then it is always worth considering if you can assign full workers to it.


* No single Service Building can serve all five Species. This means there is no "always okay" choice.
* No single Service Building can serve all seven Species. This means there is no "always perfect" choice.


* Two Buildings serve all but one of the five Species all by themselves. These two Buildings can be excellent choices to cover the Service Needs of your Settlement if you do not have the respective Species in your Settlement.
* One building serves all but one of the seven Species all by themselves. Additionally, the comfort specialization of this building matches that of the one species not served by this building.
** The [[Explorers' Lodge]] serves everyone except [[Humans]].
** The [[Temple]] serves everyone except [[Lizards]].
** The [[Temple]] serves everyone except [[Fox|Foxes]].


* Six of the nine Buildings serve two Services to four of the Species. With the exception of [[Harpy|Harpies]], there is a way to double-down on every other Species with only one Building:
* Six of the nine Buildings serve two Services to five of the Species. With the exception of [[Lizards]], who only have one Service need, and [[Harpy|Harpies]], there is a way to double-down on every other Species with only one Building:
** The [[Forum]] serves [[Beaver]]s both {{Service link|Education}} and {{Service link|Leisure}}.
** The [[Guild House]] serves [[Beaver]]s both {{Service link|Education}} and {{Service link|Leisure}}.
** The [[Tavern]] '''also''' serves [[Beaver]]s both {{Service link|Luxury}} and {{Service link|Leisure}}.
** The [[Tavern]] '''also''' serves [[Beaver]]s both {{Service link|Luxury}} and {{Service link|Leisure}}.
** The [[Tea Doctor]] serves [[Fox|Foxes]] both {{Service link|Religion}} and {{Service link|Treatment}}.
** The [[Tea Doctor]] serves [[Fox|Foxes]] both {{Service link|Religion}} and {{Service link|Treatment}}.
** The [[Clan Hall]] serves [[Frog]]s both {{Service link|Brawling}} and {{Service link|Religion}}.
** The [[Forum]] serves [[Frog]]s both {{Service link|Brawling}} and {{Service link|Luxury}}.  
** The [[Forum]] '''also''' serves [[Frog]]s both {{Service link|Brawling}} and {{Service link|Luxury}}.  
** The [[Monastery]] serves [[Human]]s both {{Service link|Leisure}} and {{Service link|Religion}}.  
** The [[Monastery]] serves [[Human]]s both {{Service link|Leisure}} and {{Service link|Religion}}.  
 
** The [[Academy]] serves [[Bats]] both {{Service link|Brawling}} and {{Service link|Education}}.
* [[Beaver]]s and [[Frog|Frogs]] each have three Service Needs. Combined, Beavers and Frogshave the same number of Service Needs as the other three Species.
** If you do not have [[Beaver]]s in your Settlement, the [[Forum]] and [[Tavern]] are less useful, since they both double-down on Beavers' needed Services.
** If you do not have [[Frog|Frogs]] in your Settlement, the [[Clan Hall]] and [[Forum]] are less useful, since they both double-down on Foxes' needed Services.
** If your Settlement has '''both''' [[Beaver]]s and [[Fox|Foxes]]:
*** The [[Market]] is an excellent choice if you also have [[Harpy|Harpies]]. ''(4/8 your Service Needs satisfied by one Building.)''
*** The [[Tavern]] is an excellent choice if you also have [[Human]]s. ''(4/8 your Service Needs satisfied by one Building.)''
 
* Two Buildings provide only one Service each, and between the two they cover only three of the five Species. Choose them carefully.
** The [[Bath House]] only provides {{Service link|Treatment}} to [[Harpy|Harpies]] and [[Fox|Foxes]].
** The [[Guild House]] only provides {{Service link|Luxury}} to [[Beaver]]s and [[Frog|Frogs]]. 
 
There are a few special cases worth mentioning due to these two Buildings that provide only one Service.
 
* If your Settlement has [[Beaver]]s, [[Human]]s, and [[Lizard]]s:
** You have less need for the [[Bath House]], since it only serves {{Service link|Treatment}}, and none of your Species needs that Service. ''(0/7 your Service Needs satisfied.)''
** You have less need for the [[Market]], since only Beavers benefit from only {{Service link|Luxury}}. ''(1/7 your Service Needs satisfied.)''
** The [[Monastery]] is an excellent choice, since it provides no Services to [[Fox|Foxes]] or [[Harpy|Harpies]] anyway. ''(4/7 your Service Needs satisfied.)''
 
* If your Settlement has [[Harpy|Harpies]], [[Human]]s, and [[Lizard]]s:
** You have less need for the [[Guild House]], since it only serves {{Service link|Luxury}}, and none of your Species needs that Service. ''(0/6 your Service Needs satisfied.)''
** You have less need for the [[Market]], since only [[Harpy|Harpies]] benefit from {{Service link|Treatment}}. ''(1/6  your Service Needs satisfied.)''
** You have less need for the [[Tavern]], since only [[Human]]s benefit from {{Service link|Leisure}}. ''(1/6 your Service Needs satisfied.))''


== See Also ==
== See Also ==

Revision as of 03:39, 4 August 2025

This article was last updated during version 1.4.11. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Overview

Services provide bonuses to Resolve. The more Services you provide to your Villagers, the higher their Resolve will go. Viceroys need both a Service Building, and the goods to provide a Service in that building. For example, to provide Leisure Leisure, a Viceroy needs to build a Tavern and provide Ale Ale for the service need to be fulfilled.

Consumption and Satisfaction

Satisfying Services

To satisfy a Service Need, you need:

  • A Service Building + A Service Good + 1 Villager in the Service Building.

So, to satisfy the Leisure Leisure need, you need a Tavern, some Ale Ale and 1 Villager staffing the Building. The race of the Villager staffing the building does not matter, but some Villagers find Comfort in some Service Buildings, granting them +5 Resolve.

Service Building Blueprints can be purchased from Traders or rewarded for Reputation gain. You can also get a Service Building by repairing a Ruin or cleansing a Haunted Building. Service Goods can be purchased from Traders, found in Abandoned Caches, rewarded from Orders, and manufactured by Viceroys in the settlement.

Controlling Services

On the left, we can see:

  1. The Specialization or Comfort bonus workers get from working in this Building
  2. One worker is assigned. This is enough to enable the Service Need.
  3. Leisure Leisure is enabled in this building
  4. Luxury Luxury is disabled in this building
  5. We need 3 workers to gain the special effect this building provides. Hovering over this panel will tell you what the effect is.

Service Buildings and Unique Effects

Each Service Building has unique effects when staffed to specification. Services Need do not need to be enabled to gain these effects. For example, if you built a Monastery, but do not have Incense Incense or Ale Ale, the effect (-100 Hostility) will still become active if staffed to specifications.

Effects are as follows:

  • To gain the perk a Service Building provides, it needs to be fully staffed.


List of services needs

The service needs of Foxes and Lizards were changed in version 1.4, so this section is now out-of-date. Please consider contributing by updating it!

Each service can satisfy more than one species. Correspondingly, each of the five species require different combinations of the possible services available. The following shows the relationships between service (and the service-related good) and species.

The service building is also listed for convenience. See the next section for a table of buildings that may help you choose your Blueprints.


Service Corresponding service good Species satisfied Service building options
Brawling Brawling Training Gear Training Gear Frogs Frogs


Brawling Brawling Training Gear Training Gear Lizards Lizards


Education Education Scrolls Scrolls Beavers Beavers


Education Education Scrolls Scrolls Harpies Harpies


Leisure Leisure Ale Ale Beavers Beavers


Leisure Leisure Ale Ale Humans Humans


Luxury Luxury Wine Wine Beavers Beavers


Luxury Luxury Wine Wine Frogs Frogs


Religion Religion Incense Incense Foxes Foxes


Religion Religion Incense Incense Frogs Frogs


Religion Religion Incense Incense Humans Humans


Treatment Treatment Tea Tea Foxes Foxes


Treatment Treatment Tea Tea Harpies Harpies


Service Buildings

Most Service Buildings provide more than one Service. Since many Settlements will get only a few choices of Blueprints for Service Buildings, this table can help you anticipate which will be best for the Species in your Settlement, so that you don't pass them up! See the next section on #Strategy and Special Combinations for some key takeaways from this table.

Service Building Service Provided Species Satisfied Consumed Good
Bath House Treatment Foxes Tea
Bath House Treatment Harpies Tea
Clan Hall Brawling Bats Training Gear
Clan Hall Brawling Frogs Training Gear
Clan Hall Brawling Lizards Training Gear
Clan Hall Religion Foxes Incense
Clan Hall Religion Frogs Incense
Clan Hall Religion Humans Incense
Academy Brawling Bats Training Gear
Academy Brawling Frogs Training Gear
Academy Brawling Lizards Training Gear
Academy Education Bats Scrolls
Academy Education Beavers Scrolls
Academy Education Harpies Scrolls
Forum Education Bats Scrolls
Forum Education Beavers Scrolls
Forum Education Harpies Scrolls
Forum Leisure Beavers Ale
Forum Leisure Humans Ale
Guild House Luxury Beavers Wine
Guild House Luxury Frogs Wine
Market (or Holy Market) Luxury Beavers Wine
Market (or Holy Market) Luxury Frogs Wine
Market (or Holy Market) Treatment Foxes Tea
Market (or Holy Market) Treatment Harpies Tea
Monastery Leisure Beavers Ale
Monastery Leisure Humans Ale
Monastery Religion Foxes Incense
Monastery Religion Frogs Incense
Monastery Religion Humans Incense
Tavern Leisure Beavers Ale
Tavern Leisure Humans Ale
Tavern Luxury Beavers Wine
Tavern Luxury Frogs Wine
Tea Doctor Brawling Bats Training Gear
Tea Doctor Brawling Frogs Training Gear
Tea Doctor Brawling Lizards Training Gear
Tea Doctor Treatment Foxes Tea
Tea Doctor Treatment Harpies Tea
Temple (or Holy Temple) Education Bats Scrolls
Temple (or Holy Temple) Education Beavers Scrolls
Temple (or Holy Temple) Education Harpies Scrolls
Temple (or Holy Temple) Religion Foxes Incense
Temple (or Holy Temple) Religion Frogs Incense
Temple (or Holy Temple) Religion Humans Incense

Strategy and Special Combinations

Based on the Species in your Settlement, there are obvious choices and options to avoid when seeking to provide Services. However, note that if the Building provides an exceptional working bonus for your Settlement's specific needs, then it is always worth considering if you can assign full workers to it.

  • No single Service Building can serve all seven Species. This means there is no "always perfect" choice.
  • One building serves all but one of the seven Species all by themselves. Additionally, the comfort specialization of this building matches that of the one species not served by this building.

See Also