Ship:draugr: Difference between revisions

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[[File:Draugr Hull Configuration.png|thumb|Draugr Hull Configuration]]
[[File:Draugr Hull Configuration.png|thumb|Draugr Hull Configuration]]
== In Game Description ==
These ships were designed for moving free-floating materials and ships around maintenance yards. They have excellent maneuverability and plenty of space to support a variety of different missions now that they've been pressed into military service.


== Modifiers ==
== Modifiers ==

Revision as of 07:35, 17 September 2026

Draugr Hull Configuration

In Game Description

These ships were designed for moving free-floating materials and ships around maintenance yards. They have excellent maneuverability and plenty of space to support a variety of different missions now that they've been pressed into military service.

Modifiers

    Missile Programming Channels: +1[1]

Mounts

Draugr Mounts
Draugr Mounts

The Draugr has

   * 1 Spinal
   * 1 C3
   * 1 C2
   * 2 C1


Compartments

Draugr Compartments
Draugr Compartments

Compartments 4 and 5 is the most survivable mount, but is too small to hold a Basic CIC. If you have a Small DC Locker or two, it should go here. If compartments 1, 2, and 3 are already full due to double magging the ship for missile space, placing an Auxiliary Steering in the bridge will allow the ship to remain under command even under serious punishment.

Due to the Draugr's non-existent damage reduction, it gets no damage threshold benefit out of any especially tanky components except the BW800-R Drive, which has enough DT to resist HEI rays natively without support from the hull. However, the dense concentration of Mounts 1, 2, and 3, Compartments 1, 2, and 3, and Modules 1, 3, and 4 allows for effective damage splitting of HE/HEI damage across these components, allowing for decent if limited survivability. As such, investing into an Reinforced CIC to compliment an Reinforced Magazine, Auxiliary Steering, and BW800-R Drive Drive is not a bad idea.

Modules

Draugr Modules
Draugr Modules

The Draugr has

  • 2 Small Drive Modules
  • 2 2x2 Modules

Drive Setup

There are many ways to set up a Draugr's drive, and the best way will depend on the role you are building the ship for.
CHI-777 Yard Drives provide the best linear thrust (LT) and angular thrust (AT), allowing you to quickly accelerate in any direction; this is best for dodging. The AT, while nice to have, is not very important on a Draugr, which naturally has one of the highest AT in the game.
Sundrives provide the best top speed, allowing you to reposition even faster.
BW800-R Drives prevents the drive from dying to HEI Missile damage, a very important characteristic for the Draugr's low survivability. This also allows you to swap the position of this drive and the Civilian Reactor/Boosted Reactor, further protecting the ship's internals.
BW800 Drives, to save costs.
Civilian Reactor/Boosted Reactors fit into one of the small drive slots, which gives the Draugr a lot more power to play around with than a

Propulsion Stats

Base Stats
Top Speed 35 m/s
Flank Speed 52.5 m/s
Flank Damage Probability 4% (-20%)
Linear Thrust 5 MN
- Side Thrusters 75%
- Fore Thrusters 80%
- Main Thrusters 100%
Acceleration Time 11.06 s
Angular Thrust 0.65 MN
Theoretical Turn Rate 5.73 deg/s
Actual Max Turn Rate 5.73 deg/s
Estimated 180 deg Turn 31 s
Estimated 180 deg Roll 31 s
CHI-777 Yard Drives
Top Speed 32.38 m/s (-7.5%)
Flank Speed 48.56 m/s (-7.5%)
Flank Damage Probability 4% (-20%)
Linear Thrust 5.75 MN (+15%)
- Side Thrusters 75%
- Fore Thrusters 80%
- Main Thrusters 100%
Acceleration Time 8.9 s
Angular Thrust 0.91 MN (+40%)
Theoretical Turn Rate 8.31 deg/s (+45%)
Actual Max Turn Rate 8.31 deg/s (+45%)
Estimated 180 deg Turn 22 s (-31.03%)
Estimated 180 deg Roll 22 s (-31.03%)
Sundrives
Top Speed 43.75 m/s (+25%)
Flank Speed 65.63 m/s (+25%)
Flank Damage Probability 3.08% (-38.43%)
Linear Thrust 5 MN
- Side Thrusters 75%
- Fore Thrusters 80%
- Main Thrusters 100%
Acceleration Time 13.83 s
Angular Thrust 0.49 MN (-25%)
Theoretical Turn Rate 5.73 deg/s
Actual Max Turn Rate 5.73 deg/s
Estimated 180 deg Turn 31 s
Estimated 180 deg Roll 31 s

Radar Signature: 4685.07 m[math]\displaystyle{ ^2 }[/math]

Detected by Detection Range (km)
R400 'Bloodhound' LRT Radar 14 km
R550 Early Warning Radar 12.68 km
Bulwark Huntress 9.21 km
Ithaca Bridgemaster 6.86 km
RM50 'Parallax' Radar 8.96 km
RS41 'Spyglass' Radar 10.8 km
RS35 'Frontline' Radar 6.38 km
Wake Signature Strength 100
Fore-Aspect Validated by THERM SAFE

Generic Stats

Draugr Class Clipper
Point Cost 100
Mass 3500 tons
Armor Thickness 5 cm[2]
Internal Density 0.5 cm/m
Component DR 0%
Max Repair 10%
Dimensions 68x36x23 m
Crew Vulnerability 60%
Structural Integrity[3] 1000
Identification Difficulty 200
Time Unidentified vs Basic CIC 200 s
Time Unidentified vs Citadel CIC 50 s
Time Unidentified vs Intelligence Center 13 s
  1. ↑ This stat is to enable the operation of the TALS-2 'Talisman' Launcher
  2. ↑ With the maximum 2.5 angling multiplier, this reaches 12.5 cm
  3. ↑ Damage to Structure hitbox required to break structure