Sporemancer

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Sporemancer
Faction
Tier
V
Cost
910Gold
(Upgrade cost)
( 270Gold)
Base growth
+3
Squad value
1027
Stats
Health
60
Attack
16This stat is higher compared to the base unit.

Base: 12
Increase: +4
Defense
18This stat is higher compared to the base unit.

Base: 14
Increase: +4
Damage
15-18
Morale
0
Luck
0
Initiative
8This stat is higher compared to the base unit.

Base: 6
Increase: +2
Speed
6This stat is higher compared to the base unit.

Base: 4
Increase: +2
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Sporemancer
Upgrade B
Internal ID
druid_upg

Sporemancers are upgraded tier-V units of the Grove faction. They can be recruited from Shroomwood Shack II.

They are one of the upgrades of the Herbomancer, the other being the Murmurmancer.

Description

All life in the Murmurwoods is interconnected. Those who understand this best become sporemancers — elders who nurture the forest, guiding the elementals that dwell within it and upholding its delicate balance.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Passive Ability
Mushroom Magic
Reduces the mana cost of the hero’s spells by 2. This effect does not stack; only the strongest one is active.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Shroomsong - Rank IThis ability has multiple versions.
Special
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Once per battle, spends all Focus Charges to restore the hero’s mana: 4 for each Focus Charge spent.
Active Ability
Swarm of Bees
Negative effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Deals [ 16 + 4 × amount of units ] Damage to target enemy creature. Bees keep attacking it, dealing [ 16 + 4 × amount of units ] Damage at the beginning of each turn. This effect is stackable.
Duration: 3 round(s).
Active Ability
Protective Roots
Positive effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Target friendly creature becomes immune to Magic Damage.
Duration: 1 round(s).

Specialist Hero

None

Laws

This unit is affected by the following Faction Laws:

Herbomancer growth in your cities increases by 1/2/3. Their abilities cost –1 Focus Charge(s).
Tier IVCost: 3/2/1 Law Seals
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Tier VCost: 5 Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals

Strategy

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Related pages