Dawn Hoplet
From Heroes of Might and Magic: Olden Era Official Wiki
Dawn Hoplet |
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Faction |
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Tier II |
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Cost 250 (Upgrade cost) ( 65 |
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Base growth +9 |
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Squad value 216 |
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| Stats | |||
Health 18
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Attack 9
Base: 6 Increase: +3 |
Defense 5
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Damage 4-8
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Morale 1
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Luck 2
Base: 1 Increase: +1 |
Initiative 6
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Speed 6
Base: 5 Increase: +1 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade A Dawn Hoplet |
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| Internal ID | |||
| twinkle_upg | |||
Dawn Hoplets are upgraded tier-II units of the Grove faction. They can be recruited from Hop Patch II.
They are one of the upgrades of the Hoplet, the other being the Dusk Hoplet.
Description
Some scholars with a keen interest in botany claim that hops are known for releasing a strong, mind-clearing aroma at dawn. It stands to reason that these little creatures would mimic such behavior, blending both nature’s gift and their mystical influence.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Enemies do not counterattack.
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| Movement Type Flying | |
Movement ignores obstacles and traps.
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| Passive Ability Swift Strike | |
Enemies do not counterattack.
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| Active Ability Morning Dew | |
Generates 1 Focus Charge(s). Once per battle.
Does not spend Focus Charges. | |
Laws
This unit is specifically affected by following Faction Laws:


