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HeroTypeClassSpecialtyStarting SkillsStarting Spells
IsterMightKnightWayfarer
More move points
He has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
Leon Sticky-FingersMightKnightPathfinder
No move penalties and more sight radius
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
John JohnsonMightKnightSalt of the Earth
Swordsman bonuses
Swordsman growth in your cities increases by 1.
Under his command, Swordsmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Swordsmen lose an equal amount of Attack and Defense.
KestrelMightKnightJaeger
Crossbowman bonuses
Crossbowman growth in your cities increases by 1.
Under her command, Crossbowmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Crossbowmen lose an equal amount of Attack and Defense.
Aeos the ExaltedMightKnightRousing Presence
Morale bonuses
Friendly creatures have +1 Morale. They also have a higher chance of triggering the positive Morale effect: +2% chance per Morale point. For every 6 levels, this bonus increases by 1%.
Heretic AvisMightKnightGem Seeker
Bonus Gem income
Groundsight
He produces +1 Gem per day, plus another +1 for every 5 hero level(s). Increases the amount of Gems found on the map by 100%.
KeandraMightKnightJouster
Cavalry bonuses
Cavalry growth in your cities increases by 1.
Under her command, Cavalry gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cavalry lose an equal amount of Attack and Defense.
Lord EdgarMightKnightTrue Lord
Additional Attack and Defense
Friendly creatures gain 10% of his Attack and Defense (as Attack and Defense), plus another 5% for every 5 hero level(s).
Old Lord MandallMightKnightHeroic Smite
Stronger Heroic Strike (increases incoming damage)
His Heroic Strike deals +10 Damage, plus another +5 for every 6 hero level(s). It also increases all Damage taken by the target by 10% until the end of the next round. This effect is stackable.
Merry EliasMagicClericSpiritual Vigor
Map spell uses and more Mana
Reinforcements
He can use each Global Map spell +1 time(s) per day. His maximum mana increases by 20%, plus another 5% for every 4 hero level(s).
PipMagicClericWish to Learn
More XP and Attributes on level up
Clear Fog
When leveling up, he gains 1 additional attribute point(s) for every 2 hero level(s). He gains +5% XP for every 2 hero level(s).
ZenithMagicClericWeaving the Light
Lightweaver bonuses
Heavenly Blades
Lightweaver growth in your cities increases by 1.
Under her command, Lightweavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Lightweavers lose an equal amount of Attack and Defense.
Lia the Untethered OneMagicClericRadiating Knowledge
Daylight Magic bonuses
Judgement
She receives +1 level to all Daylight spells, plus another +1 for every 10 hero levels. Casting Daylight spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Daylight spells.
JuliusMagicClericCompassionate Healer
Masterful Healing Water
Healing Water
He starts with the “Masterful Healing Water” spell. This version of the spell dispels all negative effects from friendly creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
VesperMagicClericBlessing
Masterful Blessing
Blessing
He starts with the “Masterful Blessing” spell. This version of the spell makes the target always deal maximum Damage.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Anastasia the MeekMagicClericHymn to Arina
Masterful Arina's Touch
Arina's Touch
She starts with the “Masterful Arina’s Touch” spell. This version of the spell increases target’s Speed by 1.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
NadirMagicClericHeart of Hearts
Masterful Vulnerability
Vulnerability
He starts with the “Masterful Vulnerability” spell. The effect of this version of the spell is stackable.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
ClarissaMagicClericWealthy
Bonus Gold income
From a Bird's Eye
She produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.
Necropolis
BulwarkMightDeath KnightBuilt Different
Damage reduction
Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks.
King-of-KingsMightDeath KnightCharismatic
Diplomacy bonus, keep army when fleeing
It keeps its army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
OnkosMightDeath KnightPerfect Puppets
Skeleton bonuses
Skeleton growth in your cities increases by 1.
Under his command, Skeletons gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Skeletons lose an equal amount of Attack and Defense.
Kel'GhulMightDeath KnightDreadful War
Dread Knight bonuses
Dread Knight growth in your cities increases by 1.
Under his command, Dread Knights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Dread Knights lose an equal amount of Attack and Defense.
NatalidaMightDeath KnightPart of a Pack
Undead Pet bonuses
Undead Pet growth in your cities increases by 1.
Under her command, Undead Pets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Undead Pets lose an equal amount of Attack and Defense.
Artorius VeritasMightDeath KnightDrive 'em Crazy
Masterful Berserk
Berserk
He starts with the “Masterful Berserk” spell. This version of the spell affects all creatures adjacent to the target.
The cost of this spell is reduced by 1 mana for every 3 hero level(s).
MarlMightDeath KnightLanguid Soil
Masterful Web
Web
He starts with the “Masterful Web” spell. This version of the spell affects all enemies.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
TariusMightDeath KnightUndead Legion
Necromancy bonus
He has +5% Necromancy Power, plus another 2% for every 5 hero level(s).
ZamMightDeath KnightAlchemist
Bonus Mercury income
Primordial Chaos
He produces +1 Mercury per day, plus another +1 for every 5 hero level(s). Increases the amount of Mercury found on the map by 100%.
MagMagicNecromancerArcane Dominion
Arcane Magic bonuses
Impending Fate
He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.
AdahnMagicNecromancerAmnesiac
Wight bonuses
Shade Cloak
Wight growth in your cities increases by 1.
Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defense.
EthricMagicNecromancerTomb-bound Will
Lich bonuses
Song of Power
Lich growth in your cities increases by 1.
Under his command, Liches gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Liches lose an equal amount of Attack and Defense.
Guildmaster KlastorMagicNecromancerBones Guild
Graverobber bonuses
Naira's Veil
Graverobber growth in your cities increases by 1.
Under his command, Graverobbers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Graverobbers lose an equal amount of Attack and Defense.
Shadespinner OonaMagicNecromancerShadowmastery
Nightshade Magic bonuses
Umbral Grip
She receives +1 level to all Nightshade spells, plus another +1 for every 10 hero levels. Casting Nightshade spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Nightshade spells.
LauraMagicNecromancerMoldering
Masterful Despair
Despair
She starts with the “Masterful Despair” spell. This version of the spell affects all types of enemies.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Lord RufusMagicNecromancerWistful Nostalgia
Masterful Rewind Life
Rewind Life
He starts with the “Masterful Rewind Life” spell. This version of the spell can revive units beyond their original amount.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
FunerellaMagicNecromancerUndead Legion
Necromancy bonuses
Read Minds
She has +5% Necromancy Power, plus another 2% for every 5 hero level(s).
Milossa the GoldenMagicNecromancerWealthy
Bonus Gold income
Fatal Decay
She produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.
Grove
EithMightWardenPathfinder
No move penalties and more sight radius
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
Gorel SpearheadMightWardenShooter
Damage amplification
Creatures in his army deal +10% basic attack Damage, plus another 1% for every 4 hero level(s). Additionally, they deal +1% Ranged and Long Reach Damage for every 4 hero level(s).
GingertailMightWardenFaunsong
Faun bonuses
Faun growth in your cities increases by 1.
Under her command, Fauns gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Fauns lose an equal amount of Attack and Defense.
Old PilgrimMightWardenNatural Selection
Masterful Guillotine
Guillotine
He starts with the “Masterful Guillotine” spell. This version of the spell’s Damage increases twice as fast when cast on the same target.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
OctaviaMightWardenFour-Leaf Horseshoe
Luck bonuses
She has +1 Luck, and creatures under her command have an increased chance of triggering a Lucky Strike: +3% chance per Luck point. For every 4 levels, this bonus increases by 1%.
MreowaMightWardenCharming Shine
Bonus Crystals income
Berserk
She produces +1 Crystals per day, plus another +1 for every 5 hero level(s). Increases the amount of Crystals found on the map by 100%.
FaleorMightWardenHksmilla's Step
Masterful Fireball
Fireball
He starts with the “Masterful Fireball” spell. This version of the spell hits a bigger area.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Alluring Sh'aMightWardenCharismatic
Diplomacy bonus, keep army when fleeing
It keeps its army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
Aunt DaliarMightWardenWish to Learn
More XP and Attributes on level up
When leveling up, she gains 1 additional attribute point(s) for every 2 hero level(s). She gains +5% XP for every 2 hero level(s).
VatawnaMagicDruidSpiritual Vigor
Map spell uses and more Mana
Primordial Chaos
She can use each Global Map spell +1 time(s) per day. Her maximum mana increases by 20%, plus another 5% for every 4 hero level(s).
Elder Tss'kishMagicDruidOldest Known Tree
Herbomancer bonuses
Energize
Herbomancer growth in your cities increases by 1.
Under his command, Herbomancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Herbomancers lose an equal amount of Attack and Defense.
AelinielMagicDruidTempered Embers
Masterful Firewall
Firewall
She starts with the “Masterful Firewall” spell. This version of the spell stays active for +2 round(s).
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
GlaciaMagicDruidIce Bolt
Masterful Ice Bolt
Ice Bolt
She starts with the “Masterful Ice Bolt” spell. The Initiative penalty of this version of the spell is twice as strong.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
VimMagicDruidRock It up!
Masterful Cave In
Cave In
He starts with the “Masterful Cave In” spell. The obstacles created by this version of the spell must be damaged +1 more times to be destroyed.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
HalonMagicDruidThunder and Lightning
Masterful Chain Lightning
Chain Lightning
He starts with the “Masterful Chain Lightning” spell. This version of the spell loses half as much Damage when jumping between targets.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
EcholilyMagicDruidMurmuring Copy
Masterful Mirror Copy
Mirror Copy
She starts with the “Masterful Mirror Copy” spell. This version of the spell can target enemy creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
SullieMagicDruidMurmurwood Native
Summon stronger Avatar
Weakening Ray
Her summoned Avatar is immune to Magic Damage
When casting Summon Avatar, its effective Spell Power is increased by +1 per 2 hero level(s).
The MinstrelMagicDruidWandering Musician
Get initial Focus Points
Energy Explosion
At the beginning of each round (except the first), he generates +2 Focus Point(s), plus another +1 for every 3 hero level(s). The enemy loses the same amount of Focus Points.
Hive
NievMightEnforcerShooter
Damage amplification
Favorable Wind
Creatures in her army deal +10% basic attack Damage, plus an additional 1% for every 4 hero level(s). Additionally, they deal +1% Ranged and Long Reach Damage for every 4 hero level(s).
PauperMightEnforcerFlea Bites
Creatures have more Speed
Friendly creatures have +1 Speed, plus an additional 1 for every 8 hero level(s).
MaelstromMightEnforcerReave Away
Reaver bonuses
Reaver growth in your cities increases by 1.
Under his command, Reavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Reavers lose an equal amount of Attack and Defense.
NorMightEnforcerWish to Learn
More XP and Attributes on level up
When leveling up, he gains 1 additional attribute point(s) for every 2 hero level(s). He gains +5% XP for every 2 hero level(s).
Zoran, the Self-FoundedMightEnforcerWaurmification
Waurms bonuses
Waurms growth in your cities increases by 1.
Under his command, Waurmos gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Waurmos lose an equal amount of Attack and Defense.
Curson, Duke of RageMightEnforcerIntimidating Strike
Stronger Heroic Strike (decreases Initiative)
His Heroic Strike deals +10 Damage, plus 5 more for every 6 hero level(s). Additionally, it reduces the target’s Initiative by 1 until the battle end. This effect is stackable.
LoMightEnforcerScavenger
Locust bonuses
Locust growth in your cities increases by 1.
Under her command, Locusts gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Locusts lose an equal amount of Attack and Defense.
GoldentongueMightEnforcerRousing Presence
Morale bonuses
Friendly creatures have +1 Morale. They also have a higher chance of triggering the positive Morale effect: +2% chance per Morale point. For every 6 levels, this bonus increases by 1%.
Abigor, Duke of BattleMightEnforcerChessmaster
More tactics hexes and more Initiative
In the Tactics Phase, he has +1 hex to the creature placement range and can see the positions of neutral stacks. Creatures in his army gain 1 Initiative for every 6 hero level(s).
FleuMagicHeraldWayfarer
More move points
Doreath's Tide
She has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
XirrMagicHeraldResistant to Elements
Immunity to negative map effects and magic damage resistance
Vengeance
He is immune to negative effects in battles and on the global map. His creatures take –10% Magic Damage, and an additional –2% for every 3 hero level(s).
Bathym, Duke of JewelsMagicHeraldCharming Shine
Bonus Crystals income
Groundsight
He produces +1 Crystals per day, plus another +1 for every 5 hero level(s). Increases the amount of Crystals found on the map by 100%.
LeiraMagicHeraldStinging
Hornet bonuses
Wean
Hornet growth in your cities increases by 1.
Under her command, Hornets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hornets lose an equal amount of Attack and Defense.
GrooMagicHeraldSon of All Mothers
Hive Queen bonuses
Sleep
Hive Queen growth in your cities increases by 1.
Under his command, Hive Queens gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hive Queens lose an equal amount of Attack and Defense.
MilaMagicHeraldWingflap
Masterful Haste
Haste
She starts with the “Masterful Haste” spell. This version of the spell affects all friendly creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
OriaxMagicHeraldHere and There
Masterful Blink
Blink
She starts with the “Masterful Blink” spell. This version of the spell can target enemy creatures.
The cost of this spell is reduced by 1 mana for every 3 hero level(s).
KharisethMagicHeraldPrimal Weaving
Primal Magic bonuses
Fireball
They receive +1 level to all Primal spells, plus another +1 for every 10 hero levels. Casting Primal spells does not prevent them from using other spells of the same Magic School. Enemy hero cannot cast Primal spells.
TaviMagicHeraldProliferation
Fire Larvae have more Health
Anti-Magic
Her summoned Fire Larva stacks have +4% health, plus another 2% for every 3 hero level(s).
Schism
NihilMightOathkeeperWayfarer
More move points
Energize
She has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
BlackhornMightOathkeeperSpellweaver
More spell damage, weakens enemy's spells
Ice Bolt
He deals +15% Damage with spells, plus another 5% for every 3 hero level(s). The Damage from the enemy hero’s spells is reduced by the same value.
Matastala the WhiteMightOathkeeperChessmaster
More tactics hexes and more Initiative
Optical Illusion
In the Tactics Phase, she has +1 hex to the creature placement range and can see the positions of neutral stacks. Creatures in her army gain 1 Initiative for every 6 hero level(s).
JänheiMightOathkeeperRoguish
Cultist bonuses
Early Start
Cultist growth in your cities increases by 1.
Under his command, Cultists gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cultists lose an equal amount of Attack and Defense.
Mara Mat'haMightOathkeeperColdblood Siblings
Aga'Shoth Rider bonuses
Unnatural Calm
Aga’Shoth Rider growth in your cities increases by 1.
Under his command, Aga’Shoth Riders gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Aga’Shoth Riders lose an equal amount of Attack and Defense.
The Iron MasterMightOathkeeperLeash of Chains
Concubus bonuses
Silence
Concubus growth in your cities increases by 1.
Under his command, Concubi gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Concubi lose an equal amount of Attack and Defense.
Wal'khaMightOathkeeperPrimal Weaving
Primal Magic bonuses
Lightning Bolt
She receives +1 level to all Primal spells, plus another +1 for every 10 hero levels. Casting Primal spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Primal spells.
Changeling UrgoMightOathkeeperEverchanging Essence
Summon stronger Avatar
Shackles
Its summoned Avatar gains a barrier at the start of its turn that blocks one instance of Damage.
When casting Summon Avatar, its effective Spell Power is increased by +1 per 2 hero level(s).
Martyr ThoMightOathkeeperAlchemist
Bonus Mercury income
Assemble!
He produces +1 Mercury per day, plus another +1 for every 5 hero level(s). Increases the amount of Mercury found on the map by 100%.
Grellekh the BetrayerMagicRiftspeakerFighter
Damage amplification
Enlarge Shadow
Creatures in his army deal +10% basic attack Damage, plus another 1% for every 4 hero level(s). Additionally, they deal +1% Melee Damage for every 4 hero level(s).
Icequeen Hel'GhatMagicRiftspeakerHeart of Ice
Damage reduction
Shorten Shadow
Creatures in her army take –10% basic attack Damage, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in her army take –1% Damage from Melee attacks.
KwinriMagicRiftspeakerLow Summoning
Ra'Shoth bonuses
Riposte
Ra’Shoth growth in your cities increases by 1.
Under her command, Ra’Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Ra’Shoth lose an equal amount of Attack and Defense.
The Eye CollectiveMagicRiftspeakerRift's Envoy
Grand Shoth bonuses
Reinforcements
Grand Shoth growth in your cities increases by 1.
Under its command, Grand Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Grand Shoth lose an equal amount of Attack and Defense.
TölkethMagicRiftspeakerStellar Dilation
Stronger Heroic Strike (decreases Speed)
Circle of Winter
His Heroic Strike deals +10 Damage, plus 5 more for every 6 hero level(s). Additionally, it reduces the target’s Speed by 1 until the battle end. This effect is stackable.
UlkuthMagicRiftspeakerPathfinder
No move penalties and more sight radius
From a Bird's Eye
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
Ra'DavokMagicRiftspeakerMagic Fortress
Masterful Carapace
Carapace
He starts with the “Masterful Carapace” spell. This version of the spell makes the target immune to negative effects and dispel effects.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
Sister KeiriMagicRiftspeakerMask of the Moon
Masterful Umbral Grip
Umbral Grip
She starts with the “Masterful Umbral Grip” spell. This version of the spell also affects enemy creatures adjacent to the target.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
DhüvriMagicRiftspeakerTrue Believer
Generates more Communion levels
Thick Hide
She gains +1 Communion level after a victory and has +1 maximum Communion level for every 8 hero level(s).
Dungeon
EnateeMightOverlordSlithering Menace
Medusa bonuses
Medusa growth in your cities increases by 1.
Under her command, Medusae gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Medusae lose an equal amount of Attack and Defense.
Tellaris the BetrayedMightOverlordWith One Eye Open
Masterful Early Start
Early Start
He starts with the “Masterful Early Start” spell. This version of the spell affects all friendly creatures.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
StingerMightOverlordVenomous Strike
Stronger Heroic Strike (poison)
Her Heroic Strike deals +10 Damage, plus another +5 for every 6 hero level(s). It additionally poisons the target until the end of the battle, dealing [ 20 + 10% × (hero’s Level – 1) ] Magic Damage each round. This effect is stackable.
KieranMightOverlordThe Blind Folk
Troglodyte bonuses
Troglodyte growth in your cities increases by 1.
Under his command, Troglodytes gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Troglodytes lose an equal amount of Attack and Defense.
MouarenMightOverlordSpy
Infiltrator bonuses
Infiltrator growth in your cities increases by 1.
Under his command, Infiltrators gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Infiltrators lose an equal amount of Attack and Defense.
Devir, son of DevirMightOverlordBalthazar's Lair
Minotaur bonuses
Minotaur growth in your cities increases by 1.
Under his command, Minotaurs gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Minotaurs lose an equal amount of Attack and Defense.
Creta, daughter of NavarrMightOverlordGem Seeker
Bonus Gem income
Read Minds
She produces +1 Gem per day, plus another +1 for every 5 hero level(s). Increases the amount of Gems found on the map by 100%.
RheaMightOverlordFour-Leaf Horseshoe
Luck bonuses
She has +1 Luck, and creatures under her command have an increased chance of triggering a Lucky Strike: +3% chance per Luck point. For every 4 levels, this bonus increases by 1%.
Gleard the GreyMightOverlordArcane Dominion
Arcane Magic bonuses
Temporal Spheres
He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.
Kelarr, son of NavarrMagicWarlockWish to Learn
More XP and Attributes on level up
Stone Fangs
When leveling up, he gains 1 additional attribute point(s) for every 2 hero level(s). He gains +5% XP for every 2 hero level(s).
Zakron the GreatMagicWarlockSpellweaver
More spell damage, weakens enemy's spells
Firewall
He deals +15% Damage with spells, plus another 5% for every 3 hero level(s). The Damage from the enemy hero’s spells is reduced by the same value.
Sister DeiraMagicWarlockMask of the Sun
Masterful Arina's Chosen
Arina's Chosen
She starts with the “Masterful Arina’s Chosen” spell. This version of the spell gives the target +1 extra turn(s).
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
MotleyMagicWarlockDanse Macabre
Onyx Dancer bonuses
Twilight
Onyx Dancer growth in your cities increases by 1.
Under her command, Onyx Dancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Onyx Dancers lose an equal amount of Attack and Defense.
YlwariMagicWarlockCharismatic
Diplomacy bonus, keep army when fleeing
Assemble!
She keeps her army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
GlastorMagicWarlockWealthy
Bonus Gold income
Clear Fog
He produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.
TyphonaMagicWarlockAlvarian Hydra
Hydra bonuses
Taunt
Hydra growth in your cities increases by 1.
Under her command, Hydras gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hydras lose an equal amount of Attack and Defense.
Sunny RauktolMagicWarlockRadiating Knowledge
Daylight Magic bonuses
Inner Light
He receives +1 level to all Daylight spells, plus another +1 for every 10 hero levels. Casting Daylight spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Daylight spells.
LodosMagicWarlockShadowmastery
Nightshade Magic bonuses
Sleep
He receives +1 level to all Nightshade spells, plus another +1 for every 10 hero levels. Casting Nightshade spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Nightshade spells.