Spells Overview (Polish)
| Name | School | Tier | Description | |||
|---|---|---|---|---|---|---|
| Healing Water | Daylight Magic | I | Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP. Cannot revive fallen units. Level 2: HP per Spell Power: 5 > 10. Level 3: Triggers one more time at the beginning of the next round. Level 4: Affects all friendly creatures. Masterful: This version of the spell dispels all negative effects from friendly creatures. | 5 | version | |
| Blessing | Daylight Magic | I | Target friendly creature deals +15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: Basic attacks Damage: 15% > 20%. Level 3: Affects all friendly creatures. Level 4: Basic attacks Damage: 20% > 30%. Masterful: This version of the spell makes the target always deal maximum Damage. | 7 | version | |
| Haste | Daylight Magic | I | Target friendly creature gains +2 Speed. Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: Speed bonus: 2 > 4. Level 3: Dispels “Web.” Level 4: Speed bonus: 4 > 6. Masterful: This version of the spell affects all friendly creatures. | 8 | version | |
| Shorten Shadow | Daylight Magic | I | Target enemy creature loses 3 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: The reduction of Attack and Defense increases each round. Level 3: Dispels “Enlarge Shadow.” Level 4: Affects all enemy creatures. | 6 | version available | |
| From a Bird's Eye | Daylight Magic | II | Reveals the borders of all areas, including those hidden by the fog of war.
Level 2: Base mana cost: 10 > 6. Level 3: Reveals the location of all enemy heroes. Level 4: Reveals the location of all cities. | 10 | version available | |
| Favorable Wind | Daylight Magic | II | Target friendly creature deals +20% Damage with Ranged and Long Reach attacks. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s). Level 2: Ranged and Long Reach Damage: 20% > 30%. Level 3: Ranged and Long Reach Damage: 30% > 40%. Level 4: Eliminates Ranged penalty. | 10 | version available | |
| Weakening Ray | Daylight Magic | II | Removes 1 counterattack charge(s) from the target enemy for this round.
Level 2: Base mana cost: 10 > 6. Level 3: Removes all counterattack charges from the target for this round. Level 4: Affects all enemy creatures. | 10 | version available | |
| Inner Light | Daylight Magic | II | Reduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 5 hero’s Spell Power ].
Level 2: Base spell effectiveness: 2 > 3. Level 3: Affects friendly creatures adjacent to the target. Level 4: Affects all friendly creatures. | 8 | version available | |
| Song of Power | Daylight Magic | III | Resets the cooldowns of the target friendly creature.
Level 2: Dispels all effects that block creature attacks or abilities. Level 3: The creature may use its limited abilities again. Level 4: Affects all friendly creatures. | 6 | version available | |
| Riposte | Daylight Magic | III | Target friendly creature counterattacks before enemy attack lands. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). Level 2: Deal +20% Damage with counterattacks. Level 3: Gain +1 additional counterattack per round. Level 4: Affects all friendly creatures. | 10 | version available | |
| Taunt | Daylight Magic | III | All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). Level 2: Radius of effect: 2 > 3. Level 3: Base effect duration: 1 > 3. Level 4: Radius of effect: 3 > 4. | 11 | version available | |
| Arina's Touch | Daylight Magic | III | Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). Level 2: Maximum HP bonus: 10% > 20%. Level 3: Affects all friendly creatures. Level 4: Doubles Initiative bonus. Masterful: This version of the spell increases target’s Speed by 1. | 14 | version | |
| Radiant Armor | Daylight Magic | IV | Target friendly creature takes –15% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s). Level 2: Damage reduction: 15% > 25%. Level 3: Affects all friendly creatures. Level 4: Damage reduction: 25% > 35%. | 22 | version available | |
| Heavenly Blades | Daylight Magic | IV | Target friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s). Level 2: Damage bonus: 35 > 75. Level 3: Affects all friendly creatures. Level 4: Bonus Damage instantly destroys summoned creatures and temporary stacks. | 21 | version available | |
| Vengeance | Daylight Magic | IV | Whenever an enemy attacks target friendly creature in Melee, that enemy takes [ 60 + 15 × hero’s Spell Power ] Magic Damage. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s). Level 2: Base effect duration: 1 > 3. Level 3: Damage per Spell Power: 15 > 20. Level 4: The effect applies to all basic attacks. | 16 | version available | |
| Clear Fog | Daylight Magic | IV | Reveals 5 squares around the selected space on the global map up to [ 2 × hero’s sight ] square(s) away from the hero. Usable 1 time(s) per day.
Level 2: Selection radius multiplier: 2 > 3. Level 3: Squares revealed: 5 > 8. Level 4: Unlimited casting range. | 14 | version available | |
| Judgement | Daylight Magic | V | Strikes target enemy four times, dealing a total of [ 200 + 30 × hero’s Spell Power ] Magic Damage.
Level 2: Base Damage: 200 > 400. Level 3: Damage per Spell Power: 30 > 40. Level 4: Damage per Spell Power: 40 > 60. | 30 | version available | |
| Arina's Chosen | Daylight Magic | V | Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s). Duration: 2 round(s). Level 2: Minimum stack size: 20% > 35%. Level 3: Base effect duration: 2 > 4. Level 4: Minimum stack size: 35% > 50%. Masterful: This version of the spell gives the target +1 extra turn(s). | 18 | version | |
| Unnatural Calm | Nightshade Magic | I | Target enemy deals –15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: Basic attack Damage: –15% > –20%. Level 3: Affects all enemy creatures. Level 4: Basic attack Damage: –20% > –30%. Masterful: - | 6 | version | |
| Enlarge Shadow | Nightshade Magic | I | Target friendly creature gains 3 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: The bonus to Attack and Defense increases each round. Level 3: Dispels “Shorten Shadow.” Level 4: Affects all friendly creatures. | 7 | version available | |
| Despair | Nightshade Magic | I | Curses the target enemy. Cursed creatures take [ 10 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: Base effect duration: 1 > 2. Level 3: +50% Damage dealt by the spell. Level 4: Affects enemy creatures adjacent to the target. Masterful: This version of the spell affects all types of enemies. | 11 | version | |
| Fatal Decay | Nightshade Magic | I | Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: Reduces maximum HP by 20%. Level 3: This effect cannot be dispelled. Level 4: Maximum HP reduction: 20% > 30%. | 4 | version available | |
| Read Minds | Nightshade Magic | II | Reveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.
Level 2: Base mana cost: 10 > 7. Level 3: Reveals information on enemy heroes. Level 4: Reveals information on enemy cities. | 10 | version available | |
| Web | Nightshade Magic | II | Target enemy creature loses 2 Speed Duration: [ 2 + 1 per every 5 hero’s Spell Power ] round(s). Level 2: Speed reduction: –2 > –3. Level 3: Dispels “Haste.” Level 4: Speed reduction: –3 > –4. Masterful: This version of the spell affects all enemies. | 9 | version | |
| Shade Cloak | Nightshade Magic | II | Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.
Level 2: First attack under this effect deals +25% Damage. Level 3: Base mana cost: 7 > 4. Level 4: Damage bonus: 25% > 50%. | 7 | version available | |
| Umbral Grip | Nightshade Magic | II | Deals [ 40 + 10 × hero’s Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.
Level 2: Damage per Spell Power: 10 > 15. Level 3: Damage per Spell Power: 15 > 20. Level 4: Additionally, kills +1 unit(s). Works on creatures up to tier 7. Masterful: This version of the spell also affects enemy creatures adjacent to the target. | 10 | version | |
| Silence | Nightshade Magic | III | Target enemy creature is prevented from using abilities or generating Focus Points. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). Level 2: Base effect duration: 1 > 2. Level 3: Affects enemy creatures adjacent to the target. Level 4: Affects all enemy creatures. | 5 | version available | |
| Naira's Veil | Nightshade Magic | III | Renews the fog of war in a 8-square radius around the hero, concealing them from opponents until the fog is re-cleared. Usable 1 time(s) per day.
Level 2: Base mana cost: 16 > 12. Level 3: Fog of war radius: 8 > 10. Level 4: Fog of war radius: 10 > 14. | 16 | version available | |
| Sleep | Nightshade Magic | III | Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 2 round(s). Level 2: Base effect duration: 2 > 3. Level 3: Base effect duration: 3 > 4. Level 4: Taking Damage does not dispel effect but instead reduces its duration by 2 rounds. | 13 | version available | |
| Twilight | Nightshade Magic | III | Target enemy creature is prevented from using Ranged attacks. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). Level 2: Base effect duration: 1 > 2. Level 3: Targets deal –15% Melee Damage. Level 4: Affects all enemy creatures. | 16 | version available | |
| Vulnerability | Nightshade Magic | IV | Target enemy creature takes +20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s). Level 2: Damage: 20% > 30%. Level 3: The target always takes maximum Damage. Level 4: Affects enemy creatures adjacent to the target. Masterful: The effect of this version of the spell is stackable. | 8 | version | |
| Summon Starchild | Nightshade Magic | IV | Summons a stack of [ 8 + 1 × hero’s Spell Power ] Starchildren on an adjacent free hex. They will disappear at the end of the battle.
Level 2: Summon radius: 1 > 2. Level 3: Summoned stack can use abilities. Level 4: Spell Power multiplier: 1 > 2. | 20 | version available | |
| Berserk | Nightshade Magic | IV | Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.
Level 2: With this effect attack deals +10% Damage. Level 3: Damage bonus: 10% > 20%. Level 4: Damage bonus: 20% > 30%. Masterful: This version of the spell affects all creatures adjacent to the target. | 16 | version | |
| Naira's Kiss | Nightshade Magic | V | Marks the target enemy creature. Marked creatures take [ 150 + 15 × hero’s Spell Power ] Magic Damage whenever they perform any action. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s). Level 2: Base Damage: 150 > 200. Level 3: Damage per Spell Power: 15 > 20. Level 4: Marked target additionally loses 1 Speed and Initiative whenever it performs any action. This effect is stackable. | 18 | version available | |
| Coup de Grâce | Nightshade Magic | V | Target enemy creature will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s). Level 2: Stack size: 20% > 25%. Level 3: Stack size: 25% > 35%. Level 4: Affects all enemy creatures. | 24 | version available | |
| Shadow Army | Nightshade Magic | V | Increases the number of units in the target friendly stack by [ 15 + 0.5% × hero’s Spell Power ]%. These units are temporary and cannot exceed 100% of the current number of permanent units in the stack.
Level 2: Base effect bonus: 15% > 20%. Level 3: Base effect bonus: 20% > 30%. Level 4: Effect bonus per Spell Power: 0.5% > 1%. | 35 | version available | |
| Guillotine | Arcane Magic | I | Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re-cast on the same target, it deals +100% more Damage. This effect is stackable.
Level 2: Base Damage: 30% > 45% HP. Level 3: Damage per Spell Power: 3% > 6% HP. Level 4: Kills target enemy creature if its stack size is lower than or equal to 25% of its original number. Masterful: This version of the spell’s Damage increases twice as fast when cast on the same target. | 7 | version | |
| Early Start | Arcane Magic | I | Target friendly creature gains +3 Initiative. Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: Initiative bonus: 3 > 4. Level 3: Initiative bonus: 4 > 5. Level 4: Initiative bonus: 5 > 6. Masterful: This version of the spell affects all friendly creatures. | 8 | version | |
| Energize | Arcane Magic | I | Immediately generates 1 Focus Charge(s).
Level 2: Base mana cost: 9 > 7. Level 3: Focus Charges: 1 > 2. Level 4: Focus Charges: 2 > 3. | 9 | version available | |
| Optical Illusion | Arcane Magic | I | Target friendly creature takes –30% Ranged Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: Damage: –30% > –60%. Level 3: Also applies to Long Reach Damage. Level 4: Affects all friendly creatures. | 8 | version available | |
| Reinforcements | Arcane Magic | II | The casting hero immediately interacts with any external dwelling you control within [ 2 × hero’s sight ] squares. Usable 1 times per day.
Level 2: Target radius: 2 > 3. Level 3: Target radius: 3 > 4. Level 4: Can be used +1 time per day. | 18 | version available | |
| Energy Explosion | Arcane Magic | II | Deals 30 Magic Damage per Focus Charge to all creatures in one-hex radius.
Level 2: Damage per Focus Charge: 30 > 40. Level 3: Damage per Focus Charge: 40 > 55. Level 4: Damage per Focus Charge: 55 > 75. | 8 | version available | |
| Blink | Arcane Magic | II | Teleports a target friendly creature up to 4 hexes from its current hex.
Level 2: Teleportation range: 4 > 6. Level 3: Teleportation range: 6 > 9. Level 4: Teleportation range: 9 > 13. Masterful: This version of the spell can target enemy creatures. | 10 | version | |
| Carapace | Arcane Magic | II | Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s). Level 2: Base mana cost: 18 > 14. Level 3: Base effect duration: 1 > 2. Level 4: Barrier blocks the Damage twice. Masterful: This version of the spell makes the target immune to negative effects and dispel effects. | 18 | version | |
| Assemble! | Arcane Magic | III | The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day.
Level 2: Radius multiplier: 1 > 2. Level 3: Can be used +1 time per day. Level 4: Radius multiplier: 2 > 3. | 12 | version available | |
| Temporal Spheres | Arcane Magic | III | Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s). Level 2: Damage per Spell Power: 5% > 10%. Level 3: Traps: 2 > 3. Level 4: Damage per Spell Power: 10% > 15%. | 11 | version available | |
| Shackles | Arcane Magic | III | Target enemy creature cannot counterattack. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). Level 2: Base effect duration: 1 > 2. Level 3: Dispels “Riposte.” Level 4: Affects enemy creatures adjacent to the target. | 6 | version available | |
| Impending Fate | Arcane Magic | III | Deals Damage to all enemies. Each stack takes 15 Magic Damage per its creature tier
Level 2: Damage per unit tier: 15 > 25. Level 3: Damage per unit tier: 25 > 40. Level 4: Deals Pure Damage. | 13 | version available | |
| Mirror Copy | Arcane Magic | IV | Summons a copy of a target friendly creature. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s). Level 2: Damage dealt: –75% > –67%. Level 3: Damage dealt: –67% > –50%. Level 4: Damage dealt: –50% > –30%. Masterful: This version of the spell can target enemy creatures. | 20 | version | |
| Rewind Life | Arcane Magic | IV | Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units. Level 2: Base Recovery: 50 > 100. Level 3: HP per Spell Power: 20 > 25. Level 4: HP per Spell Power: 25 > 35. Masterful: This version of the spell can revive units beyond their original amount. | 17 | version | |
| Spatial Snare | Arcane Magic | IV | Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting its movement, ending its current turn, and canceling its next turn. After triggering, the trap disappears. If the trap is on the last hex of a route, it does not trigger. However, the trap on the last hex will always trigger if any creature flies, jumps, or teleports onto it, or is forcefully moved there. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s). Level 2: Base mana cost: 10 > 5. Level 3: Traps: 2 > 3. Level 4: Traps: 3 > 4. | 10 | version available | |
| Black Hole | Arcane Magic | V | Deals [ 80 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible.
Level 2: Base Damage: 80 > 120. Level 3: Base Damage: 120 > 200. Level 4: Damage per Spell Power: 15 > 20. | 30 | version available | |
| Doreath's Tide | Arcane Magic | V | All friendly creatures gain 1 Speed and Initiative. All enemies lose 1 Speed and Initiative. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s). Level 2: Base duration of effect: 1 > 2. Level 3: Base mana cost: 23 > 19. Level 4: Dispels all negative movement-restricting effects from friendly creatures and all positive movement-enhancing effects from enemies. | 23 | version available | |
| Reality Distortion | Arcane Magic | V | Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s). Level 2: Damage is reduced by 21%. Level 3: Base effect duration: 1 > 3. Level 4: Damage reduction 21% > 41%. | 15 | version available | |
| Groundsight | Primal Magic | I | Reveals the location of all neutral squads on the global map (including those in the fog of war).
Level 2: Base mana cost: 10 > 6. Level 3: Reveals the location of resources. Level 4: Reveals the location of artifacts. | 10 | version available | |
| Lightning Bolt | Primal Magic | I | Deals [ 25 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature.
Level 2: Base Damage: 25 > 50. Level 3: Base Damage: 50 > 100. Level 4: Damage per Spell Power: 10 > 15. | 6 | version available | |
| Thick Hide | Primal Magic | I | Target friendly creature takes –15% Damage from Melee attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). Level 2: Damage: –15% > –20%. Level 3: Affects all friendly creatures. Level 4: Damage: –20% > –30%. | 6 | version available | |
| Wean | Primal Magic | II | Reduces the duration of all positive effects applied to the target by [ 2 + 1 per every 5 hero’s Spell Power ].
Level 2: Base spell effectiveness: 1 > 2. Level 3: Affects enemy creatures adjacent to the target. Level 4: Affects all enemy creatures. | 8 | version available | |
| Fireball | Primal Magic | II | Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 1-hex radius.
Level 2: Base Damage: 50 > 75. Level 3: Base Damage: 75 > 125. Level 4: Base Damage: 125 > 200. Masterful: This version of the spell hits a bigger area. | 13 | version | |
| Crystal Crown | Primal Magic | II | Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s). Level 2: Base duration: 2 > 3. Level 3: Obstacles: 2 > 3. Level 4: Obstacle is destroyed after taking 2 instances of Damage. | 8 | version available | |
| Ice Bolt | Primal Magic | II | Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s). Level 2: Base Damage: 50 > 100. Level 3: Damage per Spell Power: 10 > 15. Level 4: Initiative reduction: –3 > –6. Masterful: The Initiative penalty of this version of the spell is twice as strong. | 10 | version | |
| Stone Fangs | Primal Magic | III | Deals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies.
Level 2: Base Damage: 50 > 100. Level 3: Targets: 3 > 4. Level 4: Damage per Spell Power: 5 > 10. | 11 | version available | |
| Firewall | Primal Magic | III | Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage. Duration: 2 round(s). Level 2: Base mana cost: 12 > 9. Level 3: Burning hexes: 2 > 3. Level 4: Deals +50% Damage. Masterful: This version of the spell stays active for +2 round(s). | 12 | version | |
| Cave In | Primal Magic | III | Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s). Level 2: Base Damage: 75 > 150. Level 3: The obstacles it creates remain for +1 round. Level 4: Damage per Spell Power: 15 > 20. Masterful: The obstacles created by this version of the spell must be damaged +1 more times to be destroyed. | 12 | version | |
| Earth's Rage | Primal Magic | III | Deals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls.
Level 2: Damage to defensive structures: 100 > 200. Level 3: Also deals 100 Damage to all creatures within castle walls. Level 4: Damage to defensive structures: 200 > 400. | 16 | version available | |
| Anti-Magic | Primal Magic | IV | Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s). Level 2: Base effect duration: 1 > 2. Level 3: Affects tier-1-4 spells. Level 4: Also affects tier-1-5 spells. | 12 | version available | |
| Chain Lightning | Primal Magic | IV | Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Level 2: Makes +1 jump(s). Level 3: Makes +1 jump(s). Base Damage: 100 > 300. Level 4: Makes +1 jump(s). Damage per Spell Power: 20 > 30. Masterful: This version of the spell loses half as much Damage when jumping between targets. | 24 | version | |
| Circle of Winter | Primal Magic | IV | Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.
Level 2: Damage per Spell Power: 15 > 20. Level 3: Initiative of all targets decreases by 2. Level 4: Doubles base Damage and Initiative reduction. | 21 | version available | |
| Primordial Chaos | Primal Magic | IV | Affects a neutral squad in a [ 1 × hero’s sight ]-square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.
Level 2: Radius multiplier: 1 > 2. Level 3: When transforming a target, its strength is reduced by 5%. Level 4: Target strength reduction: 5% > 10%. | 17 | version available | |
| Armageddon | Primal Magic | V | Deals [ 150 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the battlefield.
Level 2: Base Damage: 150 > 250. Level 3: Base Damage: 250 > 350. Level 4: Damage per Spell Power: 15 > 25. | 40 | version available | |
| Hksmilla's Rampage | Primal Magic | V | Target friendly creature gains Double Strike and deals and takes +10% Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s). Level 2: Damage dealt and taken: 10% > 15%. Level 3: Damage dealt and taken: 15% > 25%. Level 4: Damage dealt and taken: 25% > 40%. | 28 | version available | |
| Summon Primal Remnant | Primal Magic | V | Summons a stack of [ 12 + 1 × hero’s Spell Power ] Primal Remnants. They will disappear at the end of the battle.
Level 2: Summon radius: 1 > 2. Level 3: Summoned stack can use abilities. Level 4: Spell Power multiplier: 1 > 2. | 20 | version available | |
| Magic Arrow | Neutral Magic💬 | I | Strikes target enemy three times, dealing a total of [ 25 + 5 × hero’s Spell Power ] Magic Damage. | 0 | version available | |
| Necromancer Will | Neutral Magic💬 | I | Allows Undead raising to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead. | 0 | version available | |
| Back to Town! | Neutral Magic💬 | I | Teleports the casting hero to the nearest city you control within 16 squares. All remaining movement points are lost. Usable 1 time(s) per day. | 10 | version available | |
| Mana Rite | Neutral Magic💬 | I | Restores the casting hero’s mana based on their remaining movement points: 1% of mana per 1% of remaining points. All movement points are lost. | 0 | version available | |
| Relocation | Neutral Magic💬 | I | The casting hero immediately interacts with any controlled city, enabling the transfer of creatures to or from that city. Usable 1 time per day. | 12 | version available | |
| Pocket Dimension | Neutral Magic💬 | II | Creates an entrance to a Remote Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable 1 time(s) per day.
Level 2: Base mana cost: 14 > 10. Level 3: Foothold entrance can be created within 4 square(s). Level 4: Foothold entrance lasts until the end of the next day. | 14 | version available | |
| Second Wind | Neutral Magic💬 | II | Immediately restores 40 Movement points to the hero. Usable 1 time(s) per day.
Level 2: Base mana cost: 17 > 13. Level 3: Bonus Movement points: 60 > 60. Level 4: Can be used +1 time per day. | 17 | version available | |
| Shadowflight | Neutral Magic💬 | III | Grants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points.
Level 2: Base mana cost: 20 > 14. Level 3: Flying above obstacles doesn’t increase movement cost. Level 4: –20% movement cost while flying. | 20 | version available | |
| Town Portal | Neutral Magic💬 | III | Teleports the casting hero to a selected city you control. Usable 1 times per day.
Level 2: Base mana cost: 24 > 18. Level 3: Can be used +1 time per day. Level 4: Can be used +1 time per day. | 24 | version available | |
| Basic Summon Avatar | Neutral Magic💬 | IV | Summons an Avatar that is destroyed upon taking 3 hit(s) from any source. It deals [ 10 + 6 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time. | 0 | version available | |
| Advanced Summon Avatar | Neutral Magic💬 | IV | Summons an Avatar that is destroyed upon taking 3 hit(s) from any source. It deals [ 10 + 8 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time. | 0 | version available | |
| Expert Summon Avatar | Neutral Magic💬 | IV | Summons an Avatar that is destroyed upon taking 3 hit(s) from any source. It deals [ 10 + 10 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time. | 0 | version available | |
| Dimension Door | Neutral Magic💬 | IV | Teleports the hero to target location within 8 squares. Usable 1 times per day.
Level 2: Base mana cost: 22 > 14. Level 3: Target radius: 8 > 11. Level 4: Can be used +1 time per day. | 22 | version available | |
| Gate of Light | Neutral Magic💬 | IV | Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 5 square(s) of the hero. 1 time(s) per day.
Level 2: Base mana cost: 28 > 20. Level 3: Target radius: 5 > 7. Level 4: Can be used +1 time per day. | 28 | version available | |


