Qilin
From Heroes of Might and Magic: Olden Era Official Wiki
Qilin |
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Faction |
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Tier VI |
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Cost 1200 |
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Base growth +2 |
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Squad value 1405 |
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| Stats | |||
Health 130
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Attack 22
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Defense 20
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Damage 24-30
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Morale 0
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Luck 2
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Initiative 9
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Speed 6
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| Other Info | |||
Dwelling |
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| Related Units | |||
Base unit Qilin |
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| Internal ID | |||
| qilin | |||
Qilins are tier-VI units of the Grove faction. They can be recruited from Thunder Lair.
They can be upgraded into the Thunder Qilin or Mist Qilin.
Description
Free and ever-present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf.
Qilins embody all that such zephyrs represent — swift, graceful and ephemeral.
Qilins embody all that such zephyrs represent — swift, graceful and ephemeral.
Abilities
| Creature Type Embodiment | |
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to -3. Luck range: –3 to -3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Embodiment of Air | |
This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”
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| Passive Ability Lightning Fast | |
This creature is immune to all effects that restrict movement.
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| Active Ability Awaken: Air I | |
Increases this creature’s Speed and Initiative by 1 and HP by 20 and grants it “Swift Strike.” Once per battle; lasts until the end of battle.
Does not end the turn. | |
Laws
This unit is affected by the following Faction Laws:
Qilin growth in your cities increases by 1. They deal +3/6/9 Damage.
Tier IVCost: 3/2/1
Law Seals
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
Tier VCost: 5
Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


