Naiad: Difference between revisions

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==Description==
==Description==
{{Unitdesc|Naiad}}
{{Description|lang=en|id=aqualotl}}


==Abilities==
==Abilities==
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==Strategy==
''Nothing yet. Maybe you can add it...?''


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Revision as of 15:46, 3 August 2026


Naiad
Faction
Tier
IV
Cost
360Gold
Base growth
+4
Squad value
363
Stats
Health
40
Attack
11
Defense
10
Damage
10-14
Morale
0
Luck
0
Initiative
5
Speed
5
Other Info
Related Units
Base unit
Naiad
Upgrade A
Upgrade B
Internal ID
aqualotl

Naiads are tier-IV units of the Grove faction. They can be recruited from Blooming Pond.

They can be upgraded into the Vernal Naiad or Brumal Naiad.

Description

Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.

Waterkin often choose the shape of naiads — spry, elusive, and ever-shifting, much like the element they embody.

Abilities

Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.
Passive Ability
Embodiment of Water
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Awaken: Water I
Special
Cost: 3 Focus ChargesCooldown: 1 roundTier III
This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle.
Does not end the turn.

Laws

This unit is affected by the following Faction Laws:

Naiad growth in your cities increases by 2. They gain 1/2/3 Speed and Initiative.
Tier IIICost: 3/2/1 Law Seals
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
Tier VCost: 5 Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2 Law Seals

Strategy

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Related pages