Faun: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Abilities== | ==Abilities== | ||
{{ | {{UnitAbility|lang=en|id=living}} | ||
{{UnitAbility|lang=en|id=ranged_attack_no_close}} | |||
{{UnitAbility|lang=en|id=base_passive_alert}} | |||
==Laws== | |||
This unit is affected by the following Faction [[Laws]]: | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_nature_5}} | {{LawSummary|lang=en|id=fraction_law_nature_5}} | ||
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{{LawSummary|lang=en|id=fraction_law_dungeon_6}} | {{LawSummary|lang=en|id=fraction_law_dungeon_6}} | ||
{{Clear}} | {{Clear}} | ||
==Related pages== | |||
{{UnitsNavbox|lang=en|faction=nature}} | {{UnitsNavbox|lang=en|faction=nature}} | ||
[[Category:Grove Units]] | [[Category:Grove Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 09:07, 31 July 2026
Faun |
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Faction |
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Tier I |
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Cost 115 |
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Base growth +13 |
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Squad value 93 |
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| Stats | |||
Health 11
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Attack 4
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Defense 3
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Damage 3-5
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Morale 0
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Luck 0
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Initiative 4
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Speed 2
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Faun |
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| Internal ID | |||
| elf_tracker | |||
Fauns are tier-I units of the Grove faction. They can be recruited from Faun Huts.
They can be upgraded into the Faun Archer or the Faun Warrior.
Description
The fauns of the Murmurwoods remain a mystery to most outsiders. They shun complex tools, instead embracing symbiosis with the forest — trusting that the Mycelium will provide everything they need.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
No melee penalty
Can attack enemies at any range.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Parry
When attacked, this creature’s counterattack strikes first.
Laws
This unit is affected by the following Faction Laws:
Faun growth in your cities increases by 2/4/6. They deal +50% Melee Damage.
Tier ICost: 3/2/1
Law Seals
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Tier VCost: 5
Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals


