Hoplet: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Description== | ==Description== | ||
{{Unitdesc|Hoplet}} | {{Unitdesc|Hoplet}} | ||
==Abilities== | ==Abilities== | ||
{{AbilityTable|Hoplet}} | {{AbilityTable|Hoplet}} | ||
===Laws=== | |||
== | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_nature_6}} | |||
{{LawSummary|lang=en|id=fraction_law_nature_28}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_12}} | |||
{{Clear}} | {{Clear}}<br> | ||
{{UnitsNavbox|lang=en|faction=nature}} | {{UnitsNavbox|lang=en|faction=nature}} | ||
[[Category:Grove Units]] | [[Category:Grove Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 10:32, 27 July 2026
Hoplet |
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Faction |
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Tier II |
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Cost 185 |
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Base growth +9 |
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Squad value 160 |
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| Stats | |||
Health 18
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Attack 6
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Defense 5
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Damage 4-8
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Morale 1
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Luck 1
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Initiative 6
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Speed 5
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| Other Info | |||
Dwelling |
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| Related Units | |||
Base unit Hoplet |
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| Internal ID | |||
| twinkle | |||
Hoplets are tier-II units of the Grove faction. They can be recruited from the Hop Patch.
They can be upgraded into the Dawn Hoplet or the Dusk Hoplet.
Description
The ecosystem of the Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in this unique cross of fireflies and common hops.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Movement Type Flying | |
Movement ignores obstacles and traps.
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| Active Ability Leeching Hop | |
Takes [ amount of units / 5 ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).
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Laws
This unit is affected by the following Faction Laws:
Hoplet growth in your cities increases by 2/4/6. They always deal maximum Damage.
Tier ICost: 3/2/1
Law Seals
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Tier VCost: 5
Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals


