Murmurmancer: Difference between revisions
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==Description== | ==Description== | ||
{{Unitdesc|Murmurmancer}} | {{Unitdesc|Murmurmancer}} | ||
==Abilities== | ==Abilities== | ||
{{AbilityTable|Murmurmancer|active1=Shroomsong<sup>{{tt|Rank II|This ability has several versions with different effect strength.}}}} | {{AbilityTable|Murmurmancer|active1=Shroomsong<sup>{{tt|Rank II|This ability has several versions with different effect strength.}}}} | ||
===Laws=== | |||
== | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_nature_22}} | |||
{{LawSummary|lang=en|id=fraction_law_nature_28}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_24}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_26}} | |||
{{Clear}} | {{Clear}}<br> | ||
{{UnitsNavbox|lang=en|faction=nature}} | {{UnitsNavbox|lang=en|faction=nature}} | ||
[[Category:Grove Units]] | [[Category:Grove Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 10:33, 27 July 2026
Murmurmancer |
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Faction |
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Tier V |
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Cost 910 (Upgrade cost) ( 270 |
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Base growth +3 |
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Squad value 1027 |
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| Stats | |||
Health 60
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Attack 12
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Defense 14
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Damage 18
Base: 15 Increase: +3-18 |
Morale 0
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Luck 0
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Initiative 8
Base: 6 Increase: +2 |
Speed 5
Base: 4 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Murmurmancer |
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| Internal ID | |||
| druid_upg_alt | |||
Murmurmancers are upgraded tier-V units of the Grove faction. They can be recruited from Shroomwood Shack II.
They are one of the upgrades of the Herbomancer, the other being the Sporemancer.
Description
Some mancers believe that merely guiding the Mycelium is not enough — its protection must come first. Viewing outsiders as a constant threat, they weave their frustration into their magic, making their spells wildly unpredictable and dangerously volatile.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Long Reach | |
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
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| Passive Ability Mushroom Magic | |
Reduces the mana cost of the hero’s spells by 2. This effect does not stack; only the strongest one is active.
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| Passive Ability Power of Murmurs | |
Increases the level of the hero’s spells by 1. This effect does not stack.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability ShroomsongRank II | |
Once per battle, spends all Focus Charges to restore the hero’s mana: 8 for each Focus Charge spent.
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| Active Ability Echoes of the Murmurwoods | |
Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use.
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Laws
This unit is affected by the following Faction Laws:
Herbomancer growth in your cities increases by 1/2/3. Their abilities cost –1 Focus Charge(s).
Tier IVCost: 3/2/1
Law Seals
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Tier VCost: 5
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


