Faun: Difference between revisions

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==Description==
==Description==
{{Unitdesc|Faun}}
{{Unitdesc|Faun}}
==Abilities==
==Abilities==
{{AbilityTable|Faun}}
{{AbilityTable|Faun}}
==Laws==
This unit is specifically affected by following Faction Laws:
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===Laws===
==Galery==
This unit is affected by the following Faction [[Laws]]:
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{{LawSummary|lang=en|id=fraction_law_nature_5}}
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{{LawSummary|lang=en|id=fraction_law_dungeon_6}}


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[[Category:Grove Units]]
[[Category:Grove Units]]
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Revision as of 10:26, 27 July 2026


Faun
Faction
Tier
I
Cost
115Gold
Base growth
+13
Squad value
93
Stats
Health
11
Attack
4
Defense
3
Damage
3-5
Morale
0
Luck
0
Initiative
4
Speed
2
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Faun
Upgrade A
Upgrade B
Internal ID
elf_tracker

Fauns are tier-I units of the Grove faction. They can be recruited from Faun Huts.

They can be upgraded into the Faun Archer or the Faun Warrior.

Description

The fauns of the Murmurwoods remain a mystery to most outsiders. They shun complex tools, instead embracing symbiosis with the forest — trusting that the Mycelium will provide everything they need.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Parry
When attacked, this creature’s counterattack strikes first.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.


Laws

This unit is affected by the following Faction Laws:

Faun growth in your cities increases by 2/4/6. They deal +50% Melee Damage.
Tier ICost: 3/2/1 Law Seals
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Tier VCost: 5 Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals