Naiad: Difference between revisions
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{{UnitInfobox|lang=en|id=aqualotl}} | {{UnitInfobox|lang=en|id=aqualotl}} | ||
'''Naiads''' are tier-IV [[units]] of the | '''Naiads''' are tier-IV [[units]] of the {{F|nature|en}} faction. They can be recruited from [[Blooming Pond]]. | ||
They can be upgraded into the | They can be upgraded into the {{Unit|aqualotl_upg|en}} or {{Unit|aqualotl_upg_alt|en}}. | ||
==Description== | ==Description== | ||
| Line 26: | Line 26: | ||
==Strategy== | ==Strategy== | ||
''Nothing yet. Maybe you can add it...?'' | ''Nothing yet. Maybe you can add it...?'' | ||
==Trivia== | |||
*During earlier development, the tier-IV units of the {{F|Grove}} faction were the '''[[File:Aqualotl_icon.png|32px]] Aqualotl''' and its upgrades, the '''[[File:Blooming Aqualotl icon.png|32px|link=]] Blooming Aqualotl''' and the '''[[File:Polar Aqualotl icon.png|32px|link=]] Polar Aqualotl'''. By the time Olden Era's Early Access launched on April 30<sup>th</sup>, 2026, they were replaced by the Naiad, Vernal Naiad and Brumal Naiad respectively. They had the exact same description and abilities as their Naiad replacements now have. | |||
<div><ul> | |||
<li style="display: inline-block;"> [[File:Sylvan Aqualotl Battlefield.png|thumb|none|300px|Aqualotl]] </li> | |||
<li style="display: inline-block;"> [[File:Sylvan BloomingAqualotl Battlefield.png|thumb|none|300px|Blooming Aqualotl]] </li> | |||
<li style="display: inline-block;"> [[File:Sylvan PolarAqualotl Battlefield.png|thumb|none|300px|Polar Aqualotl]] </li> | |||
</ul></div> | |||
<div><ul> | |||
<li style="display: inline-block;"> [[File:Aqualotl icon.png|thumb|none|300px|Aqualotl icon]] </li> | |||
<li style="display: inline-block;"> [[File:Blooming Aqualotl icon.png|thumb|none|300px|Blooming Aqualotl icon]] </li> | |||
<li style="display: inline-block;"> [[File:Polar Aqualotl icon.png|thumb|none|300px|Polar Aqualotl icon]] </li> | |||
</ul></div> | |||
{{Clear}} | {{Clear}} | ||
Latest revision as of 07:49, 6 August 2026
Naiad |
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Faction |
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Tier IV |
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Cost 360 |
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Base growth +4 |
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Squad value 363 |
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| Stats | |||
Health 40
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Attack 11
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Defense 10
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Damage 10-14
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Morale 0
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Luck 0
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Initiative 5
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Speed 5
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| Other Info | |||
Dwelling |
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| Related Units | |||
Base unit Naiad |
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| Internal ID | |||
| aqualotl | |||
Naiads are tier-IV units of the
Grove faction. They can be recruited from Blooming Pond.
They can be upgraded into the
Vernal Naiad or
Brumal Naiad.
Description
Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.
Waterkin often choose the shape of naiads — spry, elusive, and ever-shifting, much like the element they embody.
Waterkin often choose the shape of naiads — spry, elusive, and ever-shifting, much like the element they embody.
Abilities
Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.
Passive Ability
Embodiment of Water
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Awaken: Water I
Special
Cost: 

3 Focus ChargesCooldown: 1 roundTier III
This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle.Does not end the turn.
Laws
This unit is affected by the following Faction Laws:
Naiad growth in your cities increases by 2. They gain 1/2/3 Speed and Initiative.
Tier IIICost: 3/2/1
Law Seals
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
Tier VCost: 5
Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?
Trivia
- During earlier development, the tier-IV units of the
Grove faction were the
Aqualotl and its upgrades, the
Blooming Aqualotl and the
Polar Aqualotl. By the time Olden Era's Early Access launched on April 30th, 2026, they were replaced by the Naiad, Vernal Naiad and Brumal Naiad respectively. They had the exact same description and abilities as their Naiad replacements now have.








