Sporemancer: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
m Text replacement - "Defence" to "Defense"
No edit summary
 
(13 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{loc}}
{{Loc}}
{{UnitInfobox|lang=en|id=druid_upg}}


<div style='max-width:1000px;margin:0 auto;'>
'''Sporemancers''' are upgraded tier-V [[units]] of the {{F|nature|en}} faction. They can be recruited from [[Shroomwood Shack II]].
<div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Sporemancer</div><div style='font-size:0.9em;color:gray;'>All life in Murmurwoods is interconnected. Those who understand this best become sporemancers — elder mancers who nurture the forest, guide the elementals that dwell within it, and uphold delicate balance of nature.</div></div>
<div style='display:flex;flex-wrap:wrap;justify-content:center;gap:10px;'>
<div style='flex:1 1 400px;min-width:280px;'>
{| class='wikitable' style='width:100%;text-align:left;margin:0;'
|-
|[[File:Health Icon.png|24px|link=Combat#Health|alt=Health]] Health || 65 || Tier: || 5
|-
|[[File:Icon Stats Attack.png|24px|link=Combat#Attack|alt=Attack]] Attack || 16 || Faction || Sylvan
|-
|[[File:Icon Stats Defense.png|24px|link=Combat#Defense|alt=Defense]] Defense || 19 || [[File:Battle icon Onesword.png|24px|alt=Attack Type]] || Long Reach
|-
|[[File:Icon Stats Damage.png|24px|link=Combat#Damage|alt=Damage]] Damage || 14–17 || [[File:Icon Stats Moving.png|24px|alt=Attack Type]] || —
|-
|[[File:Icon Stats Speed.png|24px|link=Combat#Speed|alt=Speed]] Speed || 5 || [[File:Skill Economy.png|24px|alt=Price]] || 880 [[File:Icon Resource Gold.png|24px|link=Resources#Gold|Gold]]
|-
|[[File:Icon Stats Initiative.png|24px|link=Combat#Initiative|alt=Initiative]] Initiative || 8 || [[File:Skill Recruitment.png|24px|alt=Growth]] || —
|-
|[[File:Icon Stats Morale.png|24px|link=Combat#Morale|alt=Morale]] Morale || 0 || XP || 107
|-
|[[File:Icon Stats Luck.png|24px|link=Combat#Luck|alt=Luck]] Luck || 0 || SquadValue || 1070
|}
</div>
<div style='flex:1 1 300px;min-width:260px;text-align:center;'>[[File:Sylvan Sporemancer Battlefield.png|400px]]</div>
</div>
<div style='margin-top:10px;'>
{| class='wikitable' style='width:100%;text-align:left;margin:0;'
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base class living.png|60px]] || style='padding:10px;' | <b>Living</b> — A fully sentient inhabitant of Jadame.


Morale range: –5 to 5.
They are one of the upgrades of the {{Unit|druid|en}}, the other being the {{Unit|druid_upg_alt|en}}.
Luck range: –3 to 3.


Fallen Living creatures count towards the power of Necromancy reanimation after battle.
==Description==
|-
{{Description|lang=en|id=druid_upg}}
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base passive remote attack.png|60px]] || style='padding:10px;' | <b>Long Reach</b> — Has a short‑range attack that hits over 1 hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Druid_passive_1.png|60px]] || style='padding:10px;' | <b>Mushroom Magic</b> — Reduces the mana cost of the hero’s spells by 2. This effect <b>does not</b> stack; only the strongest one is active.
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Druid_ability_1.png|60px]] || style='padding:10px;' | <b>Shroomsong</b> — Once per battle, spends all Focus Charges to restore the hero’s mana: 5 for each Focus Charge spent.<br><br><div style="text-align: right">Ability tier: 3 | Ability cost: 2</div>
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Druid_ability_2.png|60px]] || style='padding:10px;' | <b>Swarm of Bees</b> — Deals 8 Normal Damage to the target enemy. Bees keep attacking it, dealing 8 Normal Damage at the beginning of each turn. This effect is stackable.
Duration: 3 round(s).<br><br><div style="text-align: right">Ability tier: 3 | Ability cost: 2</div>
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Druid_ability_3.png|60px]] || style='padding:10px;' | <b>Protective Roots</b> — Makes the friendly creature immune to Magic Damage.
Duration: 1 round(s).<br><br><div style="text-align: right">Ability tier: 3 | Ability cost: 2</div>
|}
</div>
</div>


==Abilities==
{{UnitAbility|lang=en|id=living}}
{{UnitAbility|lang=en|id=remote_attack}}
{{UnitAbility|lang=en|id=druid_upg_passive_1}}
{{UnitAbility|lang=en|id=common_attack_1}}
{{UnitAbility|lang=en|id=druid_upg_1|rank=1}}
{{UnitAbility|lang=en|id=druid_upg_2}}
{{UnitAbility|lang=en|id=druid_upg_3}}


{{UnitsNavBoxLang|faction=Sylvan}}
==Specialist Hero==
{{UnitSpecialist|lang=en|unit_id=druid_upg}}


==Laws==
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_nature_22}}
{{LawSummary|lang=en|id=fraction_law_nature_28}}
{{LawSummary|lang=en|id=fraction_law_unfrozen_24}}
{{LawSummary|lang=en|id=fraction_law_dungeon_26}}
==Strategy==
''Nothing yet. Maybe you can add it...?''
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=nature}}
[[Category:Grove Units]]
[[Category:Grove Units]]
[[Category:Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:50, 6 August 2026


Sporemancer
Faction
Tier
V
Cost
910Gold
(Upgrade cost)
( 270Gold)
Base growth
+3
Squad value
1027
Stats
Health
60
Attack
16This stat is higher compared to the base unit.

Base: 12
Increase: +4
Defense
18This stat is higher compared to the base unit.

Base: 14
Increase: +4
Damage
15-18
Morale
0
Luck
0
Initiative
8This stat is higher compared to the base unit.

Base: 6
Increase: +2
Speed
6This stat is higher compared to the base unit.

Base: 4
Increase: +2
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Sporemancer
Upgrade B
Internal ID
druid_upg

Sporemancers are upgraded tier-V units of the Grove faction. They can be recruited from Shroomwood Shack II.

They are one of the upgrades of the Herbomancer, the other being the Murmurmancer.

Description

All life in the Murmurwoods is interconnected. Those who understand this best become sporemancers — elders who nurture the forest, guiding the elementals that dwell within it and upholding its delicate balance.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Passive Ability
Mushroom Magic
Reduces the mana cost of the hero’s spells by 2. This effect does not stack; only the strongest one is active.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Shroomsong - Rank IThis ability has multiple versions.
Special
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Once per battle, spends all Focus Charges to restore the hero’s mana: 4 for each Focus Charge spent.
Active Ability
Swarm of Bees
Negative effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Deals [ 16 + 4 × amount of units ] Damage to target enemy creature. Bees keep attacking it, dealing [ 16 + 4 × amount of units ] Damage at the beginning of each turn. This effect is stackable.
Duration: 3 round(s).
Active Ability
Protective Roots
Positive effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Target friendly creature becomes immune to Magic Damage.
Duration: 1 round(s).

Specialist Hero

Oldest Known Tree
Herbomancer growth in your cities increases by 1.
Under his command, Herbomancers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Herbomancers lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Herbomancer growth in your cities increases by 1/2/3. Their abilities cost –1 Focus Charge(s).
Tier IVCost: 3/2/1 Law Seals
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Tier VCost: 5 Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages