Qilin: Difference between revisions

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Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Qilin</div><div style='font-size:0.9em;color:gray;'>Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf. Qilins embody all that such zephyrs represent — swift, graceful and epheme..."
 
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{{UnitInfobox|lang=en|id=qilin}}


<div style='max-width:1000px;margin:0 auto;'>
'''Qilins''' are tier-VI [[units]] of the {{F|nature|en}} faction. They can be recruited from [[Thunder Lair]].
<div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Qilin</div><div style='font-size:0.9em;color:gray;'>Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf.


Qilins embody all that such zephyrs represent — swift, graceful and ephemeral.</div></div>
They can be upgraded into the {{Unit|qilin_upg|en}} or {{Unit|qilin_upg_alt|en}}.
<div style='display:flex;flex-wrap:wrap;justify-content:center;gap:10px;'>
<div style='flex:1 1 400px;min-width:280px;'>
{| class='wikitable' style='width:100%;text-align:left;margin:0;'
|-
|[[File:Health Icon.png|24px|link=Combat#Health|alt=Health]] Health || 135 || Tier: || 6
|-
|[[File:Icon Stats Attack.png|24px|link=Combat#Attack|alt=Attack]] Attack || 22 || Faction || Sylvan
|-
|[[File:Icon Stats Defence.png|24px|link=Combat#Defence|alt=Defense]] Defence || 22 || [[File:Battle icon Onesword.png|24px|alt=Attack Type]] || Melee Attack
|-
|[[File:Icon Stats Damage.png|24px|link=Combat#Damage|alt=Damage]] Damage || 25–33 || [[File:Icon Stats Moving.png|24px|alt=Attack Type]] || —
|-
|[[File:Icon Stats Speed.png|24px|link=Combat#Speed|alt=Speed]] Speed || 5 || [[File:Skill Economy.png|24px|alt=Price]] || 1300 [[File:Icon Resource Gold.png|24px|link=Resources#Gold|Gold]]
|-
|[[File:Icon Stats Initiative.png|24px|link=Combat#Initiative|alt=Initiative]] Initiative || 9 || [[File:Skill Recruitment.png|24px|alt=Growth]] || —
|-
|[[File:Icon Stats Morale.png|24px|link=Combat#Morale|alt=Morale]] Morale || 0 || XP || 159
|-
|[[File:Icon Stats Luck.png|24px|link=Combat#Luck|alt=Luck]] Luck || 3 || SquadValue || 1591
|}
</div>
<div style='flex:1 1 300px;min-width:260px;text-align:center;'>[[File:Sylvan Qilin Battlefield.png|400px]]</div>
</div>
<div style='margin-top:10px;'>
{| class='wikitable' style='width:100%;text-align:left;margin:0;'
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base class embodiment.png|60px]] || style='padding:10px;' | <b>Embodiment</b> — A spirit, soul, or other intangible power that coalesced into material form.


Morale range: –3 to -3.
==Description==
Luck range: –3 to -3.
{{Description|lang=en|id=qilin}}


Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
==Abilities==
|-
{{UnitAbility|lang=en|id=embodiment}}
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base passive melee attack.png|60px]] || style='padding:10px;' | <b>Melee Attack</b> — Can only attack adjacent enemies. Provokes counterattacks.
{{UnitAbility|lang=en|id=melee_attack}}
|-
{{UnitAbility|lang=en|id=qilin_passive_1}}
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Qilin_passive_1.png|60px]] || style='padding:10px;' | <b>Embodiment of Air</b> — This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning”.
{{UnitAbility|lang=en|id=qilin_passive_2}}
|-
{{UnitAbility|lang=en|id=qilin_1}}
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Qilin_passive_2.png|60px]] || style='padding:10px;' | <b>Lightning Fast</b> — This creature is immune to all effects that restrict movement.
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Qilin_ability_1.png|60px]] || style='padding:10px;' | <b>Awaken: Air I</b> — Increases own Speed and Initiative by 1, HP by 20, and gains “Swift Strike”. Once per battle.
|}
</div>
</div>


==Laws==
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_nature_23}}
{{LawSummary|lang=en|id=fraction_law_nature_29}}
{{LawSummary|lang=en|id=fraction_law_unfrozen_25}}
{{LawSummary|lang=en|id=fraction_law_dungeon_27}}


{{UnitsNavBoxLang|faction=Sylvan}}
==Strategy==
''Nothing yet. Maybe you can add it...?''


[[Category:Sylvan Units]]
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=nature}}
[[Category:Grove Units]]
[[Category:Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:49, 6 August 2026


Qilin
Faction
Tier
VI
Cost
1200Gold
Base growth
+2
Squad value
1405
Stats
Health
130
Attack
22
Defense
20
Damage
24-30
Morale
0
Luck
2
Initiative
9
Speed
6
Other Info
Dwelling
Related Units
Base unit
Qilin
Upgrade A
Upgrade B
Internal ID
qilin

Qilins are tier-VI units of the Grove faction. They can be recruited from Thunder Lair.

They can be upgraded into the Thunder Qilin or Mist Qilin.

Description

Free and ever-present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf.

Qilins embody all that such zephyrs represent — swift, graceful and ephemeral.

Abilities

Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Embodiment of Air
This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”
Passive Ability
Lightning Fast
This creature is immune to all effects that restrict movement.
Active Ability
Awaken: Air I
Special
Cost: 3 Focus ChargesCooldown: 1 roundTier III
Increases this creature’s Speed and Initiative by 2 and HP by 20 and grants it “Swift Strike.” Once per battle; lasts until the end of battle.
Does not end the turn.

Laws

This unit is affected by the following Faction Laws:

Qilin growth in your cities increases by 1. They deal +3/6/9 Damage.
Tier IVCost: 3/2/1 Law Seals
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
Tier VCost: 5 Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages