Hoplet: Difference between revisions

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{{UnitInfobox|lang=en|id=twinkle}}


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'''Hoplets''' are tier-II [[units]] of the {{F|nature|en}} faction. They can be recruited from the [[Hop Patch]].
<div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Hoplet</div><div style='font-size:0.9em;color:gray;'>The ecosystem of Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in a unique cross of fireflies and common hops.</div></div>
<div style='display:flex;flex-wrap:wrap;justify-content:center;gap:10px;'>
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{| class='wikitable' style='width:100%;text-align:left;margin:0;'
|-
|[[File:Health Icon.png|24px|link=Combat#Health|alt=Health]] Health || 18 || Tier: || 2
|-
|[[File:Icon Stats Attack.png|24px|link=Combat#Attack|alt=Attack]] Attack || 5 || Faction || Sylvan
|-
|[[File:Icon Stats Defence.png|24px|link=Combat#Defence|alt=Defense]] Defence || 3 || [[File:Battle icon Onesword.png|24px|alt=Attack Type]] || Melee Attack
|-
|[[File:Icon Stats Damage.png|24px|link=Combat#Damage|alt=Damage]] Damage || 3–6 || [[File:Icon Stats Moving.png|24px|alt=Attack Type]] || Flying
|-
|[[File:Icon Stats Speed.png|24px|link=Combat#Speed|alt=Speed]] Speed || 4 || [[File:Skill Economy.png|24px|alt=Price]] || 135 [[File:Icon Resource Gold.png|24px|link=Resources#Gold|Gold]]
|-
|[[File:Icon Stats Initiative.png|24px|link=Combat#Initiative|alt=Initiative]] Initiative || 6 || [[File:Skill Recruitment.png|24px|alt=Growth]] || —
|-
|[[File:Icon Stats Morale.png|24px|link=Combat#Morale|alt=Morale]] Morale || 1 || XP || 12
|-
|[[File:Icon Stats Luck.png|24px|link=Combat#Luck|alt=Luck]] Luck || 1 || SquadValue || 126
|}
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<div style='flex:1 1 300px;min-width:260px;text-align:center;'>[[File:Sylvan Hoplet Battlefield.png|400px]]</div>
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{| class='wikitable' style='width:100%;text-align:left;margin:0;'
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base passive flyer.png|60px]] || style='padding:10px;' | <b>Flying</b> — Movement ignores obstacles and traps.
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base class magic creature.png|60px]] || style='padding:10px;' | <b>Magic Creature</b> — A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.


Morale range: –3 to 3.
They can be upgraded into the {{Unit|twinkle_upg|en}} or the {{Unit|twinkle_upg_alt|en}}.
Luck range: –5 to 5.


Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
==Description==
|-
{{Description|lang=en|id=twinkle}}
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base passive melee attack.png|60px]] || style='padding:10px;' | <b>Melee Attack</b> — Can only attack adjacent enemies. Provokes counterattacks.
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Twinkle_ability_1.png|60px]] || style='padding:10px;' | <b>Leeching Hop</b> — Takes [ amount of units / 5 ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).<br><br><div style="text-align: right">Ability tier: 3 | Ability cost: 2</div>
|}
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</div>


==Abilities==
{{UnitAbility|lang=en|id=magic_creature}}
{{UnitAbility|lang=en|id=melee_attack}}
{{UnitAbility|lang=en|id=fly}}
{{UnitAbility|lang=en|id=twinkle_1}}


{{UnitsNavBoxLang|faction=Sylvan}}
==Laws==
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_nature_6}}
{{LawSummary|lang=en|id=fraction_law_nature_28}}
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}}
{{LawSummary|lang=en|id=fraction_law_dungeon_12}}


==Strategy==
''Nothing yet. Maybe you can add it...?''
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=nature}}
[[Category:Grove Units]]
[[Category:Grove Units]]
[[Category:Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:49, 6 August 2026


Hoplet
Faction
Tier
II
Cost
185Gold
Base growth
+9
Squad value
160
Stats
Health
18
Attack
6
Defense
5
Damage
4-8
Morale
1
Luck
1
Initiative
6
Speed
5
Other Info
Dwelling
Related Units
Base unit
Hoplet
Upgrade A
Upgrade B
Internal ID
twinkle

Hoplets are tier-II units of the Grove faction. They can be recruited from the Hop Patch.

They can be upgraded into the Dawn Hoplet or the Dusk Hoplet.

Description

The ecosystem of the Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in this unique cross of fireflies and common hops.

Abilities

Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Active Ability
Leeching Hop
Special
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Takes [ 2 + 1 per 6 units in the stack ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).

Laws

This unit is affected by the following Faction Laws:

Hoplet growth in your cities increases by 2/4/6. They always deal maximum Damage.
Tier ICost: 3/2/1 Law Seals
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Tier VCost: 5 Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages