Resolve: Difference between revisions

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The Reputation Threshold is indicated by a thin blue line on the resolve bar, as indicated on the right.
The Reputation Threshold is indicated by a thin blue line on the resolve bar, as indicated on the right.
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= Interpreting Resolve Trays =
= Interpreting Resolve Trays =

Revision as of 13:29, 14 December 2023

Foxes Foxes with high Resolve

Overview

Resolve means how happy your Villagers are. It is affected by Positive and Negative influences.

Positive influences can be:

Negative Influences can be:

It is represented by a number between 0 and 50, calculated for each Species based on Base Resolve and Positive and Negative effects influencing it.

"Current Resolve" reflects the Resolve a given species currently has, while "Future Resolve" is the sum of all effects - so Current Resolve that will change over time depending on what is going to influence it.

Gaining Reputation Points through Resolve

Viceorys can gain Reputation Points by making Villagers reach the "Reputation Threshold" with high Villager Resolve. Once their portraits go Blue, they start generating Reputation. The more Villagers that reach the threshold, the more Reputation is gained.

The Reputation Threshold is indicated by a thin blue line on the resolve bar, as indicated on the right.


Interpreting Resolve Trays

This is a Resolve Tray. To expand it, click on the arrow (Number 11). In your Game Settings, you can enable "Species Panel Open by Default" to always have this panel expanded. This is highly recommended. Resolve caps at 50.

In this panel, you can see what gives your Villagers Resolve, and what is taking away their Resolve.

  1. Basic Shelter, +3 Resolve per Villager (Bottom right)
  2. Species Specific Shelter, +3 Resolve per Villager (Bottom right), 6 Villagers have this. (Top left "6")
  3. Complex Food Need fulfilled, in this case Porridge Porridge. +4 Resolve to each Villager (Bottom right). 770 Units of Porridge remaining (Top left)
  4. Complex Food Fulfilled, Biscuits Biscuits in this case. +5 Resolve per Villager, 773 Units remaining.
  5. Complex Food Fulfilled, [Resource not found: Pies] in this case.
  6. Clothing Need Fulfilled. +5 Resolve per Villager, 768 units of Coats Coats remaining.
  7. Service Need Fulfilled. Leisure in this case. +8 Resolve per Villager, 755 units of Ale Ale remaining.
  8. Service Need Fulfilled. Religion in this case. +8 Resolve per Villager, 750 units of Incense Incense remaining.
  9. +4 Resolve per Villager from Other Sources. Hover over this image to see from which sources.
  10. -4 Resolve per Villager from other sources. Hover over this image to see from which sources.
  11. Expand or Close this panel.
  12. Favor this species. +5 Resolve to each Villager of this Species, -5 Per Villager of all other Species.

Species Resolve Data

For more information, please see Complex Needs

Resolve Data per Species

Species Base
Resolve
Resolve Change
Per Second
Reputation per
Second
Initial Reputation
Threshold
Reputation Treshold
Increase per Point
Humans Humans 15 0.15 0.00013 30 4
Beavers Beavers 10 0.15 0.00013 30 2
Lizards Lizards 5 0.15 0.000195 15 7
Foxes Foxes 5 0.15 0.000195 15 5
Harpies Harpies 5 0.15 0.000195 15 3

Resolve Data on Complex Food

Races

Beaver

Fox

Harpy

Human

Lizard
Complex
Food
Biscuits Pickled Goods Pickled Goods Porrdige Skewers Biscuits
Pie Jerky Biscuits
Pie Porridge Pickled Goods Pie Jerky Skewers
Resolve Earned +5 +8 +8 +4 +5 +5 +5 +4 +5 +5 +4 +8 +5 +5 +4

Resolve Data on Services

Races

Beaver

Fox

Harpy

Human

Lizard
Services Education Leisure Luxury Brawling Luxury Treatment Education Treatment Leisure Religion Brawling Religion
Resolve Earned +10 +8 +10 +8 +10 +10 +10 +10 +8 +8 +8 +8


Cornerstones and Perks influencing Resolve

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Strategy

  • Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation.
  • In mid to late game, Viceorys will focus on raising the Resolve of the most populous species in their settlement. This is because the more individuals with high Resolve, the faster Reputation point generation is.