World Events: Difference between revisions

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→World Events and their Details: added IDs for linking specific world events
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! Option <br />Requirement
! Option <br />Requirement
! Option <br />Rewards
! Option <br />Rewards
|-
|- id="Bankrupt_Trader"
| rowspan="2" | {{Perk|Gray|File:Bankrupt Trader.png}}<br />Bankrupt Trader
| rowspan="2" | {{Perk|Gray|File:Bankrupt Trader.png}}<br />Bankrupt Trader
| Deliver 100 {{rl|Amber}} and win before year 11 starts
| Deliver 100 {{rl|Amber}} and win before year 11 starts
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| Deliver 250 {{rl|Amber}} and win before year 9 starts
| Deliver 250 {{rl|Amber}} and win before year 9 starts
| Gain 3 [[villagers]]
| Gain 3 [[villagers]]
|-
|- id="Black_Amber_Syndicate"
| rowspan="2" | {{Perk|Gray|File:Black Amber Syndicate.png}}<br />Black Amber Syndicate*
| rowspan="2" | {{Perk|Gray|File:Black Amber Syndicate.png}}<br />Black Amber Syndicate*
| Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.
| Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.
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| No requirements
| No requirements
| Dullahan's Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]<br />
| Dullahan's Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]<br />
|-
|- id="Blight-Ridden_Viceroy"
| rowspan="2" | {{Perk|Gray|File:Blight-Ridden Viceroy.png}}<br />Blight-Ridden Viceroy
| rowspan="2" | {{Perk|Gray|File:Blight-Ridden Viceroy.png}}<br />Blight-Ridden Viceroy
| Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)
| Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)
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| Lose a Tarnished Necklace
| Lose a Tarnished Necklace
| Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)
| Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)
|-
|- id="Brass_Order_Engineers"
| rowspan="2" | {{Perk|Gray|File:Brass_Order_Engineers.png}}<br />Brass Order Engineers
| rowspan="2" | {{Perk|Gray|File:Brass_Order_Engineers.png}}<br />Brass Order Engineers
| Pay 10 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource Machinery.png|16px]]</span> Machinery
| Pay 10 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource Machinery.png|16px]]</span> Machinery
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| Win before year 10 ends with 3 [[Hearth]]s upgraded to District Level (3)
| Win before year 10 ends with 3 [[Hearth]]s upgraded to District Level (3)
| Gain 20 {{rl|Crystalized Dew}}
| Gain 20 {{rl|Crystalized Dew}}
|-
|- id="Catastrophic_Experiment"
| rowspan="2" | {{Perk|Gray|File:Catastrophic Experiment.png}}<br />Catastrophic Experiment*
| rowspan="2" | {{Perk|Gray|File:Catastrophic Experiment.png}}<br />Catastrophic Experiment*
| Win after detonating a [[Blight Bomb]]
| Win after detonating a [[Blight Bomb]]
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| Lose 1 villager
| Lose 1 villager
| Mining Automatons: One slot in all {{bl|Mine|s}} will be occupied by an automaton
| Mining Automatons: One slot in all {{bl|Mine|s}} will be occupied by an automaton
|-
|- id="Cloaked_Wanderer"
| rowspan="2" | {{Perk|Gray|File:Cloaked Wanderer.png}}<br />Cloaked Wanderer
| rowspan="2" | {{Perk|Gray|File:Cloaked Wanderer.png}}<br />Cloaked Wanderer
| Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win)
| Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win)
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| Become cursed for 2 games <br />(8 [[villagers]] die at the start of Year 8)
| Become cursed for 2 games <br />(8 [[villagers]] die at the start of Year 8)
| Gain 10 <span class="ats-link-resource ats-flag-small">[[File:SealFragment.png|16px]]</span> Seal Fragments
| Gain 10 <span class="ats-link-resource ats-flag-small">[[File:SealFragment.png|16px]]</span> Seal Fragments
|-
|- id="Commenda_Contract"
| {{Perk|Gray|File:Commenda Contract.png}}<br />Commenda Contract
| {{Perk|Gray|File:Commenda Contract.png}}<br />Commenda Contract
| Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes
| Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes
| Gain 10 {{rl|Amber}} and 3 {{rl|Parts}}
| Gain 10 {{rl|Amber}} and 3 {{rl|Parts}}
|-
|- id="Crashed Airship"
| rowspan="2" | {{Perk|Gray|File:Crashed_Airship.png}}<br />Crashed Airship
| rowspan="2" | {{Perk|Gray|File:Crashed_Airship.png}}<br />Crashed Airship
| Win before Year 9 starts, after delivering 25 [[Enriched Fuel]] produced using the [[Field Engineering Station]]
| Win before Year 9 starts, after delivering 25 [[Enriched Fuel]] produced using the [[Field Engineering Station]]
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| Guild's Sigil: [[Traders]] arrive 25% Faster and their Perks and Blueprints costs 25% less for the next 3 games
| Guild's Sigil: [[Traders]] arrive 25% Faster and their Perks and Blueprints costs 25% less for the next 3 games
|-
|-
|-
|- id="Fire_Moths"
| rowspan="2" | {{Perk|Gray|File:Fire_Moths.png}}<br />Fire Moths
| rowspan="2" | {{Perk|Gray|File:Fire_Moths.png}}<br />Fire Moths
| Lose 1 [[villager]]
| Lose 1 [[villager]]
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| Gain 50/75/100/150 [[Hostility]] (scales with difficulty). For every 90 seconds of [[Sacrificing]], a [[villager]] dies. Expires after 1 successful game
| Gain 50/75/100/150 [[Hostility]] (scales with difficulty). For every 90 seconds of [[Sacrificing]], a [[villager]] dies. Expires after 1 successful game
| Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}}
| Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}}
|-
|- id="First_Dawn_Company_Caravan"
| rowspan="2" | {{Perk|Gray|File:First Dawn Company Caravan.png}}<br />First Dawn Company Caravan
| rowspan="2" | {{Perk|Gray|File:First Dawn Company Caravan.png}}<br />First Dawn Company Caravan
| Lose 20 {{rl|Coal}}
| Lose 20 {{rl|Coal}}
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| Lose 35 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource FoodStockpiles.png|16px]]</span> Food Stockpiles
| Lose 35 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource FoodStockpiles.png|16px]]</span> Food Stockpiles
| Gain 30 {{rl|Grain}}
| Gain 30 {{rl|Grain}}
|-
|- id="First_Elder"
| rowspan="2" | {{Perk|Gray|File:First Elder.png}}<br />First Elder
| rowspan="2" | {{Perk|Gray|File:First Elder.png}}<br />First Elder
| Win before year 7 ends, after fulfilling 200 [[Services Needs]]
| Win before year 7 ends, after fulfilling 200 [[Services Needs]]
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| Win before Year 8 ends with 10 dead [[villagers]]
| Win before Year 8 ends with 10 dead [[villagers]]
| Gain 25 {{rl|Mushrooms}} and<br />5 Reserve Embarkation Points
| Gain 25 {{rl|Mushrooms}} and<br />5 Reserve Embarkation Points
|-
|- id="Forsaken_Town"
| rowspan="3" | {{Perk|Gray|File:Forsaken Town.png}}<br />Forsaken Town
| rowspan="3" | {{Perk|Gray|File:Forsaken Town.png}}<br />Forsaken Town
| Complete a mismanaged settlement (partially built town that starts in drizzle, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], and discovered [[Glades]])
| Complete a mismanaged settlement (partially built town that starts in drizzle, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], and discovered [[Glades]])
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| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])<br/>This option is not always available
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])<br/>This option is not always available
| Gain a Tarnished Necklace
| Gain a Tarnished Necklace
|-
|- id="The_Gambler"
| rowspan="2" | {{Perk|Gray|File:Event Gambler.png}}<br />The Gambler
| rowspan="2" | {{Perk|Gray|File:Event Gambler.png}}<br />The Gambler
| Playing with Feelings: Win with a random species [[favor]]ed each season  
| Playing with Feelings: Win with a random species [[favor]]ed each season  
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| Insane Gamble: Win with 65% increased [[Impatience]] speed. Lose 5 <span class="ats-link-resource ats-flag-small">[[File:SealFragment.png|16px]]</span> Seal Fragments if you fail
| Insane Gamble: Win with 65% increased [[Impatience]] speed. Lose 5 <span class="ats-link-resource ats-flag-small">[[File:SealFragment.png|16px]]</span> Seal Fragments if you fail
| Gain 10 <span class="ats-link-resource ats-flag-small">[[File:SealFragment.png|16px]]</span> Seal Fragments
| Gain 10 <span class="ats-link-resource ats-flag-small">[[File:SealFragment.png|16px]]</span> Seal Fragments
|-
|- id="Ghost_Town"
| rowspan="2" | {{Perk|Gray|File:Ghost Town.png}}<br />Ghost Town
| rowspan="2" | {{Perk|Gray|File:Ghost Town.png}}<br />Ghost Town
| Win before year 8 ends, after attacking [[traders]] 3 times
| Win before year 8 ends, after attacking [[traders]] 3 times
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| Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for 30 minutes)
| Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for 30 minutes)
| Gain 10 {{rl|Fabric}}
| Gain 10 {{rl|Fabric}}
|-
|- id="Hanged_Viceroy"
| rowspan="2" | {{Perk|Gray|File:Hanged Viceroy.png}}<br />Hanged Viceroy
| rowspan="2" | {{Perk|Gray|File:Hanged Viceroy.png}}<br />Hanged Viceroy
| Win with nobody leaving.<br />They can still die.
| Win with nobody leaving.<br />They can still die.
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| The People's Vengeance: [[Resolve]] drops 300% faster for the next 2 games
| The People's Vengeance: [[Resolve]] drops 300% faster for the next 2 games
| Iron Medal: Gain an additional [[Cornerstone]] reroll
| Iron Medal: Gain an additional [[Cornerstone]] reroll
|-
|- id="Obsidian_Loremaster"
| {{Perk|Gray|File:Obsidian Loremaster.png}}<br />Obsidian Loremaster
| {{Perk|Gray|File:Obsidian Loremaster.png}}<br />Obsidian Loremaster
| Win after completing 2 Forbidden [[Glade Events]]
| Win after completing 2 Forbidden [[Glade Events]]
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| Roaming Swarm: Win with NO [[Orders]] and 50% slower [[trader]] arrival speed.
| Roaming Swarm: Win with NO [[Orders]] and 50% slower [[trader]] arrival speed.
| Gain 4 Reserve Embarkation Points and<br />40 {{rl|Insects}}
| Gain 4 Reserve Embarkation Points and<br />40 {{rl|Insects}}
|-
|- id="Roaming_Fishmen_Tribe"
| rowspan="2" | {{Perk|Gray|File:Roaming Fishmen Tribe.png}}<br />Roaming Fishmen Tribe
| rowspan="2" | {{Perk|Gray|File:Roaming Fishmen Tribe.png}}<br />Roaming Fishmen Tribe
| Lose 30 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource FoodStockpiles.png|16px]]</span> Food Stockpiles
| Lose 30 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource FoodStockpiles.png|16px]]</span> Food Stockpiles
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| Lose 30 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource FoodStockpiles.png|16px]]</span> Food Stockpiles
| Lose 30 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource FoodStockpiles.png|16px]]</span> Food Stockpiles
| Gain 15 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource Machinery.png|16px]]</span> Machinery
| Gain 15 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource Machinery.png|16px]]</span> Machinery
|-
|- id="Sadrath_the_Wise"
| rowspan="2" | {{Perk|Gray|File:Sadrath_The_Wise.png}}<br />Sadrath the Wise
| rowspan="2" | {{Perk|Gray|File:Sadrath_The_Wise.png}}<br />Sadrath the Wise
| Lose 10 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource Artifact.png|16px]]</span> Artifacts
| Lose 10 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource Artifact.png|16px]]</span> Artifacts
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| Lose 10 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource Artifact.png|16px]]</span> Artifacts
| Lose 10 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource Artifact.png|16px]]</span> Artifacts
| Gain 40 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource FoodStockpiles.png|16px]]</span> Food Stockpiles
| Gain 40 <span class="ats-link-resource ats-flag-small">[[File:Icon MetaResource FoodStockpiles.png|16px]]</span> Food Stockpiles
|-
|- id="Somber_Procession"
| rowspan="2" | {{Perk|Gray|File:Somber_Procession.png}}<br />Somber Procession
| rowspan="2" | {{Perk|Gray|File:Somber_Procession.png}}<br />Somber Procession
| Open no more than 1 Dangerous or Forbidden [[Glade]]
| Open no more than 1 Dangerous or Forbidden [[Glade]]
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| Win after completing the [[Funeral Feast]] event (build a Feast Hall and complete three stages of the funeral feast)
| Win after completing the [[Funeral Feast]] event (build a Feast Hall and complete three stages of the funeral feast)
| Gain the {{bl|Feast Hall}} Blueprint for the next 3 games
| Gain the {{bl|Feast Hall}} Blueprint for the next 3 games
|-
|- id="Storm_Ant_Column"
| {{Perk|Gray|File:Storm_Ants_Column.png}}<br />Storm Ant Column
| {{Perk|Gray|File:Storm_Ants_Column.png}}<br />Storm Ant Column
| Start the game without any food.
| Start the game without any food.
| Gain 20 {{rl|Amber}}
| Gain 20 {{rl|Amber}}
|-
|- id="Stormbird_Egg"
| rowspan="2" | {{Perk|Gray|File:StormbirdEggWorldEvent.png}}<br />Stormbird Egg
| rowspan="2" | {{Perk|Gray|File:StormbirdEggWorldEvent.png}}<br />Stormbird Egg
| Stormbird's Cry: -2 [[Resolve]] during the storm for the next 2 games
| Stormbird's Cry: -2 [[Resolve]] during the storm for the next 2 games
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| Lose 5 <span class="ats-link-resource ats-flag-small">[[File:SealFragment.png|16px]]</span> Seal Fragments
| Lose 5 <span class="ats-link-resource ats-flag-small">[[File:SealFragment.png|16px]]</span> Seal Fragments
| Petrified Egg: +15% Global Production Speed
| Petrified Egg: +15% Global Production Speed
|-
|- id="Tree_Grazer"
| rowspan="2" | {{Perk|Gray|File:Tree_Grazer.png}}<br /> Tree Grazer*
| rowspan="2" | {{Perk|Gray|File:Tree_Grazer.png}}<br /> Tree Grazer*
| Win with a Tree Grazer in the settlement (it eats 1 tree every 20 seconds. Opens a maximum of 10 [[glades]])
| Win with a Tree Grazer in the settlement (it eats 1 tree every 20 seconds. Opens a maximum of 10 [[glades]])
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| Win with 2 Dangerous and 2-3 Small [[Glades]] open from the start.
| Win with 2 Dangerous and 2-3 Small [[Glades]] open from the start.
| [[Woodcutters%27_Camp#Woodcutters'_Camp_upgrades|Upgraded Woodcutting]]: Woodcutters' Camps can be upgraded for the next 3 settlements.
| [[Woodcutters%27_Camp#Woodcutters'_Camp_upgrades|Upgraded Woodcutting]]: Woodcutters' Camps can be upgraded for the next 3 settlements.
|-
|- id="Wandering_Eremite"
| rowspan="2" | {{Perk|Gray|File:Wandering Eremite.png}}<br />Wandering Eremite
| rowspan="2" | {{Perk|Gray|File:Wandering Eremite.png}}<br />Wandering Eremite
| Lose 5 years
| Lose 5 years

Revision as of 22:22, 7 August 2026

This article was last updated during version 1.9. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

World Events as "!"

Overview

World Events are special opportunities for Viceroys to improve their caravans. They are revealed on the map once the Fog of War is lifted and Viceroys come into range of them. Most World Events provide two or three options to solve them. Some World Events require meta resources to solve, while others require you to complete a settlement under certain conditions.



World Events and their Details

Unless otherwise stated, Consequences and Rewards last the duration of the current cycle.
Goods and villagers are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the World Map screen and in the Conditions and Caravans tabs of the embark screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans.
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.

The results screen at the end of a game shows a summary of the attempted World Event - whether it was completed or failed (plus the details like time and the exact objective numbers).

Event Option
Requirement
Option
Rewards

Bankrupt Trader
Deliver 100 Amber Amber and win before year 11 starts Gain 1 villager
Deliver 250 Amber Amber and win before year 9 starts Gain 3 villagers

Black Amber Syndicate*
Pay 40 Amber Amber before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements. Active ability Syndicate Trader: summon trader Vael to the settlement (5 uses)
No requirements Dullahan's Legacy: Traders offer Mystery Boxes instead of the usual blueprints and Perks

Blight-Ridden Viceroy
Win with the Blight-Ridden Viceroy effect (2 Blightrot Cysts appear for each 45 raw or complex food produced) Gain 20 Pipes Pipes
Lose a Tarnished Necklace Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)

Brass Order Engineers
Pay 10 Machinery Gain 25 Food Stockpiles
Win before year 10 ends with 3 Hearths upgraded to District Level (3) Gain 20 Crystalized Dew Crystalized Dew

Catastrophic Experiment*
Win after detonating a Blight Bomb Fuel Rods: Field Engineering Station blueprint + Fuel Rods Fuel Rods recipe for 3 settlements
Lose 1 villager Mining Automatons: One slot in all Mines will be occupied by an automaton

Cloaked Wanderer
Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win) Gain the Flame Altar Blueprint for the next 3 games
Become cursed for 2 games
(8 villagers die at the start of Year 8)
Gain 10 Seal Fragments

Commenda Contract
Win a game before Year 8 ends, with 150 Amber Amber earned from Trade Routes Gain 10 Amber Amber and 3 Parts Parts

Crashed Airship
Win before Year 9 starts, after delivering 25 Enriched Fuel produced using the Field Engineering Station Gain 10 Bricks Bricks and 30 Flour Flour
Win without starting fuel (all Wood Wood, Coal Coal, Oil Oil, and Sea Marrow Sea Marrow are removed at the start of the game) Guild's Sigil: Traders arrive 25% Faster and their Perks and Blueprints costs 25% less for the next 3 games

Fire Moths
Lose 1 villager Gain 6 Parts Parts
Gain 50/75/100/150 Hostility (scales with difficulty). For every 90 seconds of Sacrificing, a villager dies. Expires after 1 successful game Gain 3 Wildfire Essence Wildfire Essence and 30 Oil Oil

First Dawn Company Caravan
Lose 20 Coal Coal Gain 2 villagers
Lose 35 Food Stockpiles Gain 30 Grain Grain

First Elder
Win before year 7 ends, after fulfilling 200 Services Needs Gain 12 Pack of Provisions Pack of Provisions
Win after discovering 2 Dangerous or Forbidden Glades in year 1 The Elder's Cat: Gain +2 Global Resolve and +5% chance of producing double yields for the next 3 settlements

Followers of the Forsaken Gods
Lose 2 villagers Gain 5 Seal Fragments and 4 Reserve Embarkation Points
Win before Year 8 ends with 10 dead villagers Gain 25 Mushrooms Mushrooms and
5 Reserve Embarkation Points

Forsaken Town
Complete a mismanaged settlement (partially built town that starts in drizzle, year 3 with pre-selected Blueprints, Cornerstones, and discovered Glades) Gain 20 meta resources
Possible meta resource rewards include Artifacts and Machinery
Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected Blueprints, Cornerstones, discovered Glades, and badly-handled Glade Events) Gain 25 Resources and 20 meta resources
Possible resource rewards include Algae Algae, Clay Clay, Dye Dye, Leather Leather, Plant Fiber Plant Fiber Salt Salt
Possible meta resource rewards include Artifacts and Machinery
Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected Blueprints, Cornerstones, discovered Glades, and badly-handled Glade Events)
This option is not always available
Gain a Tarnished Necklace

The Gambler
Playing with Feelings: Win with a random species favored each season Gain 30 Pottery Pottery and 20 Boots Boots
Insane Gamble: Win with 65% increased Impatience speed. Lose 5 Seal Fragments if you fail Gain 10 Seal Fragments

Ghost Town
Win before year 8 ends, after attacking traders 3 times New Terms: The Impatience cost of calling traders early is decreased by 0.25
Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for 30 minutes) Gain 10 Fabric Fabric

Hanged Viceroy
Win with nobody leaving.
They can still die.
Gain 2 villagers
The People's Vengeance: Resolve drops 300% faster for the next 2 games Iron Medal: Gain an additional Cornerstone reroll

Obsidian Loremaster
Win after completing 2 Forbidden Glade Events Gain 20 Vegetables Vegetables and
10 Planks Planks

Shelled Mosquito Nest
Lose 20 Eggs Eggs Gain 5 Seal Fragments
Roaming Swarm: Win with NO Orders and 50% slower trader arrival speed. Gain 4 Reserve Embarkation Points and
40 Insects Insects

Roaming Fishmen Tribe
Lose 30 Food Stockpiles Gain 15 Artifacts
Lose 30 Food Stockpiles Gain 15 Machinery

Sadrath the Wise
Lose 10 Artifacts A chosen World Map Modifier will appear
Lose 10 Artifacts Gain 40 Food Stockpiles

Somber Procession
Open no more than 1 Dangerous or Forbidden Glade Gain 10 Tools Tools and 20 Stone Stone
Win after completing the Funeral Feast event (build a Feast Hall and complete three stages of the funeral feast) Gain the Feast Hall Blueprint for the next 3 games

Storm Ant Column
Start the game without any food. Gain 20 Amber Amber

Stormbird Egg
Stormbird's Cry: -2 Resolve during the storm for the next 2 games Gain 30 Eggs Eggs
Lose 5 Seal Fragments Petrified Egg: +15% Global Production Speed

Tree Grazer*
Win with a Tree Grazer in the settlement (it eats 1 tree every 20 seconds. Opens a maximum of 10 glades) Active ability Rainpunk Shredder: an automaton will occupy 1 worker slot in all Woodcutters' Camps in the current settlement
Win with 2 Dangerous and 2-3 Small Glades open from the start. Upgraded Woodcutting: Woodcutters' Camps can be upgraded for the next 3 settlements.

Wandering Eremite
Lose 5 years The Eremite's Way: Blueprint rerolls cost 10 less Amber Amber for 3 games
Pay 25 Food Stockpiles Gain 5 Seal Fragments

* Nightwatchers DLC exclusive event