Housing Upgrades: Difference between revisions

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| 1 {{rl|Pack of Building Materials}}
| 1 {{rl|Pack of Building Materials}}
| +5% production speed per inhabitant to recipes that use or make {{rl|Fabric}}.<br /><br />+1 [[Resolve]] to every inhabitant.
| +5% production speed per inhabitant to recipes that use or make {{rl|Fabric}}.<br /><br />+1 [[Resolve]] to every inhabitant.
| 10 {{rl|Pigment}}<br />2 {{rl|Pack of Building Materials}}
| 10 {{rl|Dye}}<br />2 {{rl|Pack of Building Materials}}
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| [[File:Human House icon.png|94px]] Human
| [[File:Human House icon.png|94px]] Human

Revision as of 16:27, 20 October 2024

This article was last updated during version 1.4.15. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Frog Housing at different levels

Overview

One of the last upgrades in the Citadel is the ability to upgrade species-specific Housing. Housing upgrades provide a variety of bonuses primarily at the cost of Pack of Building Materials Pack of Building Materials. Different bonuses are tied to different species' Housing and different Housing upgrade levels. Frog Housing has twice the levels and amount of possible upgrades.

Housing upgrade unlocks

Before you unlock the Housing upgrade for a species, their species Housing will act exclusively as a moderate Resolve boost.

Species Beavers Beavers Foxes Foxes Frogs Frogs Harpies Harpies Humans Humans Lizards Lizards
Level 18 17 15 18 17 18
Upgrade node Dim square 11 Pioneers'
Gate
11
Brass
Forge
10
Vanguard
Spire
11
First Dawn
Headquarters
11
Monastery of the
Vigilant Flame
11

Housing upgrades and their cost

Each species' Houses will give different bonus perks when upgraded. Only one upgrade per level can be selected, these are:

House Upgrades Level I Cost Upgrades Level II Cost
Beaver +15% movement speed for inhabitants.

+1 housing slot.
1 Pack of Building Materials Pack of Building Materials All Trade Routes are 5% faster per inhabitant.

+1 Resolve to every inhabitant.
5 Amber Amber or 5 Pack of Trade Goods Pack of Trade Goods
2 Pack of Building Materials Pack of Building Materials

Fox
+15% movement speed for inhabitants.

+1 housing slot.
1 Pack of Building Materials Pack of Building Materials +2% Scout working speed per inhabitant.

+1 Resolve to every inhabitant.
10 Resin Resin
2 Pack of Building Materials Pack of Building Materials
Harpy +15% movement speed for inhabitants.

+1 housing slot.
1 Pack of Building Materials Pack of Building Materials +5% production speed per inhabitant to recipes that use or make Fabric Fabric.

+1 Resolve to every inhabitant.
10 Dye Dye
2 Pack of Building Materials Pack of Building Materials
Human +15% movement speed for inhabitants.

+1 housing slot.
1 Pack of Building Materials Pack of Building Materials +5% harvesting and planting speed per inhabitant.

+1 Resolve to every inhabitant.
2 Pack of Crops Pack of Crops
2 Pack of Building Materials Pack of Building Materials
Lizard +15% movement speed for inhabitants.

+1 housing slot.
1 Pack of Building Materials Pack of Building Materials +5% global gathering speed per inhabitant.

+1 Resolve to every inhabitant.
10 Jerky Jerky or 10 Skewers Skewers
2 Pack of Building Materials Pack of Building Materials

Frog Housing

Upgrade level Upgrade option 1 Upgrade option 2 Cost House model
0 — — —
1 Rainwater Storage:
+50 Rainwater tank capacity.
Extra Room:
+1 housing slot.
1 Pack of Building Materials Pack of Building Materials
2 Drafting Table:
3% Pack of Building Materials Pack of Building Materials production speed per inhabitant.
Indoor Pool:
+2 Resolve to every inhabitant.
2 Pack of Building Materials Pack of Building Materials +
20 / / Water
3 Storage Room:
1 Pack of Building Materials Pack of Building Materials every Drizzle per inhabitant.
Atrium:
+1 additional villager in Newcomer groups per 2 inhabitants.
3 Pack of Building Materials Pack of Building Materials +
30 / / Water
4 Workbench:
3% double production chance in building materials recipes per inhabitant.
Water Pipeline:
+1 Resolve for each right Rainwater engine level per 2 inhabitants.
5 Pack of Building Materials Pack of Building Materials +
50 / / Water

Perks and Cornerstones influencing Housing upgrades

Strategy

See Also