Complex Needs: Difference between revisions

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For more information, please see '''[[Services Need]]'''.
For more information, please see '''[[Services Need]]'''.
== Services Needs ==
:''Main article: [[Services Needs]]''
{{:Services Needs}}

Revision as of 01:29, 19 December 2023

The Consumption Control Panel Controlling Services and Foods Needs

Overview

Complex Needs are opportunities for Viceroys to boost Villager Resolve when fulfilled. There are 4 types of Complex Needs, they are:

Fulfilling these Needs

Complex Food & Services

All Villagers will eat raw food to survive, but they need Complex Food to thrive and fulfill the Complex Food Need. All Species have different preferences.

Unless forced to with Consumption control, Villagers will eat only their preferred Complex Food, which they gain Resolve from. If they are forced to eat a non-preffered Complex Food, they will not gain Resolve, but they will also not go hungry.

Services are another opportunity for Viceroys to boost Villager resolve. Services need both a Building and a Good to be used by Villagers. For example, if you have Scrolls Scrolls in your Warehouse, you also need a Building like a Forum who can disperse these to your Villagers.

The Services need the following Goods to be fulfilled:

Species Complex Foods Clothing Services

Jerky

Porridge

Skewers

Biscuits

Pie

Pickled Goods

Coats

Leisure

Brawling

Religion

Education

Luxury

Treatment
Beavers Beavers +5 +8 +8 +10 +8
Foxes Foxes +4 +5 +8 +8 +10 +10
Harpies Harpies +4 +5 +5 +10 +10
Humans Humans +4 +5 +5 +8 +8
Lizards Lizards +5 +4 +5 +8 +8 +8

Transposed:

Species Beavers Beavers Foxes Foxes Harpies Harpies Humans Humans Lizards Lizards
Complex Foods
Jerky
+4 +5

Porridge
+4 +4

Skewers
+5 +4

Biscuits
+5 +5 +5

Pie
+5 +5 +5

Pickled Goods
+8 +8 +8
Clothing
Coats
+5 +5 +5
Services
Leisure
+8 +8

Brawling
+8 +8

Religion
+8 +8

Education
+10 +10

Luxury
+8 +10

Treatment
+10 +10


For more information, please see Complex Food.

Complex Housing Need

Villagers can stay in Basic Shelters and Large Shelters, but they will prefer their own Species Specific housing. These are:

  • All Species Housing give +3 Resolve to each Villager affected.
  • Houses can be Upgraded to earn +1 additional Resolve.

Clothing Need

3 / 5 Species use Coats Coats to boost Resolve by +5, these are:

New Coats Coats will be used every time a Villager takes a break, much like Food.

For more information, please see Services Need.

Services Needs

Main article: Services Needs

List of services needs

Each service can satisfy more than one species. Correspondingly, each of the seven species require different combinations of the possible services available. The following shows the relationships between service (and the service-related good) and species.

The service building is also listed for convenience.

Service Corresponding service good Species satisfied Service building options
Brawling Brawling Training Gear Training Gear Bats Bats
Frogs Frogs
Lizards Lizards


Education Education Scrolls Scrolls Bats Bats
Beavers Beavers
Harpies Harpies


Leisure Leisure Ale Ale Beavers Beavers
Humans Humans


Luxury Luxury Wine Wine Beavers Beavers
Frogs Frogs


Religion Religion Incense Incense Foxes Foxes
Frogs Frogs
Humans Humans


Treatment Treatment Tea Tea Foxes Foxes
Harpies Harpies