Housing Need: Difference between revisions

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{{Version|1.8.13}}
[[File:Housing screenshot.png|thumb|280px|Different housing]]
== Overview ==
== Overview ==


In addition to food, all [[Villagers]] need shelter from the weather. There are two types of needs in this category, the need for '''Shelter''' and the need for species-specific '''Housing.''' Both are discussed in this article.
In addition to food, all [[villagers]] need shelter from the weather. There are two types of needs in this category, the need for '''Basic Housing''', and the need for species-specific '''Species Housing.''' Both are discussed in this article.


Villagers who have their need for basic shelter get a small bonus to their [[Resolve]]. When villagers are housed in a nicer home, specific to their [[Species]], they get a second small bonus to their Resolve.
Villagers who have their need for Basic Housing met get a small bonus to their [[Resolve]]. When villagers are housed in a nicer home, specific to their [[species]], they get a second small bonus to their Resolve.


Technically, villagers never visit their houses; they only ever walk between their workplaces, warehouses, and Hearths. Therefore, houses do not need to be near, accessible by road, or even near the same Hearth as the villager's workplace. However, many viceroys use the areas around housing buildings for the decorations needed to upgrade [[the Hearth]].
Both Shelters, which provide Basic Housing and species-specific Houses, which provide both Basic Housing and Species Housing are found under [[File:Construct Housing.png|x32px|Housing]] '''Housing''' on the [[Construction Toolbar]].
 
Villagers never visit their homes; they only ever walk between their workplaces, [[Warehouse]]s, and [[Hearth]]s. Therefore, villagers' housing does not need to be close by, accessible by road, or even near the same Hearth as the villager's workplace. However, many viceroys use the areas around housing [[buildings]] for decorations needed to upgrade Hearths.


== Satisfaction ==
== Satisfaction ==


When a new [[Buildings#Housing_2|housing building]] is constructed, any villagers who still need shelter will be automatically assigned to that new house, until it reaches capacity. (The capacity of the basic Shelter building is 3 villagers.) Thus, it requires at least three Shelters at the beginning of each mission to house all of your starting villagers. Viceroys usually aim to have these built before the first storm. Basic Shelters and Big Shelters satisfy villagers' '''Shelter Need.'''
When a new housing [[building]] is constructed, any villagers who still need shelter will be automatically assigned to their new home, until it reaches capacity. Viceroys usually aim to have their entire population housed before the first storm to mitigate low Resolve. Basic Shelters and Big Shelters satisfy villagers' Basic Housing need.
 
When a new species-specific House is built, any villagers of that [[species]] whose Housing Need hasn't been satisfied will be automatically assigned to the new House, until it reaches capacity. Once a villager moves into their species' House, their Basic Housing and their Species Housing needs are both satisfied. While either need is satisfied as soon as Shelter or House construction finishes, should you destroy their place of residence, villagers won't be counted as homeless (and lose Resolve) until they take a break.
 
{{Species link|Frogs}} are not bothered by the constant rain and '''do not have a need for Basic Housing'''. As such, they refuse to live in Shelters, forcing Viceroys to build their species-specific housing if they want them to count as housed villagers for the purposes of fulfilling [[Orders]] and upgrading [[Hearths]].
 
Note: Villagers of a different species cannot use species-specific Houses of another species.


When a new species-specific house is built, any villagers of that species who still have that need will be automatically assigned to that new house, until it reaches capacity. (The capacity for all species-specific houses is 2 villagers of that species.) Once a villager moves into their nicer house, their '''Shelter Need''' and their '''Housing Need''' are both satisfied.
=== How to check Shelter and Housing Need satisfaction ===


Some viceroys have their entire population's need for shelter satisfied before they start adding any specifies-specific housing.  
There is a number of UI elements that can help you track homeless [[villagers]], how many Housing slots are available, etc. They are all located in the upper left section of the screen:


Note: Villagers of a different species cannot use Species-specific Houses of another species.
[[File:Housing UI.png|right|border|400px]]
[[File:Housing Status tooltip.png|right|border|400px]]


== List of shelter and housing needs ==
# Homeless counter for individual species. It tracks the number of villagers of a particular species that don't have even the '''Basic Housing Need''' fulfilled.
# Global homeless counter. Tracks the total number of villagers that have neither the '''Basic Housing''' or '''Species Housing''' needs fulfilled, irrespective of their species. When hovered over, displays the ''Housing Status'' tooltip.
# ''Housing Status'' tooltip. Lists the following:
#* Number of homeless villagers.
#* Number of free slots in Shelters.
#* Number of free slots in each of the species' Housing.
# '''Shelter Need''' icon in the expanded [[Species Panel]].
#* In the upper right corner you can find the number of free slots available in Shelters.
#* In the bottom left corner you can find the average [[Resolve]] bonus granted to the species from satisfying this need.
#* The tile starts glowing when all villagers of this species have the tile's need fulfilled.
#* You can also hover over the icon to get a more detailed breakdown.
# '''Housing Need''' icon in the expanded [[Species Panel]].
#* In the upper right corner you can find the number of free slots available in species-specific Housing.
#* In the bottom left corner you can find the average [[Resolve]] bonus granted to the species from satisfying this need.
#* The tile starts glowing when all villagers of this species have the tile's need fulfilled.
#* You can also hover over the icon to get a more detailed breakdown.
{{Clear}}


{|class="wikitable"
== List of Shelter and Housing Needs ==
! Species !! Shelter Need !! Species-specific Housing
 
{|class=wikitable
! style=font-weight:bold; text-align:center; vertical-alig:nmiddle; | Species
! style=font-weight:bold; text-align:center; vertical-alig:nmiddle; | Basic Housing Need
! style=font-weight:bold; text-align:center; vertical-alig:nmiddle; | Species Housing Need
! style=font-weight:bold; text-align:center; vertical-alig:nmiddle; | Species Housing description
|-
|-
| {{Species link|Beavers|large}} ||rowspan=5|
| {{Species link|Bats|large}} || rowspan=3 |
{|
{|
| [[File:Shelter_icon.png|{{ImgL}}]] Shelter
| [[File:Icon Need Shelter.png|{{ImgL}}]] Basic Housing
|}
| [[File:Icon Needs BatHousing.png|{{ImgL}}]] Bat Housing
| class=ats-flavor-text | Bats prefer to live in spacious and dark homes.
|-
|-
| [[File:Big_Shelter_icon.png|{{ImgL}}]] Big Shelter
| {{Species link|Beavers|large}}  
|}
| [[File:Icon Need beaverHousing.png|{{ImgL}}]] Beaver Housing
| [[File:Beaver_House_icon.png|{{ImgL}}]] Beavers Housing
| class=ats-flavor-text | Beavers prefer to live in cozy, wooden homes.
|-
|-
| {{Species link|Foxes|large}}
| {{Species link|Foxes|large}}
| [[File:Fox_House_icon.png|{{ImgL}}]] Foxes Housing
| [[File:Icon Need FoxHousing.png|{{ImgL}}]] Fox Housing
| class=ats-flavor-text | Foxes prefer to live in wooden, well camouflaged houses.
|-
|-
| {{Species link|Harpies|large}}
| {{Species link|Frogs|large}}
| [[File:Harpy_House_icon.png|{{ImgL}}]] Harpies Housing
| style=text-align:center; | —
| [[File:Icon Need FrogHousing 1.png|{{ImgL}}]] Frog Housing
| class=ats-flavor-text | Frogs are at home in water.
|-
| {{Species link|Harpies|large}} || rowspan=3 |
{|
| [[File:Icon Need Shelter.png|{{ImgL}}]] Basic Housing
|}
| [[File:Icon Need HarpyHousing.png|{{ImgL}}]] Harpy Housing
| class=ats-flavor-text | Harpies prefer to live in well-lit, spacious homes.
|-
|-
| {{Species link|Humans|large}}
| {{Species link|Humans|large}}
| [[File:Human_House_icon.png|{{ImgL}}]] Humans Housing
| [[File:Icon Need HumanHousing.png|{{ImgL}}]] Human Housing
| class=ats-flavor-text | Humans prefer to live in solid, safe homes.
|-
|-
| {{Species link|Lizards|large}}
| {{Species link|Lizards|large}}
| [[File:Lizard_House_icon.png|{{ImgL}}]] Lizards Housing
| [[File:Icon Need LizardHousing.png|{{ImgL}}]] Lizard Housing
| class=ats-flavor-text | Lizards prefer to live in warm, dry homes.
|}
 
== Housing slots and Resolve boosts ==
{| class=wikitable sortable
|-
! style=font-weight:bold; text-align:center; vertical-align:middle; | Housing [[building]]
! style=font-weight:bold; text-align:center; vertical-align:middle; | Needs satisfied
! style=font-weight:bold; text-align:center; vertical-align:middle; | Slots
! style=font-weight:bold; text-align:center; vertical-align:middle; | Total [[Resolve]] <br/> boost
|-
| {{bl|Shelter|size=large}}
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing
| style=text-align:center; border-colorinherit; | 3
| style=text-align:center; | +3
|-
| {{bl|Big Shelter|size=large}}
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing
| style=text-align:center; border-colorinherit; | 6
| style=text-align:center; | +3
|-
| {{bl|Bat House|size=large}}
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br/> [[File:Icon Needs BatHousing.png|{{ImgS}}]] Bat Housing
| style=text-align:center; border-colorinherit; | 2
| style=text-align:center; | +6
|-
| {{bl|Beaver House|size=large}}
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br/> [[File:Icon Need beaverHousing.png|{{ImgS}}]] Beaver Housing
| style=text-align:center; border-colorinherit; | 2
| style=text-align:center; | +6
|-
| {{bl|Fox House|size=large}}
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br/> [[File:Icon Need FoxHousing.png|{{ImgS}}]] Fox Housing
| style=text-align:center; border-colorinherit; | 2
| style=text-align:center; | +7
|-
| {{bl|Frog House|size=large}}
| [[File:Icon Need FrogHousing 1.png|{{ImgS}}]] Frog Housing
| style=text-align:center; | 2
| style=text-align:center; | +5
|-
| {{bl|Harpy House|size=large}}
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br/> [[File:Icon Need HarpyHousing.png|{{ImgS}}]] Harpy Housing
| style=text-align:center; border-colorinherit; | 2
| style=text-align:center; | +6
|-
| {{bl|Human House|size=large}}
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br/> [[File:Icon Need HumanHousing.png|{{ImgS}}]] Human Housing
| style=text-align:center; border-colorinherit; | 2
| style=text-align:center; | +6
|-
| {{bl|Lizard House|size=large}}
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br/> [[File:Icon Need LizardHousing.png|{{ImgS}}]] Lizard Housing
| style=text-align:center; border-colorinherit; | 2
| style=text-align:center; | +6
|}The number of slots in a housing building can be raised with certain [[Perks]]. Purified Houses rewarded from Haunted [[Ruin]] [[Glade Events]] have 6 slots.
 
== Housing unlocks and construction cost ==
{| class=wikitable sortable
|-
! class=unsortable style=font-weight:bold; text-align:center; vertical-align:middle; | Housing [[building]]
! style=font-weight:bold; text-align:center; vertical-alignmiddle; | Unlock or [[upgrade]]
! class=unsortable style=font-weight:bold; text-align:center; vertical-align:middle; | Base cost
! class=unsortable style=font-weight:bold; text-align:center; vertical-align:middle; | [[Prestige]] 6 cost
|-
| {{bl|Shelter|size=large}}
| ''(always available)''
| {{Construction|Wood=10}}
| {{Construction|Wood=15}}
|-
| {{bl|Big Shelter|size=large}}
| '''Ancient Knowledge''' [[Deed]]
| {{Construction|Planks=4}}
| {{Construction|Planks=6}}
|-
| {{bl|Bat House|size=large}}
| '''Vanguard Spire''' level 9
| {{Construction|Planks=2|Pipes=2}}
| {{Construction|Planks=3|Pipes=3}}
|-
| {{bl|Beaver House|size=large}}
| '''Vanguard Spire''' level 2
| {{Construction|Planks=8}}
| {{Construction|Planks=12}}
|-
| {{bl|Fox House|size=large}}
| '''Vanguard Spire''' level 6
| {{Construction|Planks=4|Crystalized Dew=2}}
| {{Construction|Planks=6|Crystalized Dew=3}}
|-
| {{bl|Frog House|size=large}}
| [[Level]] 13
| {{Construction|Bricks=4}}
| {{Construction|Bricks=6}}
|-
| {{bl|Harpy House|size=large}}
| '''Vanguard Spire''' level 4
| {{Construction|Fabric=4}}
| {{Construction|Fabric=6}}
|-
| {{bl|Human House|size=large}}
| '''Vanguard Spire''' level 1
| {{Construction|Planks=4|Bricks=2}}
| {{Construction|Planks=6|Bricks=3}}
|-
| {{bl|Lizard House|size=large}}
| '''Vanguard Spire''' level 3
| {{Construction|Bricks=2|Fabric=2}}
| {{Construction|Bricks=3|Fabric=3}}
|}
|}


== Upgrading Houses ==
== Upgrading Houses ==
Each Species' Housing will give different bonus perks when upgraded, only '''one''' upgrade per level can be selected, these are:
''Main article [[Housing Upgrades]]''


{| class="wikitable"  
Housing upgrades provide a variety of bonuses primarily at the cost of {{rl|Pack of Building Materials}}. Different bonuses are tied to different species' Housing and different Housing upgrade levels.
|- style="font-weight:bold; text-align:center;"
 
! Houses
== Housing-dependent Forest Mysteries ==
! Upgrades Level I
{{MainArticle|Forest Mysteries}}
! Cost
 
! Upgrades Level II
=== Negative ===
! Cost
{| class="wikitable mw-collapsible sortable" style="width:100%;"
|+
|-
|-
| [[File:Beaver House icon.png|94px]] Beavers
! style="font-weight:bold; text-align:center; vertical-align:middle;" | Mystery
| +15% Movement Speed for Inhabitants.<br />+1 Space for Another Inhabitant.
! style="font-weight:bold; text-align:center; vertical-align:middle;" class=unsortable | Penalty
| 1 {{rl|Pack of Building Materials}}
! style="font-weight:bold; text-align:center; vertical-align:middle;" | Active from<br />Hostility
| All [[Trade Routes]] are 5% faster for every Inhabitant.<br />+1 [[Resolve]] to every Inhabitant.
! style="font-weight:bold; text-align:center; vertical-align:middle;" | Prevention
| 5 {{rl|Amber}} or 5 {{rl|Pack of Trade Goods}}<br />2 {{rl|Pack of Building Materials}}
|-
|-
| [[File:Fox House icon.png|94px]]</br>Foxes
| style="text-align:center;" | {{Perk|Red|File:B_16.png}}<br />Cloudburst
| +15% Movement Speed for Inhabitants.<br />+1 Space for Another Inhabitant.
| style="vertical-align:middle;" | -5 [[Resolve]] to affected villagers.
| 1 {{rl|Pack of Building Materials}}
| style="text-align:center;" | 3
| +2% Scout Working Speed for every Inhabitant.<br />+1 [[Resolve]] to every Inhabitant.
| 1x Clothing<br/>1x Housing
| 10 {{rl|Resin}}<br />2 {{rl|Pack of Building Materials}}
|-
|-
| [[File:Harpy House icon.png|94px]] Harpies
| style="text-align:center;" | {{Perk|Red|File:Downpour.jpg}}<br />Downpour
| +15% Movement Speed for Inhabitants.<br />+1 Space for Another Inhabitant.
| +50% chance of affected [[villager]] eating double during [[break]].
| 1 {{rl|Pack of Building Materials}}
| style="text-align:center;" | 5
| +5% Production Speed for every Inhabitant to recipes that use or make {{rl|Fabric}}.<br />+1 [[Resolve]] to every Inhabitant.
| 1x Housing<br />1x Services
| 10 {{rl|Pigment}}<br />2 {{rl|Pack of Building Materials}}
|-
|-
| [[File:Human House icon.png|94px]] Humans
| style="text-align:center;" | {{Perk|Red|File:B_13.png}}<br />Fog
| +15% Movement Speed for Inhabitants.<br />+1 Space for Another Inhabitant.
| -40% movement speed to affected [[villagers]].
| 1 {{rl|Pack of Building Materials}}
| style="text-align:center;" | 1
| +5% Harvesting and Planting Speed for every Inhabitant.<br />+1 [[Resolve]] to every Inhabitant.
| 1x Housing
| 2 {{rl|Pack of Crops}}<br />2 {{rl|Pack of Building Materials}}
|-
|-
| [[File:Lizard House icon.png|94px]] Lizards
| style="text-align:center;" | {{Perk|Red|File:Hailstorm.png}}<br />Hailstorm
| +15% Movement Speed for Inhabitants.<br />+1 Space for Another Inhabitant.
| +5% chance of affected [[villager]] dying every 15 seconds.
| 1 {{rl|Pack of Building Materials}}
| style="text-align:center;" | 2
| +5% Global Gathering Speed for every Inhabitant.<br />+1 [[Resolve]] to every Inhabitant.
| 1x Housing
| 10 {{rl|Jerky}} or 10 {{rl|Skewers}}<br />2 {{rl|Pack of Building Materials}}
|-
| style="text-align:center;" | {{Perk|Red|File:Melancholy.jpg}}<br />Melancholy
| -2 [[Resolve]] penalty, stacks every 60 seconds on affected [[villager]].
| style="text-align:center;" | 3
| 1x Complex Food<br />1x Housing
|-
| style="text-align:center;" | {{Perk|Red|File:Swarms.png}}<br />Swarms
| -2 [[Resolve]] penalty, stacks every 60 seconds on affected [[villagers]].
| style="text-align:center;" | 2
| 1x Housing
|-
| style="text-align:center;" | {{Perk|Red|File:Blue_17.png}}<br />Under an Open Sky
| style="vertical-align:middle;" | -5 [[Resolve]] to affected [[villagers]].
| style="text-align:center;" | 1
| 1x Housing
|}
|}


== See Also ==
=== Positive ===
 
{| class="wikitable mw-collapsible" style="width:100%;"
|+
|-
! style="font-weight:bold; text-align:center; vertical-align:middle;" | Mystery
! style="font-weight:bold; text-align:center; vertical-align:middle;" | Effect
! style="font-weight:bold; text-align:center; vertical-align:middle;" | Description
! style="font-weight:bold; text-align:center; vertical-align:middle;" | Activation
|-
| style="text-align:center;" | {{Perk|LimeGreen|File:Yellow_09.png}}<br /> Fresh Breeze
| Energized
| +20% [[villager]] walking speed.
| 1x Housing
|-
| style="text-align:center;" | {{Perk|LimeGreen|File:Strange_Visions.png}}<br /> Strange Visions
| Focused
| +20% chance of double yields for affected [[villagers]].
| 1x Housing
|}
 
== Perks and Cornerstones influencing housing ==
 
{{Perks|caption=Housing Perks and Cornerstones|id=Houses Global Capacity +1, [Altar] Houses +1 for Break Time, Trade routes for housing spots, NeedPerk Housing Resolve}}
Note: all houses includes both Shelters and species-specific Houses. Villager with a home counts villagers housed in both Shelters and Houses.
 
{{SeeAlso|Complex Food Needs|Clothing Need|Services Needs}}


* [[Complex Food Needs]]
[[Category:Buildings]]
* [[Clothing Need]]
[[Category:Villager needs]]
* [[Services Needs]]
[[Category:Resolve]]

Latest revision as of 04:59, 28 October 2025

This article was last updated during version 1.8.13. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Different housing

Overview

In addition to food, all villagers need shelter from the weather. There are two types of needs in this category, the need for Basic Housing, and the need for species-specific Species Housing. Both are discussed in this article.

Villagers who have their need for Basic Housing met get a small bonus to their Resolve. When villagers are housed in a nicer home, specific to their species, they get a second small bonus to their Resolve.

Both Shelters, which provide Basic Housing and species-specific Houses, which provide both Basic Housing and Species Housing are found under Housing Housing on the Construction Toolbar.

Villagers never visit their homes; they only ever walk between their workplaces, Warehouses, and Hearths. Therefore, villagers' housing does not need to be close by, accessible by road, or even near the same Hearth as the villager's workplace. However, many viceroys use the areas around housing buildings for decorations needed to upgrade Hearths.

Satisfaction

When a new housing building is constructed, any villagers who still need shelter will be automatically assigned to their new home, until it reaches capacity. Viceroys usually aim to have their entire population housed before the first storm to mitigate low Resolve. Basic Shelters and Big Shelters satisfy villagers' Basic Housing need.

When a new species-specific House is built, any villagers of that species whose Housing Need hasn't been satisfied will be automatically assigned to the new House, until it reaches capacity. Once a villager moves into their species' House, their Basic Housing and their Species Housing needs are both satisfied. While either need is satisfied as soon as Shelter or House construction finishes, should you destroy their place of residence, villagers won't be counted as homeless (and lose Resolve) until they take a break.

Frogs Frogs are not bothered by the constant rain and do not have a need for Basic Housing. As such, they refuse to live in Shelters, forcing Viceroys to build their species-specific housing if they want them to count as housed villagers for the purposes of fulfilling Orders and upgrading Hearths.

Note: Villagers of a different species cannot use species-specific Houses of another species.

How to check Shelter and Housing Need satisfaction

There is a number of UI elements that can help you track homeless villagers, how many Housing slots are available, etc. They are all located in the upper left section of the screen:

  1. Homeless counter for individual species. It tracks the number of villagers of a particular species that don't have even the Basic Housing Need fulfilled.
  2. Global homeless counter. Tracks the total number of villagers that have neither the Basic Housing or Species Housing needs fulfilled, irrespective of their species. When hovered over, displays the Housing Status tooltip.
  3. Housing Status tooltip. Lists the following:
    • Number of homeless villagers.
    • Number of free slots in Shelters.
    • Number of free slots in each of the species' Housing.
  4. Shelter Need icon in the expanded Species Panel.
    • In the upper right corner you can find the number of free slots available in Shelters.
    • In the bottom left corner you can find the average Resolve bonus granted to the species from satisfying this need.
    • The tile starts glowing when all villagers of this species have the tile's need fulfilled.
    • You can also hover over the icon to get a more detailed breakdown.
  5. Housing Need icon in the expanded Species Panel.
    • In the upper right corner you can find the number of free slots available in species-specific Housing.
    • In the bottom left corner you can find the average Resolve bonus granted to the species from satisfying this need.
    • The tile starts glowing when all villagers of this species have the tile's need fulfilled.
    • You can also hover over the icon to get a more detailed breakdown.

List of Shelter and Housing Needs

Species Basic Housing Need Species Housing Need Species Housing description
Bats Bats
Basic Housing
Bat Housing Bats prefer to live in spacious and dark homes.
Beavers Beavers Beaver Housing Beavers prefer to live in cozy, wooden homes.
Foxes Foxes Fox Housing Foxes prefer to live in wooden, well camouflaged houses.
Frogs Frogs — Frog Housing Frogs are at home in water.
Harpies Harpies
Basic Housing
Harpy Housing Harpies prefer to live in well-lit, spacious homes.
Humans Humans Human Housing Humans prefer to live in solid, safe homes.
Lizards Lizards Lizard Housing Lizards prefer to live in warm, dry homes.

Housing slots and Resolve boosts

Housing building Needs satisfied Slots Total Resolve
boost
Shelter Shelter Basic Housing 3 +3
Big Shelter Big Shelter Basic Housing 6 +3
Bat House Bat House Basic Housing +
Bat Housing
2 +6
Beaver House Beaver House Basic Housing +
Beaver Housing
2 +6
Fox House Fox House Basic Housing +
Fox Housing
2 +7
Frog House Frog House Frog Housing 2 +5
Harpy House Harpy House Basic Housing +
Harpy Housing
2 +6
Human House Human House Basic Housing +
Human Housing
2 +6
Lizard House Lizard House Basic Housing +
Lizard Housing
2 +6

The number of slots in a housing building can be raised with certain Perks. Purified Houses rewarded from Haunted Ruin Glade Events have 6 slots.

Housing unlocks and construction cost

Housing building Unlock or upgrade Base cost Prestige 6 cost
Shelter Shelter (always available)
10 Wood Wood
15 Wood Wood
Big Shelter Big Shelter Ancient Knowledge Deed
4 Planks Planks
6 Planks Planks
Bat House Bat House Vanguard Spire level 9
2 Planks Planks
2 Pipes Pipes
3 Planks Planks
3 Pipes Pipes
Beaver House Beaver House Vanguard Spire level 2
8 Planks Planks
12 Planks Planks
Fox House Fox House Vanguard Spire level 6
4 Planks Planks
2 Crystalized Dew Crystalized Dew
6 Planks Planks
3 Crystalized Dew Crystalized Dew
Frog House Frog House Level 13
4 Bricks Bricks
6 Bricks Bricks
Harpy House Harpy House Vanguard Spire level 4
4 Fabric Fabric
6 Fabric Fabric
Human House Human House Vanguard Spire level 1
4 Planks Planks
2 Bricks Bricks
6 Planks Planks
3 Bricks Bricks
Lizard House Lizard House Vanguard Spire level 3
2 Bricks Bricks
2 Fabric Fabric
3 Bricks Bricks
3 Fabric Fabric

Upgrading Houses

Main article Housing Upgrades

Housing upgrades provide a variety of bonuses primarily at the cost of Pack of Building Materials Pack of Building Materials. Different bonuses are tied to different species' Housing and different Housing upgrade levels.

Housing-dependent Forest Mysteries

Main article: Forest Mysteries

Negative

Mystery Penalty Active from
Hostility
Prevention

Cloudburst
-5 Resolve to affected villagers. 3 1x Clothing
1x Housing

Downpour
+50% chance of affected villager eating double during break. 5 1x Housing
1x Services

Fog
-40% movement speed to affected villagers. 1 1x Housing

Hailstorm
+5% chance of affected villager dying every 15 seconds. 2 1x Housing

Melancholy
-2 Resolve penalty, stacks every 60 seconds on affected villager. 3 1x Complex Food
1x Housing

Swarms
-2 Resolve penalty, stacks every 60 seconds on affected villagers. 2 1x Housing

Under an Open Sky
-5 Resolve to affected villagers. 1 1x Housing

Positive

Mystery Effect Description Activation

Fresh Breeze
Energized +20% villager walking speed. 1x Housing

Strange Visions
Focused +20% chance of double yields for affected villagers. 1x Housing

Perks and Cornerstones influencing housing

Housing Perks and Cornerstones
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Crowded Houses Crowded Houses Legendary All houses have room for 1 more villager. x Cor x x x x Por x x x 0
Crowded Houses (Stormforged) Crowded Houses (Stormforged) Mythic All houses have room for 1 more villager, and the time between breaks for workers increases by +25%. Alt x x x x x x x x x 0
Urban Planning Urban Planning Legendary For every 10 completed trade routes, all houses will have room for one more person. x Cor x x x x Por x x x 0

Note: all houses includes both Shelters and species-specific Houses. Villager with a home counts villagers housed in both Shelters and Houses.

See also