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{{Version| | {{Version|1.9.8}} | ||
{{Buildingbox|{{PAGENAME | {{Buildingbox|{{PAGENAME}} }} | ||
== Overview == | == Overview == | ||
The [[Greenhouse]] is a Harpy-themed Food Production building that has to be placed on [[File:FertileSoil.png|32px]] [[Fertile Soil]]. Greenhouse is not a farm. It is a production building with a placement restriction, so it does not benefit from Planting and Harvesting speed increases in any way. | |||
The Greenhouse is unlocked at [[level]] 16. | |||
== Production Chain == | == Production Chain == | ||
=== Recipes in the {{PAGENAME}} === | |||
{{Recipe|building={{PAGENAME}}}} | |||
== | == Perks and Cornerstones == | ||
{{ | {{Perks|description=Greenhouse, fertile soil|exclude=[Biome] Replace Initial Glade - Poro}} | ||
== Strategies == | == Strategies == | ||
* Compared to the standard farms ({{bl|Plantation}}, {{bl|Small Farm}}, {{bl|Herb Garden}}, {{bl|Brineworks}}), the Greenhouse has many advantages: | |||
** The Greenhouse has an excellent recipe set for producing a wide variety of [[Complex Food]], while the other farms struggle with specific recipes. | |||
*** The {{bl|Plantation}} cannot be used to produce ingredients for {{rl|Flour}}, which is needed for {{rl|Pie}} and {{rl|Biscuits}}, and lacks a recipe for {{rl|Porridge}} ingredients. | |||
*** The {{bl|Small Farm}} cannot produce ingredients that can be combined with {{rl|Flour}} to produce {{rl|Pie}} and {{rl|Biscuits}}, and its recipe for {{rl|Pickled Goods}} and {{rl|Skewers}} ingredients is very inefficient. | |||
*** The {{bl|Herb Garden}} has a very inefficient recipe for {{rl|Flour}}, {{rl|Pickled Goods}}, and {{rl|Skewers}} ingredients. | |||
*** The {{bl|Brineworks}} cannot be used to produce ingredients for {{rl|Flour}} and has a very inefficient recipe for {{rl|Jerky}}, {{rl|Pie}}, and {{rl|Skewers}} ingredients. | |||
** The Greenhouse is not dependent on the timing of the [[Seasons]] to produce goods, allowing for consistent production without micromanagement. | |||
** The Greenhouse can efficiently produce food using only 4 tiles of Fertile Soil. | |||
* Some disadvantages of the Greenhouse include the lack of an {{rl|Oil}} ingredient recipe and its reliance on a steady supply of {{rl|Drizzle Water}} for production, which could increase the number of workers needed to produce food compared to traditional farms. | |||
* The [[Cornerstone]] Moss Broccoli Seeds is rarely worth it compared to choosing a different cornerstone or declining it for free {{rl|Amber}}. | |||
** The Greenhouse already produces {{rl|Mushrooms}} and {{rl|Herbs}}, which together, have a huge overlap with {{rl|Vegetables}}. The only recipes unique to Vegetables in this situation are {{rl|Skewers}} for ingredient #2 and {{rl|Oil}}. | |||
Latest revision as of 00:23, 5 April 2026
Greenhouse
Production Building
(Food Production)
Uses Drizzle Water to grow crops regardless of the season. Must be placed on fertile soil. Can produce:
Mushrooms (★★),
Herbs (★★)
Specialization bonus:
Farming (Proficiency)
Cooperation (Comfort)
ID = 'Greenhouse Workshop'
Overview
The Greenhouse is a Harpy-themed Food Production building that has to be placed on
Fertile Soil. Greenhouse is not a farm. It is a production building with a placement restriction, so it does not benefit from Planting and Harvesting speed increases in any way.
The Greenhouse is unlocked at level 16.
Production Chain
Recipes in the Greenhouse
| Buildings | Grade | Ingredient | # | Product | ||
|---|---|---|---|---|---|---|
| ★★ 1:24 |
|
4 | ||||
| ★★ 1:24 |
|
4 |
Perks and Cornerstones
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| Legendary | An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Mythic | An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil. | Alt | x | x | x | x | x | x | x | x | x | 0 | |
| Legendary | All gathering camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | x | Cor | x | x | x | x | Por | x | x | x | 0 | ||
Strategies
- Compared to the standard farms (Plantation, Small Farm, Herb Garden, Brineworks), the Greenhouse has many advantages:
- The Greenhouse has an excellent recipe set for producing a wide variety of Complex Food, while the other farms struggle with specific recipes.
- The Plantation cannot be used to produce ingredients for
Flour, which is needed for
Pie and
Biscuits, and lacks a recipe for
Porridge ingredients. - The Small Farm cannot produce ingredients that can be combined with
Flour to produce
Pie and
Biscuits, and its recipe for
Pickled Goods and
Skewers ingredients is very inefficient. - The Herb Garden has a very inefficient recipe for
Flour,
Pickled Goods, and
Skewers ingredients. - The Brineworks cannot be used to produce ingredients for
Flour and has a very inefficient recipe for
Jerky,
Pie, and
Skewers ingredients.
- The Plantation cannot be used to produce ingredients for
- The Greenhouse is not dependent on the timing of the Seasons to produce goods, allowing for consistent production without micromanagement.
- The Greenhouse can efficiently produce food using only 4 tiles of Fertile Soil.
- The Greenhouse has an excellent recipe set for producing a wide variety of Complex Food, while the other farms struggle with specific recipes.
- Some disadvantages of the Greenhouse include the lack of an
Oil ingredient recipe and its reliance on a steady supply of
Drizzle Water for production, which could increase the number of workers needed to produce food compared to traditional farms. - The Cornerstone Moss Broccoli Seeds is rarely worth it compared to choosing a different cornerstone or declining it for free
Amber.
- The Greenhouse already produces
Mushrooms and
Herbs, which together, have a huge overlap with
Vegetables. The only recipes unique to Vegetables in this situation are
Skewers for ingredient #2 and
Oil.
- The Greenhouse already produces


