Beavers: Difference between revisions
Anteprefix (talk | contribs) |
|||
| (16 intermediate revisions by 6 users not shown) | |||
| Line 1: | Line 1: | ||
[[File:Beaver_Portrait.png|thumb| | {{Version|1.8.10}} | ||
[[File:Beaver_Portrait.png|thumb|300px|A Beaver]] | |||
== Overview == | == Overview == | ||
{{species link|Beavers|med}} are hardworking and honest, but also quite demanding. The are gifted | {{species link|Beavers|med}} are hardworking and honest, but also quite demanding. The are gifted at {{Specialization link|Woodworking}} and enjoy {{Specialization link|Engineering}}. | ||
Their [[Starting Ability]] is to extend available trade offers by 1 in each neighboring town. Beavers has a base [[Resolve]] of 10, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] | Their [[Starting Ability]] is to extend available trade offers by 1 in each neighboring town. Beavers has a base [[Resolve]] of 10, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]], along with {{species link|Humans}}', is the highest at 30. With a [[Decadence]] level of 2 and a [[Hunger Tolerance]] of 6, Beavers are the hardest [[species]] to please, but also slowest to raise their expectations. Their Starting Ability, [[ #Beaver-Specific buildings | species-specific buildings]] and [[Housing Upgrade]]s all encourage a [[trade]]-heavy playstyle. | ||
== Consumption and Satisfaction == | == Consumption and Satisfaction == | ||
Like all [[species]], Beavers need to fulfill [[Complex Needs]] to start generating [[Reputation]]. The more [[Complex Needs]] you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the [[Housing Need]]s, every need fulfilled grants an additional effect, like {{rl|Biscuits}}' increased double production chance. | |||
<gallery mode=nolines class="center" widths="100px" heights="100px"> | <gallery mode=nolines class="center" widths="100px" heights="100px"> | ||
| Line 22: | Line 23: | ||
</gallery> | </gallery> | ||
== | === Needs overlap === | ||
The table[[#References|<sup>[1]</sup>]] below lists the needs {{Species link|Beavers}} share with other species: | |||
{| class="wikitable" | |||
|- | |||
! {{species link|Humans}} !! {{species link|Lizards}} !! {{species link|Harpies}} !! {{species link|Foxes}} !! {{species link|Frogs}} !! {{species link|Bats}} | |||
|- | |||
| {{rl|Biscuits}}<br/>{{rl|Coats}}<br/>{{Service link|Leisure}} || {{rl|Pickled Goods}} || {{rl|Coats}}<br/>{{Service link|Education}} || {{rl|Pickled Goods}} || {{Service link|Luxury}} || {{rl|Biscuits}}<br/>{{rl|Coats}}<br/>{{Service link|Education}} | |||
|} | |||
== Beaver firekeeper ability == | |||
== Orders | {{MainArticle|Hearths#Firekeeper_bonus}} | ||
{{Perks|id=FuelConsumption_HearthEffect_Beaver|skip_sources=skip|show_price=no|show_rarity=no}} | |||
== Proficiency & Comfort == | |||
:''Main Page: [[Woodworking]] | |||
{{:Woodworking}} | |||
:''Main Page: [[Engineering]] | |||
{{:Engineering}} | |||
== Beaver-specific buildings == | |||
These [[buildings]] appear as [[Reputation]] rewards only when Beavers are on the map. They can still spawn as [[Ruins]]. | |||
* {{bl|Cellar|medium}} | |||
* {{bl|Guild House|medium}} | |||
* {{bl|Scribe|medium}} | |||
== Orders == | |||
{{MainArticle|Orders}} | |||
{{#invoke: OrdersController|main|search=beaver|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true|exclude=[R] Ghost Starve Beavers, [R] Ghost Forbid Needs Beavers, Resolve, Resolve HIGH, Resolve LOW}} | |||
== Cornerstones and Perks == | == Cornerstones and Perks == | ||
{{ | {{Perks|description=Beaver}} | ||
== Strategy == | == Strategy == | ||
==Trivia== | * [[Beavers]] are not a [[species]] a Viceroy should rely on for [[Resolve]]-based [[Reputation]] gain. Out of all species, Beavers need the most Resolve to start generating Reputation at +20 from base Resolve. | ||
* Consider assigning a Beaver [[Firekeeper]] when you have more than 1 [[Hearth]] and want to save on fuel. This is especially effective if you have the '''Secret Techniques of the Firekeeper''' [[Perk]]. | |||
* [[Beaver Housing]] is prohibitively expensive at [[Prestige]] 6+. Combined with Beavers' low Reputation generation potential and higher than average base Resolve, there is little reason to build their species Housing. | |||
* {{Specialization link|Woodworking}} Proficiency in the {{bl|Woodcutters' Camp}} has minimal impact on {{rl|Wood}} output. In a low {{rl|Wood}} [[biome]] like [[Marshlands]], a Beaver woodcutter will bring in an average of ~34 {{rl|Wood}} over the course of a 12-minute year compared to ~31 {{rl|Wood}} for other species. | |||
* Since the most reliable route to winning in the [[Sealed Forest]] is through [[Trade Routes]], the Beaver starting ability to increase Trade Route options shines the brightest when trying to reforge a Seal. | |||
== Trivia == | |||
[[File:BeaverGroup.png|100px|left|alt=A Group of Beavers]] | [[File:BeaverGroup.png|100px|left|alt=A Group of Beavers]] | ||
* There is a Beaver [[Trader]] named [[Old Farluf]].<br /> | * There is a Beaver [[Trader]] named [[Old Farluf]].<br /> | ||
*Beavers have two skins, bearded and beardless, they also have two voice pitches, high and low. | * Beavers have two skins, bearded and beardless, they also have two voice pitches, high and low. | ||
*Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events. | * At 5 [[blueprints]], Beavers have the fewest Proficiency bonuses of all [[species]]. | ||
* Beavers were one of the three initial species available in Against the Storm. | |||
* Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events. | |||
<br /> | <br /> | ||
| Line 72: | Line 93: | ||
File:Dan'sPLushie.jpg|Dan's Plushie | File:Dan'sPLushie.jpg|Dan's Plushie | ||
File:Rikzo'sPlushie.jpg|Rikzo's Plushie | File:Rikzo'sPlushie.jpg|Rikzo's Plushie | ||
File:MattHoodedHorseBenji.jpg|Matt from HH's Plushie (Benji) | |||
File:LukasPlushie.png|Lukas from Eremite's Plushie | |||
</gallery> | </gallery> | ||
| Line 77: | Line 100: | ||
'' | '' | ||
== | == References == | ||
# Table was made by Discord user @2siders | |||
{{SeeAlso|Bats|Foxes|Frogs|Humans|Harpies|Lizards}} | |||
[[Category:Complex Needs]] | [[Category:Complex Needs]] | ||
Latest revision as of 13:46, 16 December 2025

Overview
Beavers are hardworking and honest, but also quite demanding. The are gifted at
Woodworking and enjoy
Engineering.
Their Starting Ability is to extend available trade offers by 1 in each neighboring town. Beavers has a base Resolve of 10, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand, along with
Humans', is the highest at 30. With a Decadence level of 2 and a Hunger Tolerance of 6, Beavers are the hardest species to please, but also slowest to raise their expectations. Their Starting Ability, species-specific buildings and Housing Upgrades all encourage a trade-heavy playstyle.
Consumption and Satisfaction
Like all species, Beavers need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like
Biscuits' increased double production chance.
Needs overlap
The table[1] below lists the needs
Beavers share with other species:
Beaver firekeeper ability
- Main article: Hearths#Firekeeper_bonus
| Name | Description |
|---|---|
| Beaver firekeepers know a lot about different burning techniques. Fuel consumption in Hearths is decreased by 20%. |
Proficiency & Comfort
- Main Page: Woodworking
Woodworking is the Proficiency specialization of
Beavers. It grants them a 10% chance to produce twice the amount of resources when working in the following buildings:
- Main Page: Engineering
Engineering is the Comfort specialization of
Beavers. It grants them 5 Resolve when working in the following buildings:
Field Engineering Station
Finesmith
Mine
Press
Rain Mill
Flawless Rain Mill
Rainpunk Foundry
Smithy
Stamping Mill
Tinkerer
Toolshop
Beaver-specific buildings
These buildings appear as Reputation rewards only when Beavers are on the map. They can still spawn as Ruins.
Orders
- Main article: Orders
Cornerstones and Perks
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve) | x | x | Ord | x | Tra | x | x | x | x | x | 24 | |
| Epic | 2 additional Beavers will come with each group of newcomers. | x | x | x | x | Tra | x | x | x | x | x | 28 | |
| Legendary | Though Beavers are an industrious and technologically minded species, they share a unique bond with the forest. Beaver villagers do not increase Hostility. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| None | Beaver firekeepers know a lot about different burning techniques. Fuel consumption in Hearths is decreased by 20%. | x | x | x | x | x | x | x | Fir | x | x | 0 | |
| Legendary | High spirits can be contagious. Beavers gain +2 Resolve for every Reputation Point gained through Harpy Resolve. This effect is retroactive. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 |
x | Cor | Ord | x | x | x | x | x | x | x | 0 | |
Strategy
- Beavers are not a species a Viceroy should rely on for Resolve-based Reputation gain. Out of all species, Beavers need the most Resolve to start generating Reputation at +20 from base Resolve.
- Consider assigning a Beaver Firekeeper when you have more than 1 Hearth and want to save on fuel. This is especially effective if you have the Secret Techniques of the Firekeeper Perk.
- Beaver Housing is prohibitively expensive at Prestige 6+. Combined with Beavers' low Reputation generation potential and higher than average base Resolve, there is little reason to build their species Housing.
Woodworking Proficiency in the Woodcutters' Camp has minimal impact on
Wood output. In a low
Wood biome like Marshlands, a Beaver woodcutter will bring in an average of ~34
Wood over the course of a 12-minute year compared to ~31
Wood for other species.- Since the most reliable route to winning in the Sealed Forest is through Trade Routes, the Beaver starting ability to increase Trade Route options shines the brightest when trying to reforge a Seal.
Trivia

- There is a Beaver Trader named Old Farluf.
- Beavers have two skins, bearded and beardless, they also have two voice pitches, high and low.
- At 5 blueprints, Beavers have the fewest Proficiency bonuses of all species.
- Beavers were one of the three initial species available in Against the Storm.
- Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events.
Players' Beaver Plushies:
-
BigWill's Plushie
-
Shadeon_Koopa's Plushie
-
MadJack's Plushie
-
Pwjlafontaine's Plushie
-
MontyCrisply's Plushie
-
Dan's Plushie
-
Rikzo's Plushie
-
Matt from HH's Plushie (Benji)
-
Lukas from Eremite's Plushie
Users volunteered for images to be used in Wiki. Thanks to all who posted! Tag @Alcawen to have your Beaver plushie added to the wiki!
References
- Table was made by Discord user @2siders


