Abandoned Caches: Difference between revisions
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= Overview= | {{Version|1.3.4}} | ||
[[File:Caches Different Sizes.png|thumb|280px|Caches of different sizes.]] | |||
== Overview == | |||
[[Abandoned Caches]] are stockpiles of materials found as you explore glades. They count as [[Glade Events]] and range between Small, Medium, and Large. They require {{rl|Tools}}, {{rl|Stone}}, {{rl|Sea Marrow}} or {{rl|Training Gear}} in order to open or send, costing more resources the bigger their size is. | |||
Small Caches only appear in Small | Small Caches only appear in Small [[Glades]], however Medium and Large Caches can appear both in Dangerous and Forbidden [[Glades]]. Forbidden Glades seem to be weighted towards Large Caches; Dangerous - towards Medium Caches. | ||
When opening Caches, you not only get more [[Resources]] the bigger the Cache is, but also higher quality Resources. | |||
== Small Caches == | == Small Caches == | ||
{| class="wikitable" style="width:100%;" | |||
{| class="wikitable" | |||
|- | |- | ||
! Options | ! style="text-align:center; font-weight:bold;" | Options | ||
! colspan="4" style="text-align:center;" | Break Open<br />01:00 | ! colspan="4" style="text-align:center;" | '''Break Open'''<br />≤ P8: 01:00<br />≥ P9: 01:30 | ||
! style="text-align:center;" | Send to Citadel<br />02:00 | ! style="text-align:center;" | '''Send to Citadel''' [[File:FlatIcon Loy.png|16px]] Loyalty<br />≤ P8: 02:00<br />≥ P9: 03:00 | ||
|- | |- | ||
| Settler | | Settler | ||
| colspan="4" | | | colspan="4" | 06 {{rl|Stone}} or 02 {{rl|Training Gear}} or 06 {{rl|Sea Marrow}} | ||
| style="text-align:center;" | 3 {{rl|Tools}} | | style="text-align:center;" | 3 {{rl|Tools}} | ||
|- | |- | ||
| Pioneer | | Pioneer | ||
| colspan="4" | | | colspan="4" | 08 {{rl|Stone}} or 03 {{rl|Training Gear}} or 08 {{rl|Sea Marrow}} | ||
| style="text-align:center;" | 5 {{rl|Tools}} | | style="text-align:center;" | 5 {{rl|Tools}} | ||
|- | |- | ||
| Veteran | | Veteran | ||
| colspan="4" | 10 {{rl|Stone}} or | | colspan="4" | 10 {{rl|Stone}} or 04 {{rl|Training Gear}} or 10 {{rl|Sea Marrow}} | ||
| style="text-align:center;" | 6 {{rl|Tools}} | | style="text-align:center;" | 6 {{rl|Tools}} | ||
|- | |- | ||
| Viceroy+ | | Viceroy+ | ||
| colspan="4" | 12 {{rl|Stone}} or | | colspan="4" | 12 {{rl|Stone}} or 05 {{rl|Training Gear}} or 12 {{rl|Sea Marrow}} | ||
| style="text-align:center;" | 9 {{rl|Tools}} | | style="text-align:center;" | 9 {{rl|Tools}} | ||
|- | |- | ||
| Line 36: | Line 37: | ||
| 30 {{rl|Eggs}}<br />20 {{rl|Flour}}<br />30 {{rl|Grain}}<br />30 {{rl|Herbs}}<br />30 {{rl|Insects}}<br />30 {{rl|Meat}}<br />30 {{rl|Mushrooms}}<br />20 {{rl|Oil}} | | 30 {{rl|Eggs}}<br />20 {{rl|Flour}}<br />30 {{rl|Grain}}<br />30 {{rl|Herbs}}<br />30 {{rl|Insects}}<br />30 {{rl|Meat}}<br />30 {{rl|Mushrooms}}<br />20 {{rl|Oil}} | ||
| 04 {{rl|Parts}}<br />20 {{rl|Pottery}}<br />25 {{rl|Plant Fiber}}<br />25 {{rl|Reed}}<br />30 {{rl|Roots}}<br />30 {{rl|Vegetables}}<br />02 {{rl|Wildfire Essence}}<br />20 {{rl|Wine}} | | 04 {{rl|Parts}}<br />20 {{rl|Pottery}}<br />25 {{rl|Plant Fiber}}<br />25 {{rl|Reed}}<br />30 {{rl|Roots}}<br />30 {{rl|Vegetables}}<br />02 {{rl|Wildfire Essence}}<br />20 {{rl|Wine}} | ||
| style="text-align:center;" | 0.5 [[File:Reppoint.png|32px]]Reputation Point<br />10 {{rl|Amber}} | | style="text-align:center;" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />10 {{rl|Amber}} | ||
|} | |} | ||
== Medium Caches == | == Medium Caches == | ||
{| class="wikitable" style="width:100%;" | |||
{| class="wikitable" | |||
|- | |- | ||
! style="text-align:center; font-weight:bold;" | Options | ! style="text-align:center; font-weight:bold;" | Options | ||
! colspan="4" style="text-align:center | ! colspan="4" style="text-align:center;" | '''Break Open'''<br />≤ P8: 01:00<br />≥ P9: 01:30 | ||
! style="text-align:center | ! style="text-align:center" | '''Send to Citadel'''<br />≤ P8: 02:00<br />≥ P9: 03:00 | ||
|- | |- | ||
| Settler | | Settler | ||
| Line 62: | Line 60: | ||
|- | |- | ||
| Viceroy+ | | Viceroy+ | ||
| colspan="4" | 20 {{rl|Stone}} or | | colspan="4" | 20 {{rl|Stone}} or 08 {{rl|Training Gear}} or 20 {{rl|Sea Marrow}} | ||
| style="text-align:center;" | 15 {{rl|Tools}} | | style="text-align:center;" | 15 {{rl|Tools}} | ||
|- | |- | ||
| Rewards | | Rewards | ||
| 20 {{rl|Bricks}}<br /> | | 20 {{rl|Bricks}}<br />05 {{rl|Parts}}<br />20 {{rl|Fabric}}<br />25 {{rl|Barrels}}<br />30 {{rl|Flour}}<br />25 {{rl|Dye}}<br />30 {{rl|Pottery}}<br />02 {{rl|Ancient Tablet}}<br />30 {{rl|Coal}}<br /> | ||
| 30 {{rl|Oil}}<br />30 {{rl|Ale}}<br />25 {{rl|Coats}}<br />25 {{rl|Incense}}<br />25 {{rl|Scrolls}}<br />15 {{rl|Copper Bars}}<br />30 {{rl|Copper Ore}}<br />20 {{rl|Crystalized Dew}}<br /> | | 30 {{rl|Oil}}<br />30 {{rl|Ale}}<br />25 {{rl|Coats}}<br />25 {{rl|Incense}}<br />25 {{rl|Scrolls}}<br />15 {{rl|Copper Bars}}<br />30 {{rl|Copper Ore}}<br />20 {{rl|Crystalized Dew}}<br />06 {{rl|Pack of Trade Goods}} | ||
| 40 {{rl|Berries}}<br />40 {{rl|Eggs}}<br />40 {{rl|Grain}}<br />40 {{rl|Herbs}}<br />40 {{rl|Meat}}<br />40 {{rl|Mushrooms}}<br />40 {{rl|Roots}}<br />40 {{rl|Vegetables}}<br />35 {{rl|Clay}}<br /> | | 40 {{rl|Berries}}<br />40 {{rl|Eggs}}<br />40 {{rl|Grain}}<br />40 {{rl|Herbs}}<br />40 {{rl|Meat}}<br />40 {{rl|Mushrooms}}<br />40 {{rl|Roots}}<br />40 {{rl|Vegetables}}<br />35 {{rl|Clay}}<br /> | ||
| 30 {{rl|Leather}}<br />35 {{rl|Reed}}<br />+25% Trader Arrival Speed<br />+2 Ale<br />+1 Resin<br />+2 Barrels<br />+10% Villager Speed<br />+5 Scout Carry Speed<br />20 {{rl|Purging Fire}}<br />Wildfire Essence | | 30 {{rl|Leather}}<br />35 {{rl|Reed}}<br />+25% Trader Arrival Speed<br />+2 Ale<br />+1 Resin<br />+2 Barrels<br />+10% Villager Speed<br />+5 Scout Carry Speed<br />20 {{rl|Purging Fire}}<br />02 {{rl|Wildfire Essence}}<br /> | ||
| style="text-align:center;" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}} | | style="text-align:center;" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}} | ||
|} | |} | ||
== Large Caches == | == Large Caches == | ||
{| class="wikitable" style="width:100%;" | |||
{| class="wikitable" | |||
|- | |- | ||
! style="text-align:center; font-weight:bold;" | Options | ! style="text-align:center; font-weight:bold;" | Options | ||
! colspan="4" style="text-align:center | ! colspan="4" style="text-align:center;" | '''Break Open'''<br />≤ P8: 01:00<br />≥ P9: 01:30 | ||
! style="text-align:center | ! style="text-align:center" | '''Send to Citadel'''<br />≤ P8: 02:00<br />≥ P9: 03:00 | ||
|- | |- | ||
| Settler | | Settler | ||
| Line 99: | Line 95: | ||
|- | |- | ||
| Rewards | | Rewards | ||
| 30 {{rl|Bricks}}<br />08 {{rl|Parts}}<br />30 {{rl|Fabric}}<br />35 {{rl|Barrels}}<br />40 {{rl|Flour}}<br />40 {{rl| | | 30 {{rl|Bricks}}<br />08 {{rl|Parts}}<br />30 {{rl|Fabric}}<br />35 {{rl|Barrels}}<br />40 {{rl|Flour}}<br />40 {{rl|Dye}}<br />40 {{rl|Pottery}}<br />03 {{rl|Ancient Tablet}}<br />40 {{rl|Coal}}<br /> | ||
| 40 {{rl|Oil}}<br />40 {{rl|Ale}}<br />35 {{rl|Coats}}<br />40 {{rl|Incense}}<br />40 {{rl|Scrolls}}<br />40 {{rl|Wine}}<br />20 {{rl|Copper Bars}}<br />30 {{rl|Copper Ore}}<br />30 {{rl|Crystalized Dew}}<br /> | | 40 {{rl|Oil}}<br />40 {{rl|Ale}}<br />35 {{rl|Coats}}<br />40 {{rl|Incense}}<br />40 {{rl|Scrolls}}<br />40 {{rl|Wine}}<br />20 {{rl|Copper Bars}}<br />30 {{rl|Copper Ore}}<br />30 {{rl|Crystalized Dew}}<br /> | ||
| 10 {{rl|Pack of Luxury Goods}}<br />10 {{rl|Pack of Trade Goods}}<br />50 {{rl|Grain}}<br />50 {{rl|Herbs}}<br />50 {{rl|Meat}}<br />50 {{rl|Clay}}<br />40 {{rl|Leather}}<br />50 {{rl|Reed}}<br />40 {{rl|Tea}}<br /> | | 10 {{rl|Pack of Luxury Goods}}<br />10 {{rl|Pack of Trade Goods}}<br />50 {{rl|Grain}}<br />50 {{rl|Herbs}}<br />50 {{rl|Meat}}<br />50 {{rl|Clay}}<br />40 {{rl|Leather}}<br />50 {{rl|Reed}}<br />40 {{rl|Tea}}<br /> | ||
| +1 {{rl|Stone}}<br />+1 {{rl|Fabric}}<br />+2 {{rl|Pottery}}<br />+1 {{rl|Clay}}<br />+5 Carry Amount Woodcutters<br />04 {{rl|Wildfire Essence}}<br />10 {{rl|Purging Fire}} | | +1 {{rl|Stone}}<br />+1 {{rl|Fabric}}<br />+2 {{rl|Pottery}}<br />+1 {{rl|Clay}}<br />+5 Carry Amount Woodcutters<br />04 {{rl|Wildfire Essence}}<br />10 {{rl|Purging Fire}} | ||
| style="text-align:center;" | 1 [[File:Reppoint.png|32px]] Reputation Point<br />30 {{rl|Amber}} | | style="text-align:center;" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />30 {{rl|Amber}} | ||
|} | |} | ||
== Perks and Cornerstones == | |||
{{Perks|caption=Abandoned Cache Perks and Cornerstones|id=Resolve for chests, Cache Rewards for Nodes, Copper and Wood for Chests, Hostility for Caches, Chest Working Time -30}} | |||
== Strategy == | |||
* {{Species link|Foxes}}' {{Specialization link|Forest}} Specialization will speed up the opening / sending process. | |||
* Assigning a Scout to work on opening a Cache saves relatively little time compared to assigning a Scout to haul the resources to storage. In a labor crunch, you can spend that work time elsewhere. | |||
* Consider building a [[Warehouse]] next to a Cache to speed up the hauling process after opening it, especially if you have '''Reckless Plunder''' or '''Old Fedora Hat'''. | |||
* When your {{rl|Tools}} production is limited and you want to maximize [[Reputation]] gain, Small and Medium Caches are going to be more efficient than Large Caches. Small Caches offer the best Tools-to-Reputation ratio. | |||
* If you happen to build up a large amount of {{rl|Tools}} and run out of Caches, consider cutting through to several big [[Glades]] at the same time to close out the game by sending the Caches you find (before any of the [[Glade Event]] consequences come into effect). | |||
* As with all [[Glade Events]], walking speed and carrying capacity [[Effects]], like '''Light as a Feather''' from a {{Species link|Harpy}} [[Firekeeper]], are going to greatly speed up both how soon your Scouts start solving the Event and the rate of hauling resources. | |||
* As with all [[Glade Events]], [[Haulers]] do '''not''' interact with Caches in any capacity. | |||
Latest revision as of 23:02, 17 November 2024

Overview
Abandoned Caches are stockpiles of materials found as you explore glades. They count as Glade Events and range between Small, Medium, and Large. They require
Tools,
Stone,
Sea Marrow or
Training Gear in order to open or send, costing more resources the bigger their size is.
Small Caches only appear in Small Glades, however Medium and Large Caches can appear both in Dangerous and Forbidden Glades. Forbidden Glades seem to be weighted towards Large Caches; Dangerous - towards Medium Caches.
When opening Caches, you not only get more Resources the bigger the Cache is, but also higher quality Resources.
Small Caches
| Options | Break Open ≤ P8: 01:00 ≥ P9: 01:30 |
Send to Citadel ≤ P8: 02:00 ≥ P9: 03:00 | |||
|---|---|---|---|---|---|
| Settler | 06 |
3 | |||
| Pioneer | 08 |
5 | |||
| Veteran | 10 |
6 | |||
| Viceroy+ | 12 |
9 | |||
| Rewards | +1 +1 +1 +10% Villager Speed on Roads +15% Trader Arrival Speed 20 01 15 |
15 10 20 20 20 25 30 |
30 20 30 30 30 30 30 20 |
04 20 25 25 30 30 02 20 |
0.5 10 |
Medium Caches
| Options | Break Open ≤ P8: 01:00 ≥ P9: 01:30 |
Send to Citadel ≤ P8: 02:00 ≥ P9: 03:00 | |||
|---|---|---|---|---|---|
| Settler | 10 |
05 | |||
| Pioneer | 12 |
07 | |||
| Veteran | 16 |
10 | |||
| Viceroy+ | 20 |
15 | |||
| Rewards | 20 05 20 25 30 25 30 02 30 |
30 30 25 25 25 15 30 20 06 |
40 40 40 40 40 40 40 40 35 |
30 35 +25% Trader Arrival Speed +2 Ale +1 Resin +2 Barrels +10% Villager Speed +5 Scout Carry Speed 20 02 |
0.75 20 |
Large Caches
| Options | Break Open ≤ P8: 01:00 ≥ P9: 01:30 |
Send to Citadel ≤ P8: 02:00 ≥ P9: 03:00 | |||
|---|---|---|---|---|---|
| Settler | 20 |
08 | |||
| Pioneer | 25 |
12 | |||
| Veteran | 30 |
16 | |||
| Viceroy+ | 40 |
24 | |||
| Rewards | 30 08 30 35 40 40 40 03 40 |
40 40 35 40 40 40 20 30 30 |
10 10 50 50 50 50 40 50 40 |
+1 +1 +2 +1 +5 Carry Amount Woodcutters 04 10 |
1 30 |
Perks and Cornerstones
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| Epic | The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve. | x | Cor | x | Rel | x | x | Por | x | x | x | 0 | |
| Legendary | Increases the chance of doubling loot from abandoned caches by 100% (excluding perks and blueprints). | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Rare | Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 |
x | x | x | Rel | Tra | x | Por | x | x | x | 21 | |
| Uncommon | Scouts work on Abandoned Caches 40% faster. | x | x | x | x | Tra | x | Por | x | x | x | 14 | |
| Epic | Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by 15 points. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
Strategy
Foxes'
Forest Specialization will speed up the opening / sending process.- Assigning a Scout to work on opening a Cache saves relatively little time compared to assigning a Scout to haul the resources to storage. In a labor crunch, you can spend that work time elsewhere.
- Consider building a Warehouse next to a Cache to speed up the hauling process after opening it, especially if you have Reckless Plunder or Old Fedora Hat.
- When your
Tools production is limited and you want to maximize Reputation gain, Small and Medium Caches are going to be more efficient than Large Caches. Small Caches offer the best Tools-to-Reputation ratio. - If you happen to build up a large amount of
Tools and run out of Caches, consider cutting through to several big Glades at the same time to close out the game by sending the Caches you find (before any of the Glade Event consequences come into effect). - As with all Glade Events, walking speed and carrying capacity Effects, like Light as a Feather from a
Harpies Firekeeper, are going to greatly speed up both how soon your Scouts start solving the Event and the rate of hauling resources. - As with all Glade Events, Haulers do not interact with Caches in any capacity.


