Housing Upgrades: Difference between revisions
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{{Version|1. | {{Version|1.8.10}} | ||
[[File:Frog housing upgrades.png|thumb|right|500px|Frog Housing at different levels]] | [[File:Frog housing upgrades.png|thumb|right|500px|Frog Housing at different levels]] | ||
== Overview == | == Overview == | ||
| Line 41: | Line 41: | ||
== Housing upgrades and their cost == | == Housing upgrades and their cost == | ||
Each species' Houses will give different bonus perks when upgraded. Only '''one''' upgrade per level can be selected, these are: | Each species' Houses will give different bonus perks when upgraded. Most species-specific housing provides 2 upgrade opportunities, but Frog houses provide 4 upgrade opportunities. Only '''one''' upgrade per level can be selected, these are: | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 50: | Line 50: | ||
! style="font-weight:bold; text-align:center; vertical-align:middle;" | Upgrades Level II | ! style="font-weight:bold; text-align:center; vertical-align:middle;" | Upgrades Level II | ||
! style="font-weight:bold; text-align:center; vertical-align:middle;" | Cost | ! style="font-weight:bold; text-align:center; vertical-align:middle;" | Cost | ||
|- | |||
| [[File:Bat House icon.png|94px]] Bat | |||
| +15% movement speed for inhabitants.<br /><br />+1 housing slot. | |||
| 1 {{rl|Pack of Building Materials}} | |||
| Each time you accept newcomers, gain a {{rl|Copper Bars}} per inhabitant.<br /><br />+1 [[Resolve]] to every inhabitant. | |||
| 10 {{rl|Copper Ore}} <br />2 {{rl|Pack of Building Materials}} | |||
|- | |- | ||
| [[File:Beaver House icon.png|94px]] Beaver | | [[File:Beaver House icon.png|94px]] Beaver | ||
| Line 55: | Line 61: | ||
| 1 {{rl|Pack of Building Materials}} | | 1 {{rl|Pack of Building Materials}} | ||
| All [[Trade Routes]] are 5% faster per inhabitant.<br /><br />+1 [[Resolve]] to every inhabitant. | | All [[Trade Routes]] are 5% faster per inhabitant.<br /><br />+1 [[Resolve]] to every inhabitant. | ||
| 5 {{rl|Amber}} or | | 5 {{rl|Amber}} or 3 {{rl|Pack of Trade Goods}}<br />2 {{rl|Pack of Building Materials}} | ||
|- | |- | ||
| [[File:Fox House icon.png|94px]]</br>Fox | | [[File:Fox House icon.png|94px]]</br>Fox | ||
| Line 88: | Line 94: | ||
File:Icon HouseUpgrade ExtraRoom.png | Extra Room | File:Icon HouseUpgrade ExtraRoom.png | Extra Room | ||
File:Icon HouseUpgrade Stove.png | Stove | File:Icon HouseUpgrade Stove.png | Stove | ||
Icon_HouseUpgrade_Bat_RepairStation.png | Repair Station | |||
Icon_HouseUpgrade_WritingDesk.png | Writing Desk | Icon_HouseUpgrade_WritingDesk.png | Writing Desk | ||
Icon_HouseUpgrade_Lichen.png | Lichen | Icon_HouseUpgrade_Lichen.png | Lichen | ||
Latest revision as of 14:47, 11 May 2026

Overview
One of the last upgrades in the Citadel is the ability to upgrade species-specific Housing. Housing upgrades provide a variety of bonuses primarily at the cost of
Pack of Building Materials. Different bonuses are tied to different species' Housing and different Housing upgrade levels. Frog Housing has twice the levels and amount of possible upgrades.
Housing upgrade unlocks
Before you unlock the Housing upgrade for a species, their species Housing will act exclusively as a moderate Resolve boost.
| Species | |||||||
| Level | 18 | 18 | 17 | 13 | 17 | 17 | 18 |
| Upgrade node | Brass Forge 12 | Dim square 11 | Pioneers' Gate 11 | Brass Forge 08 | Vanguard Spire 12 | First Dawn Headquarters 11 | Monastery of the Vigilant Flame 12 |
Housing upgrades and their cost
Each species' Houses will give different bonus perks when upgraded. Most species-specific housing provides 2 upgrade opportunities, but Frog houses provide 4 upgrade opportunities. Only one upgrade per level can be selected, these are:
| House | Upgrades Level I | Cost | Upgrades Level II | Cost |
|---|---|---|---|---|
| +15% movement speed for inhabitants. +1 housing slot. |
1 |
Each time you accept newcomers, gain a +1 Resolve to every inhabitant. |
10 2 | |
| +15% movement speed for inhabitants. +1 housing slot. |
1 |
All Trade Routes are 5% faster per inhabitant. +1 Resolve to every inhabitant. |
5 2 | |
Fox |
+15% movement speed for inhabitants. +1 housing slot. |
1 |
+2% Scout working speed per inhabitant. +1 Resolve to every inhabitant. |
10 2 |
| +15% movement speed for inhabitants. +1 housing slot. |
1 |
+5% production speed per inhabitant to recipes that use or make +1 Resolve to every inhabitant. |
10 2 | |
| +15% movement speed for inhabitants. +1 housing slot. |
1 |
+5% harvesting and planting speed per inhabitant. +1 Resolve to every inhabitant. |
2 2 | |
| +15% movement speed for inhabitants. +1 housing slot. |
1 |
+5% global gathering speed per inhabitant. +1 Resolve to every inhabitant. |
10 2 |
Icons:
-
Soft Beds
-
Extra Room
-
Stove
-
Repair Station
-
Writing Desk
-
Lichen
-
Canopy
-
Toolshed
-
Cellar
Frog Housing
| Upgrade level | Upgrade option 1 | Upgrade option 2 | Cost | House model |
|---|---|---|---|---|
| 0 | — | — | — | |
| 1 | Rainwater Storage: +50 Rainwater tank capacity. |
Extra Room: +1 housing slot. |
1 |
|
| 2 | Drafting Table: 3% |
Indoor Pool: +2 Resolve to every inhabitant. |
2 20 |
|
| 3 | Storage Room: 1 |
Atrium: +1 additional villager in Newcomer groups per 2 inhabitants. |
3 30 |
|
| 4 | Workbench: 3% double production chance in building materials recipes per inhabitant. |
Water Pipeline: +1 Resolve for each right Rainwater engine level per 2 inhabitants. |
5 50 |
Icons:
-
Rainwater Storage
-
Extra Room
-
Drafting Table
-
Indoor Pool
-
Storage Room
-
Atrium
-
Workbench
-
Water Pipeline
Perks and Cornerstones influencing Housing upgrades
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| Epic | Members of the Frog clan flock to your settlement. Gain 1 Frog villager for every 2 house upgrades. | x | Cor | x | x | x | x | x | x | x | x | 0 | |


