Lizards: Difference between revisions
Created page with "thumb|360px|A Lizard == Overview == {{species link|Lizards|med}} are a very resilient and distrustful species. They are very good with animals and 14px Meat, and prefer to work in 14px warm environments due to their cold-blooded nature. They have a starter ability of gaining 10 {{rl|Tools}} upon Embarkation. Lizards has a base Resolve of 5, with a Break in..." |
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[[File:Lizard_Portrait.png|thumb| | {{Version|1.8.10}} | ||
[[File:Lizard_Portrait.png|thumb|300px|A Lizard]] | |||
== Overview == | == Overview == | ||
{{species link|Lizards| | {{species link|Lizards|medium}} are a very resilient and distrustful [[species]]. They specialize in {{Specialization link|Meat production}} and enjoy {{Specialization link|Warmth}} due to their cold-blooded nature. | ||
Their [[Starting Ability]] is to provide 10 {{rl|Tools}}. Lizards have a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as High, while their first [[Resolve Threshold]] is 15. With a [[Decadence]] level of 7 and a [[Hunger Tolerance]] of 12, Lizards are one of the last to leave or die. They are a very versatile species that can be quickly pleased with species-specific [[Housing]]. | |||
== Consumption and Satisfaction == | == Consumption and Satisfaction == | ||
Like all [[species]], Lizards need to fulfill [[Complex Needs]] to start generating [[Reputation]]. The more [[Complex Needs]] you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the [[Housing Need]]s, every need fulfilled grants an additional effect, like {{rl|Jerky}}'s increased double production chance. With a [[Break]] interval of 100 seconds, Lizards require noticeably more goods to keep their [[Resolve]] up, compared to other species. | |||
<gallery mode= | <gallery mode=nolines class="center" widths="100px" heights="100px"> | ||
Icon_Resource_Pie.png | [[Pie]] | Icon_Resource_Pie.png | [[Pie]] | ||
Icon_Resource_Jerky.png | [[Jerky]] | Icon_Resource_Jerky.png | [[Jerky]] | ||
Icon_Resource_PickledGoods.png | [[Pickled Goods]] | |||
Icon_Resource_Skewers.png|[[Skewers]] | Icon_Resource_Skewers.png|[[Skewers]] | ||
Icon Need Brawling.png| [[Brawling]] | Icon Need Brawling.png| [[Brawling]] | ||
Icon_Need_BasicHousing.png | [[Basic Housing]] | Icon_Need_BasicHousing.png | [[Basic Housing]] | ||
Icon_Need_LizardHousing.png | [[Lizard Housing]] | Icon_Need_LizardHousing.png | [[Lizard Housing]] | ||
File:Icon Resource Boots 1.png | [[Boots]] | |||
</gallery> | </gallery> | ||
== | === Needs overlap === | ||
{{Species link|Lizards}} | The table[[#References|<sup>[1]</sup>]] below lists the needs {{Species link|Lizards}} share with other species: | ||
{| class="wikitable" | |||
! {{species link|Humans}} !! {{species link|Beavers}} !! {{species link|Harpies}} !! {{species link|Foxes}} !! {{species link|Frogs}} !! {{species link|Bats}} | |||
|- | |||
| {{rl|Pie}} || {{rl|Pickled Goods}} || {{rl|Jerky}}<br/>{{rl|Boots}} || {{rl|Skewers}}<br/>{{rl|Pickled Goods}}</br>{{rl|Boots}} || {{rl|Pie}}<br/>{{rl|Boots}}<br/>{{Service link|Brawling}} || {{rl|Skewers}}<br/>{{Service link|Brawling}} | |||
|} | |||
== Lizard firekeeper ability == | |||
{{MainArticle|Hearths#Firekeeper_bonus}} | |||
{{Perks|id=GlobalResolve_HearthEffect_Lizard|skip_sources=skip|show_price=no|show_rarity=no}} | |||
== | == Proficiency & Comfort == | ||
:''Main Page: [[Meat production]] | |||
{{:Meat production}} | |||
== Orders | :''Main Page: [[Warmth]] | ||
{{:Warmth}} | |||
== Lizard-specific buildings == | |||
These [[buildings]] appear as [[Reputation]] rewards only when Lizards are on the map. They can still spawn as [[Ruins]]. | |||
* {{bl|Butcher|medium}} | |||
* {{bl|Clan Hall|medium}} | |||
* {{bl|Leatherworker|medium}} | |||
== Orders == | |||
{{MainArticle|Orders}} | |||
{{#invoke: OrdersController|main|search=lizard|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true|exclude=Resolve, Resolve HIGH, Resolve LOW, [R] Ghost Forbid Needs Lizards, [R] Ghost Resolve Lizards}} | |||
== Strategy == | == Strategy == | ||
==Trivia== | * Use a [[Lizard]] [[Firekeeper]] to keep [[villagers]] above 0 [[Resolve]] during [[Storm Season]]. This is especially effective when your Lizard population is low enough for the [[Ancient Hearth]]'s {{Specialization link|Warmth}} bonus to make a difference. | ||
[[File:LizardGroup.png| | * Favoring Lizards is also more effective as a strategy to prevent them from leaving during storm than with other [[species]] due to their high [[Resilience]]. +5 Resolve from favoring will last 4 times as long as with low Resilience species. | ||
* Lizards are excellent at generating early [[Reputation]] through Resolve due to their low [[Demand]] combined with how common {{Specialization link|Warmth}} specialization is. | |||
** However, Lizards are notoriously difficult to use for late-game Reputation as their +7 Decadence quickly causes their Demand to increase beyond your capability to satisfy them. | |||
** To continue generating Reputation from Lizards even after their Decadence has raised their threshold to near the maximum of 50, you may need to get lucky and obtain the {{bl|Clan Hall}} to activate its Carnivorous Tradition bonus in addition to supplying Lizards with all desired [[Complex Food]] plus Training Gear to fulfill their need for Brawling. | |||
* 10 {{rl|Tools}} you get from Lizards' [[Starting Ability]] can help in the early game to solve [[Glade Events]], complete [[Orders]] or be traded for other [[Resources]]. | |||
** Unfortunately, though the number of {{rl|Tools}} needed to solve Glade Events scales up with difficulty, the number of Tools provided by Lizards does not scale. | |||
* Consider using [[Consumption Control]] on your [[Complex Food]] to prevent Lizards from eating all of it. Lizards have 4 different [[Complex Food]] needs but have extremely high Decadence, so in the late game, unless you can still boost Lizards' Resolve above their threshold, it may not be worth continuing to allow them to eat freely. | |||
== Trivia == | |||
[[File:LizardGroup.png|300px|left]] | |||
* There are multiple Lizard Traders, named [[Trader_Wares#Vliss%20Greybone|Vliss Greybone]] and [[Trader_Wares#Gex%20Runescale|Gex Runescale]].<br /> | * There are multiple Lizard Traders, named [[Trader_Wares#Vliss%20Greybone|Vliss Greybone]] and [[Trader_Wares#Gex%20Runescale|Gex Runescale]].<br /> | ||
* Lizards have two skins, with one skin having a blue uniform and a blue tail, and the other skin having a red uniform and a light brown tail. | * Lizards have two skins, with one skin having a blue uniform and a blue tail, and the other skin having a red uniform and a light brown tail. | ||
* They also have two voice pitches, high and low. | * They also have two voice pitches, high and low. | ||
* Lizards have the most [[Complex Food]] [[need]]s, as well as the least [[Service]] needs. | |||
* At 16 [[blueprints]], Lizards have the most Comfort bonuses of all [[species]]. | |||
* Before [[update]] 1.4, Lizards had the {{Service link|Religion}} need instead of [[Boots]]. | |||
* Lizards were one of the three initial species available in Against the Storm. | |||
== References == | |||
# Table was made by Discord user @2siders | |||
{{SeeAlso|Bats|Beavers|Foxes|Frogs|Humans|Harpies}} | |||
[[Category:Complex Needs]] | [[Category:Complex Needs]] | ||
Latest revision as of 13:47, 16 December 2025

Overview
Lizards are a very resilient and distrustful species. They specialize in
Meat production and enjoy
Warmth due to their cold-blooded nature.
Their Starting Ability is to provide 10
Tools. Lizards have a base Resolve of 5, with a Break interval of 01:40 minutes. Their Resilience is listed as High, while their first Resolve Threshold is 15. With a Decadence level of 7 and a Hunger Tolerance of 12, Lizards are one of the last to leave or die. They are a very versatile species that can be quickly pleased with species-specific Housing.
Consumption and Satisfaction
Like all species, Lizards need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like
Jerky's increased double production chance. With a Break interval of 100 seconds, Lizards require noticeably more goods to keep their Resolve up, compared to other species.
Needs overlap
The table[1] below lists the needs
Lizards share with other species:
Lizard firekeeper ability
- Main article: Hearths#Firekeeper_bonus
| Name | Description |
|---|---|
| Lizard firekeepers are very adept at ancient rites. (+1 to Global Resolve) |
Proficiency & Comfort
- Main Page: Meat production
Meat production is the Proficiency specialization of
Lizards. It grants them a 10% chance to produce twice the amount of resources when working in the following buildings:
Butcher
Grill
Leatherworker
Flawless Leatherworker
Ranch
Smokehouse
Trappers' Camp
Small Trappers' Camp
- Main Page: Warmth
Warmth is the comfort specialization of
Lizards. It grants Lizards 5 Resolve when working in the following buildings:
Ancient Hearth
Bakery
Beanery
Blight Post
Brick Oven
Clan Hall
Cookhouse
Furnace
Grill
Kiln
Monastery
Rainpunk Foundry
Small Hearth
Smelter
Flawless Smelter
Smithy
Smokehouse
Temple
Holy Temple
Lizard-specific buildings
These buildings appear as Reputation rewards only when Lizards are on the map. They can still spawn as Ruins.
Orders
- Main article: Orders
Strategy
- Use a Lizard Firekeeper to keep villagers above 0 Resolve during Storm Season. This is especially effective when your Lizard population is low enough for the Ancient Hearth's
Warmth bonus to make a difference. - Favoring Lizards is also more effective as a strategy to prevent them from leaving during storm than with other species due to their high Resilience. +5 Resolve from favoring will last 4 times as long as with low Resilience species.
- Lizards are excellent at generating early Reputation through Resolve due to their low Demand combined with how common
Warmth specialization is.
- However, Lizards are notoriously difficult to use for late-game Reputation as their +7 Decadence quickly causes their Demand to increase beyond your capability to satisfy them.
- To continue generating Reputation from Lizards even after their Decadence has raised their threshold to near the maximum of 50, you may need to get lucky and obtain the Clan Hall to activate its Carnivorous Tradition bonus in addition to supplying Lizards with all desired Complex Food plus Training Gear to fulfill their need for Brawling.
- 10
Tools you get from Lizards' Starting Ability can help in the early game to solve Glade Events, complete Orders or be traded for other Resources.
- Unfortunately, though the number of
Tools needed to solve Glade Events scales up with difficulty, the number of Tools provided by Lizards does not scale.
- Unfortunately, though the number of
- Consider using Consumption Control on your Complex Food to prevent Lizards from eating all of it. Lizards have 4 different Complex Food needs but have extremely high Decadence, so in the late game, unless you can still boost Lizards' Resolve above their threshold, it may not be worth continuing to allow them to eat freely.
Trivia

- There are multiple Lizard Traders, named Vliss Greybone and Gex Runescale.
- Lizards have two skins, with one skin having a blue uniform and a blue tail, and the other skin having a red uniform and a light brown tail.
- They also have two voice pitches, high and low.
- Lizards have the most Complex Food needs, as well as the least Service needs.
- At 16 blueprints, Lizards have the most Comfort bonuses of all species.
- Before update 1.4, Lizards had the
Religion need instead of Boots. - Lizards were one of the three initial species available in Against the Storm.
References
- Table was made by Discord user @2siders


