Missions
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Each mission type has a resolution order between 0 and 4 inclusive, denoted by the number of small clock symbols visible in the mission description. Between mission phases, missions resolve in sequence from smallest resolution order to largest. In the case of ties, uncontested missions resolve first in some random order, then the contested missions resolve in order from highest mission success chance to lowest. The sequence of mission resolutions is determined immediately after the missions are assigned, so any mid-phase changes to the mission success chances have no effect on the sequence order.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See Roll for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.
Each mission name is a link to a more detailed mission page. Noise, Hate, and XP values in the table assume the mission outcome is a normal success.
| Mission Name | Icon | Cost | Hate | Noise | Attack Stat | Defense Stat | Base Difficulty | Resolution Order | XP |
|---|---|---|---|---|---|---|---|---|---|
| Assassinate |
10 | 0 | 12 | 1 | 3 | ||||
| Assault Alien Asset |
10 | 4 | 4 | 3 | 3 (2 if flora) | ||||
| Control Space Asset |
7 | 0 | 12 | 3 | 2 | ||||
| Coup d'Etat |
5 | 2 | 8 | 2 | 2 | ||||
| Crackdown |
2 | 0 | 2 | 2 | |||||
| Detain Councilor |
2 | 0 | 8 | 1 | 2 | ||||
| Extract Councilor |
1 | 0 | 8 | 1 | 2 | ||||
| Control Nation |
0 | 0 | 4 | 2 | |||||
| Hostile Takeover |
2 | 0 | 10 | 1 | 2 | ||||
| Inspire |
0 | -4 | 8 | 0 | 2 | ||||
| Investigate Councilor |
0 | -2 | 1 | 2 | |||||
| Public Campaign |
0 | 0 | 2 | 2 | |||||
| Purge |
5 | 0 | 3 | 4 | 2 | ||||
| Sabotage Facilities |
3 | 0 | 12 | 2 | 2 | ||||
| Sabotage Hab Module |
0 | 0 | 4 | 2 | 2 | ||||
| Sabotage Project |
3 | 0 | 6 | 1 | 2 | ||||
| Assault Enemy Space Asset |
10 | 2 | 3 | 2 | |||||
| Stabilize Nation |
0 | 0 | 2 | 2 | |||||
| Steal Project |
3 | 0 | 6 | 1 | 2 | ||||
| Turn Councilor |
0 | 0 | 15 | 1 | 2 | ||||
| Increase Unrest |
0 | 0 | 2 | 2 |
Alien-Related Missions
| SPOILERS INSIDE! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Enthrall Org, Terrorize Region, Enthrall Elites, Enthrall Public, and Enthrall Unaligned Elites missions are only available to The Xenoform and Abductions missions are initially only available to The Dominate Nation mission is only available to
|
Mission Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Control Points in Neighbors | None | 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count. |
| Target Over |
None | Max(0, 0.33333334 × (Target Faction's |
| Difference in Ideology | Target is owned by some Faction | 2 × Ideological Distance between Target's Faction and Mission Performer's Faction. |
| Regional Authorities Control Point |
|
3 |
| Proxy Support | 1 | |
| 2 | ||
| 3 | ||
| 4 | ||
| 6 | ||
| 10 | ||
| 14 | ||
| Defender's Local Control Points | Mission is Performed within a Nation | 6 × Fraction of Nation's Control Points that are owned by Target's Faction. |
| Hab Support Shortages | Target is a Ship | Max(0, Target Faction's Monthly |
| Target is a Hab or Hab Module | Sum of: | |
| National Education | None | Target Nation's |
| Target Has Negative Influence | 6 | |
| Mission Difficulty | None | Flat Difficulty: {A} |
| Defending Force Strength | Target is a Ship | Target Ship's |
| Target is a Hab | Sum of:
| |
| Alien Defenses | Target is UFO Landing | Sum of:
|
| Target is Alien Facility | Sum of:
| |
| Target is Alien Xenoforming | Sum of:
| |
| Decommissioning Hab | Target is a Decommissioning Hab | -100 |
| Target Has Negative Funds | 6 | |
| Elite Dissatisfaction | Target Nation's |
10 × (Target Nation's |
| Abductions in Nation | Mission Performer's Faction is the |
Average Abductions per Region in Target Nation × Difficulty Scaling |
| Mission Performer's Attribute: {A} | None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Campaign Difficulty Attack | Mission Performer is AI and Difficulty is Cinematic | -2 |
| Mission Performer is AI and Difficulty is Veteran | 1 | |
| Mission Performer is AI and Difficulty is Brutal | 2 | |
| Target's Attribute: {A} | None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Oligarchs Control Point Defense |
|
3 |
| Mass Media Control Point |
|
3 |
| National Industries Control Point Attack |
|
3 |
| Size of National Economy | None | (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334 |
| Attacker's Popular Support | None | (10 + Target Nation's |
| Party Control Point Defense |
|
3 |
| National Cohesion | None | Target Nation's |
| Region Population Density | Target is a Region | Target Region's |
| Censorship |
|
5 / Max(Target Nation's |
| Military in Region | Target Region is Fully Occupied | Number of
|
| Otherwise | Sum of:
| |
| Control Points in Enemies | Mission Performer's Faction has no Control Points in Target's Nation | 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals or War Enemies of the Target's Nation. |
| Security Apparatus Control Point |
|
3 |
| Joint Control Point Attribute: {A} | Target is a Nation or in a Nation. | Average over each Control Point:
|
| Joint |
Target is |
Sum of Attribute of Non- |
| Attacker's Local Control Points | Mission is Performed within a Nation | 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction. |
| Stability-Granting Modules | Target is a Hab | Sum of Stability Bonuses from Active Hab Modules on Target Hab |
| Local Xenoforming (Alien Only) | Mission Performer's Faction is the |
Xenoflora Growth Levels in Target Region / 20 × Difficulty |
| Party Control Point Attack |
|
3 |
| Bureaucracy Control Point |
|
3 |
| Oligarchs Control Point Attack |
|
3 |
| Alien | Target is an Alien Councilor | 6 |
| Attacker's Recent Mission Control Shortage | None | Max(0, Mission Performer's Faction's |
| Pherocyte Resistance | Mission Performer's Faction is the Aliens | 2 × Number of Following Projects researched by Target Faction: |
| Attacking Force Strength | None | Sum of:
|
| Xenoforming in Nation | Mission Performer's Faction is the |
Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty |
| Defender's Popular Support | None | (10 + Target Nation's |
| Detained Target | Target is |
8 |
| Target is |
4 | |
| Org Innate Takeover Defense | Target is an Org | The Amount Specified by the Target Org |
| Nation Population | None | (Target Nation's |
| Local Abductions | Mission Performer's Faction is the |
Abductions in Target Region × Difficulty Scaling |
| Defend Interests | Target is |
10, may be increased by certain Technologies |
| Control Point's Joint Council Attribute: {A} | Target is not a Disabled Control Point. | Sum of Attribute of Non- |
| Org Size | Target is an Org | Target Org's Tier × 4 |
| Defender's Recent Mission Control Shortage | None | Max(0, Target's Faction's |
| Hab Size | None | Number of Complete Modules on Target Hab |
| Alien Nation | Target Nation is the Alien Nation | 6 |
| Control in Larger Allies / Federation | None | 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of: |
| Protect Mission: Attribute: {A} |
|
Sum of that Attribute over all |
| Warlords Control Point |
|
6 |
| Intel on Target | Mission Performer's Faction has 100% Intel on Target Councilor | 5 |
| Mission Performer's Faction has at least 75% Intel on Target Councilor | 3 | |
| Mission Performer's Faction has at least 50% Intel on Target Councilor | 1 | |
| Local Xenoforming (Alien and Servant Only) | Mission Performer's Faction is the |
Xenoflora Growth Levels in Target Region / 20 × Difficulty |
| National Unrest | None | Target Nation's |
| Aliens Captured or Killed | Target Faction is the |
0.1 × Number of Alien Councilors that have been |
| National Industries Control Point Defense |
|
3 |
| Identity Blocs Control Point |
|
3 |
| Legislature Control Point Defense |
|
3 |
| Legislature Control Point Attack |
|
3 |
| Crew Size | Target is a Ship | Target Ship Crew ^ 0.5 |
| Target is a Hab that is not Decommissioning | Target Hab Crew ^ 0.33 | |
| Defended Control Points | None | Number of |
| National Stability | None | 10 - Target Nation's |
| Defend Interests - Partial |
|
5 |
| Org Administration Value | Target is an Org | Target Org's |
| Disabled Control Point | Target Control Point is Disabled | -10 base, add another -5 for each additional Disabled Control Point in Target's Nation that is owned by the Target's Faction. |
| Our Loyalty Monitor Implant |
|
-50 |
| Nearby Councilors' Attribute: {A} | Target is |
Sum of that Attribute over all |
| Joint Council Attribute: {A} |
|
Sum of Attribute of Non- |
| National Democracy | None | Target Nation's |
| Elite Dissatisfaction | Target Nation's Corruption % > |
15 × (Target Nation's Corruption % - |
| Campaign Difficulty Defense | Target is AI Faction and Difficulty is Cinematic | -2 |
| Target is AI Faction and Difficulty is Veteran | 1 | |
| Target is AI Faction and Difficulty is Brutal | 2 |
Alien-Related Mission Modifiers
| SPOILERS INSIDE! | |||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Uncontested Missions
Uncontested missions are always successful.
| Mission Name | Icon | Cost | Hate | Noise | Resolution Order | XP |
|---|---|---|---|---|---|---|
| Advise | 10 |
0 | 0 | 0 | 1 | |
| Contact | 10 |
0 | 0 | 0 | 1 | |
| Defend Interests | 20 |
0 | 0 | 0 | 1 | |
| Deorbit | 0 | 0 | 3 | 1 | ||
| Surveil Location | 0 | -4 | 0 | 1 | ||
| Go To Ground | 0 | -8 | 0 | 1 | ||
| Investigate Alien Activity | 5 |
0 | -2 | 4 | 2 | |
| Orbit | 0.1 |
0 | 0 | 3 | 1 | |
| Protect Target | 0 | 0 | 0 | 1 | ||
| Set National Policy | 10 |
0 | 10 | 3 | 1 | |
| Transfer | 0 | 0 | 3 | 1 |
Alien-Related Missions
| SPOILERS INSIDE! | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Build Facility mission is initially only available to The Grant Alien Control mission is only available to The Pass Technology mission is only available to
|
Ending Missions
Ending missions will result in the victory of the councilor's faction. Those missions are granted by the faction's victory org. To conduct the ending mission, the faction has to meet their victory objectives.
All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions.
| Councilor Missions | |||
|---|---|---|---|
| Uncontested Missions |
| ||
| Contested Missions |
| ||
| Uncontested Alien-Related Missions |
| ||
| Contested Alien-Related Missions |
| ||
| Victory Missions |
| ||
| Terra Invicta mechanics | |
|---|---|
| Factions | |
| Council | |
| Earth | |
| Space | |
| Aliens | |
| Modding & Settings | |


