Advise
From Terra Invicta Official Wiki
| Advise
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| Provide expertise to a nation or hab. The councilor's Science, Command and Administration attributes will improve the target's research output, combat capabilities, and financial performance. Additional advising councilors provide diminishing benefits. | |||
| Cost: 10 |
XP: 1 | Resolution Order: 0 | |
| Noise | Mission Outcome | Hate | |
| 0 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Normal Success | Applies the Acting Councilor's Nations receive +( Habs receive +( Multiple Advisors on the same target give diminishing returns, with the x-th advisor giving only 1/x of their bonus. | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
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Defending Modifiers
| Mission Modifier | Conditions | Value |
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Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random NGO41 |
2% to 4% |
Banned: Arrival Domestic Politics NOT Sociopath |
25 to 50 | |
| Random Influence23 |
3 |
20%: 1% to 2% |
Arrival Law |
500 to 750 |
| 25%: 1 |
3% |
Affinity: Augmented Reality |
1000 to 1500 | |
| Random Security24 |
1 to 2 |
50%: 5% to 10% |
Affinity: Terrestrial Military Science |
250 to 300 |
| Random NGO22 |
4% to 6% |
Banned: NOT Sociopath |
50 to 100 | |
| Random Investigations32 |
1 to 2 |
3 to 15 |
200 to 300 | |
| Random Security34 |
2 to 3 |
50%: 10% to 15% |
Affinity: Arrival Security |
500 to 600 |
| 1 |
2% |
Affinity: Banned: |
1250 to 1750 | |
| 5 |
5% |
Affinity: Banned: Not on Market |
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| Random Investigations31 |
1 |
2 to 4 |
50 to 100 | |
| Random NGO21 |
2% to 4% |
Banned: NOT Sociopath |
25 to 50 | |
| Energy Independence Initiative |
1 |
2% to 4% |
Affinity: |
250 to 500 |
| Random Security14 |
1 |
50%: 2% to 7% |
Affinity: |
100 to 125 |
| 5 |
1% |
Affinity: Banned: |
750 to 1250 | |
| 1 |
2% |
Affinity: Banned: |
50 to 100 | |
| 1 |
2% |
Affinity: Banned: |
500 to 750 | |
| 2 |
1% |
Affinity: Orbital Shipbuilding |
50 to 60 | |
| Random NGO43 |
10%: 1 |
6% to 8% |
Banned: Arrival Governance NOT Sociopath |
100 to 200 |
| 2 |
2% |
Affinity: |
250 to 500 | |
| 1 |
2% |
Affinity: Banned: |
500 to 1000 | |
| Random NGO23 |
10%: 1 |
6% to 8% |
Banned: Arrival International Development NOT Sociopath |
100 to 200 |
| 25%: 1 |
2% |
Affinity: Photonic Computing |
500 to 1000 | |
| 3 |
5% |
Affinity: Banned: Not on Market |
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| 3 to 4 |
2% |
Affinity: Banned: Advanced Chemical Rocketry |
350 to 700 | |
| Random Investigations33 |
2 to 3 |
15 to 30 |
Quantum Computing |
500 to 700 |
| 3% |
Affinity: Government |
120 | ||
| 50%: 1 to 2 |
3% |
Affinity: Banned: |
500 to 1000 | |
| 8 |
Prominent 6% |
250 | ||
| Random NGO42 |
4% to 6% |
Banned: Arrival Law NOT Sociopath |
50 to 100 | |
| 3 |
10% |
Affinity: Banned: Not on Market |
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| 2 |
3 to 6 |
Affinity: Banned: |
100 to 150 | |
| 2 |
2% to 4% |
Affinity: Banned: Arrival International Development |
200 to 300 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
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| Engineer 20-32 |
2-6 4-6 1-2 1-2 4-6 6-7 2-3 6-16 |
Gov: 10% Surv: 2% Inno: 98% Vet: 5% |
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| Professor 17-29 |
4-7 5-6 1-4 0-1 1-4 5-6 1-1 5-17 |
Total: 80% |
Gov: 1% Martyr: 3% Inno: 28.98% Vet: 5% |
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| Evangelist 14-24 |
7-8 1-2 0-1 1-4 3-5 0-0 2-4 6-16 |
Crim: 1% Martyr: 25% Vet: 5% |
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| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
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| Diplomat 22-33 |
5-7 3-5 4-6 2-3 4-6 0-1 4-5 5-17 |
Gov: 100% Surv: 1% Tech: 10% Vet: 5% |
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| Astronaut 23-36 |
3-5 1-4 1-2 6-7 3-6 5-6 4-6 6-16 |
Total: 85% |
Gov: 100% Martyr: 1% Surv: 10% Tech: 5% Vet: 5% |
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| Politician 18-31 |
6-8 3-5 1-4 1-3 4-6 0-1 3-4 2-14 |
Gov: 100% Martyr: 4% Tech: 5% Vet: 5% |
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| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
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| Scientist 17-28 |
1-5 4-6 0-2 0-0 3-5 7-7 2-3 6-16 |
Total: 100% |
Gov: 5% Surv: 3% Inno: 28.98% Tech: 5% Vet: 5% |
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| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
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| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
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| Executive 17-31 |
4-7 2-4 0-2 4-5 5-6 0-3 2-4 5-17 |
Gov: 10% Tech: 10% Vet: 5% |
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| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
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| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||
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| Unifier | 3 | Influential in nations with a sense of common purpose. |
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| Technocrat | 6 | Believes that social relations are simply an engineering problem. |
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| Senior Defense Contractor | 20 | An expert in getting military hardware to the battlefield. | 0% |
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| Academic | 6 | Affiliated with a research university. |
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| Educator | 20 | Develops national educational systems. | 0% |
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| Senior Industrial Engineer | 20 | A master of economics, manufacturing, and productivity. | 0% |
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| Nation Builder | 20 | A generational talent at building enduring democracies. | 0% |
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| Naval Architect | 20 | An expert designer of ships and submarines. | 0% |
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| Senior Military Engineer | 20 | An expert in developing military technology and doctrine. | 0% |
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| Senior Systems Engineer | 20 | Expert in support of space operations. | 0% |
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| Senior Aerospace Engineer | 20 | An expert in rocket design. | 0% |
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| Environmental Engineer | 20 | Designs public works for the benefit of people and the natural world. | 0% |
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| Project Administrator | 19 | A leader of multiple teams of engineers. | 0% |
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| Project Director | 19 | A leader of engineers. | 0% |
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| Expert | 6 | An oft-quoted speaker on topics in a certain realm of expertise. |
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| Counselor | 3 | Appeals to what we have in common. |
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| Nuclear Mastermind | 20 | An Oppenheimer-like figure who can jump start nuclear weapons development. | 0% |
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Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
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